Search found 199 matches
- April 4th, 2009, 11:32 am
- Forum: Multiplayer Development
- Topic: MP coop campaign: World Conquest
- Replies: 92
- Views: 33758
Re: MP coop campaign: World Conquest
Great campaign! I've been playing it for the past few days, and having a lot of fun. Just a few things to mention: 1. If you choose rebels and get a red mage leader, it makes you loyalist. I think (not entirely sure) that it does this too if you choose white mage. 2. walking corpse, goblin spearmen ...
- November 5th, 2008, 4:28 am
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58418
Re: BEEM - Balancing Extended Era Modification v1.4.1
They don't have the toughness to use their berserk attack and survive. 26hp 5-3 berserk doesn't compare to 34hp 4-4 berserk. 8 hp is a huge difference, as is that extra attack (especially if you're fighting something on 70% defense terrain like elvish shamans or orcish assassins). And of course, the...
- November 3rd, 2008, 11:47 pm
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58418
Re: BEEM - Balancing Extended Era Modification v1.4.1
well at level 2, the toxote and slinger has marksman. If you say it that way, the whole slinger line should never have marksman. In terms of balancing, factions without a high chance to hit get other units to take the role of breaking the enemy line.. dwarves have ulfserkers. orcs have a triple shot...
- November 3rd, 2008, 9:47 am
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58418
Re: BEEM - Balancing Extended Era Modification v1.4.1
For calydonians, in terms of balance... I think without a mage (or "priest"), their level 1 slinger has to have marksman. Also, for balance, they really need a water unit. Since it's historically correct, it could possibly be a fisherman/pirate/sailor/whatever? Or a galley in the form of t...
- October 31st, 2008, 8:27 pm
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58418
Re: BEEM - Balancing Extended Era Modification v1.4
;) Sorry Voodoo haha. I just decided to run through ToTN with some of the new BEEM factions, and these things have been cropping up. Checking through everything would be good. The Minotaur level 3s especially. Although they don't really apply to MP, it seems like a lot of them are ridiculously uber....
- October 30th, 2008, 10:05 pm
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58418
Re: BEEM - Balancing Extended Era Modification v1.4
I'm actually wrong with regards to giant eagles and rocs. 40XP TNL is really high, so their upgrade should be as good as that. Also, the rocs only have 40% defense on grass. Oh, here's some more calydonian balance issues -_-; The Calydonian Hipparchos. 53hp, 12-3 attack, 9 movement, and leadership. ...
- October 30th, 2008, 3:39 am
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58418
Re: BEEM - Balancing Extended Era Modification v1.4
Glad to be of some help :) For the Calydonians - Err... right, the guy equipped with the sling and no melee attack. :) - I realized hoplites have low terrain defense %s, so they're actually fine. - I'll also mention that every single unit of this faction fights better on hills than forest. Maybe cha...
- October 29th, 2008, 10:46 pm
- Forum: Tournaments
- Topic: [Complete] Tournament of Champions 4 Results Thread EDIT: *ROUND TWO*
- Replies: 49
- Views: 16959
Re: Tournament of Champions 4 Results Thread
3vil won. Game 1: 3vil wins Knalgans vs Loyalists Re-watching the film, I realized I completely misplayed turn 19 which lead to me getting annihilated. Game 2: Kalis win Loyalist vs Knalgans. I rushed up the map from the start with 2 spears, 1 mage, HI, and leader and it smashed him apart right away...
- October 29th, 2008, 5:59 pm
- Forum: Faction & Era Development
- Topic: BEEM - Balancing Extended Era Modification v3.3.2
- Replies: 185
- Views: 58418
Re: BEEM - Balancing Extended Era Modification v1.4
I took a quick look through the era, and here are some thoughts/comments. A lot of the new factions are still overpowered compared to the EE counterparts. The main issue seems to be resistances and hp combination for a lot of units. Remember that in default, the only unit with high resists and stead...
- October 26th, 2008, 12:18 am
- Forum: Tournaments
- Topic: [Complete] Tournament of Champions 4
- Replies: 200
- Views: 42166
Re: Tournament of Champions 4
I PMed 3vil. No response on his schedule yet...
- September 24th, 2008, 12:39 am
- Forum: Tournaments
- Topic: [Complete] Tournament of Champions 4
- Replies: 200
- Views: 42166
Re: Tournament of Champions
GMT -5
- September 22nd, 2008, 7:16 pm
- Forum: Tournaments
- Topic: [Complete] Tournament of Champions 4
- Replies: 200
- Views: 42166
Re: Tournament of Champions
I expect to be cannon fodder, but sign me up please =)
- September 20th, 2008, 5:06 pm
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 244981
Re: Galactic Empires (MP Sci-fi Scenario)
Mabuse: There's a reason that in base wesnoth, mountain spots are used so rarely, and are ALWAYS surrounded by terrain. You certainly don't see them in spots where units also get +8 heal, and +10% attack. Ultimately, it's a matter of map balance. The problem is that trying to attack a guy in asteroi...
- September 19th, 2008, 8:30 am
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 244981
Re: Galactic Empires (MP Sci-fi Scenario)
Well here's the 0.3.1 Tech Tree Suggestions (The majority of which you already know :) : 1. Planet Upgrades need a cost reduction. - The exception is coms: it should probably be at 15-18 (+25% damage is HUGE). - missile base and defense laser should probably be at 10-12 gold (they're deterrents - yo...
- September 18th, 2008, 9:42 pm
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 244981
Re: Galactic Empires (MP Sci-fi Scenario)
Some Bug reports: 1. Friendly Klegg bug I was green, invaded dovo, and I got the Ursula Klegg. Is this because Green is at the top, and Ursula is the top planet? I couldn't get the Dovo Ursula until I landed some of blue's soldiers on the planet. I think that the friendly trait should be removed. Th...