Search found 1016 matches

by Weeksy
April 9th, 2010, 4:12 am
Forum: Users’ Forum
Topic: "Story" or "Trainer" difficulty level for mainline campaigns
Replies: 25
Views: 1741

Re: "Story" or "Trainer" difficulty level for mainline campaigns

You can do all sorts of things if you want to, but they tend to make gameplay less fun.
by Weeksy
April 8th, 2010, 9:07 pm
Forum: Technical Support
Topic: Add-Ons don't show up in my campaign list
Replies: 4
Views: 357

Re: Add-Ons don't show up in my campaign list

Many of the addons that you downloaded are for multiplayer play, and will be maps for multiplayer (often with all sorts of changes to normal play on the map) or eras for multiplayer, that are full of new units and factions to play as, or a combination of the two. A few of them will be whole multipla...
by Weeksy
April 4th, 2010, 12:59 pm
Forum: Multiplayer Development
Topic: Are 1vs1 statiscics collected shomewhere?
Replies: 47
Views: 3805

Re: Are 1vs1 statiscics collected shomewhere?

This data indicates two things that I find a little concerning: The player 1 advantage seems significant in quite a few matchups, and, at least at the 1800 level of games, northerners v. knalgans seems biased towards the northies side. Now, I know that this isn't a lot of data, and there might be va...
by Weeksy
March 14th, 2010, 3:04 am
Forum: Faction & Era Development
Topic: Another Newbie with an era question
Replies: 1
Views: 360

Re: Another Newbie with an era question

One of the best ways to learn about era-making is to see a working example. Go to the addons server, download some era, and look at the WML code they've got in your userdata folder. You can probably borrow a lot from them, and what you can't, you should be able to piece together. If you are still ha...
by Weeksy
June 2nd, 2009, 7:59 pm
Forum: Art Contributions
Topic: thespaceinvader's portraits - Ancient Wose
Replies: 790
Views: 85774

Re: thespaceinvader's portraits - Wose concept

Is there any specific type of tree you're modeling this after? This looks very similar to the white oaks that grow near my house, albeit with denser leaf structure.
by Weeksy
May 30th, 2009, 12:37 am
Forum: Faction & Era Development
Topic: Noobs Vs Devs Era
Replies: 76
Views: 5142

Re: Noobs Vs Devs Era

Indy gamer and the Return of the Lurker?

This looks cool, I'll have to check it out.
by Weeksy
November 1st, 2008, 12:13 am
Forum: Ideas
Topic: Two suggestions
Replies: 2
Views: 504

Re: Two suggestions

Yeah, this looks like it could have some abuse problems, as there doesn't seem to be much use for it except for trolling. Its removal would probably be good.
by Weeksy
October 31st, 2008, 11:55 pm
Forum: Users’ Forum
Topic: Protest of Action by Admin-NOTE: Potentially Offensive Name
Replies: 35
Views: 2239

Re: Protest of Action by Admin-NOTE: Potentially Offensive Name

xer wrote:no! Do you not get it? It's all part of an elaborate scheme by the mods, banning innocent people to get them to sign up on the forum to complain, and then hope they become a regular forum user. :p
Oh no! You're onto us!
by Weeksy
October 30th, 2008, 8:58 am
Forum: Art Contributions
Topic: Icons to define a units traits and resistances
Replies: 75
Views: 17526

Re: Icons to define a units traits and resistances

The ankh or 'arkan' idea posted earlier in the thread would make a fair amount of sense as the arcane icon, simply because the same icon appears on the holy water item you can pick up in campaigns.
by Weeksy
October 30th, 2008, 8:31 am
Forum: Ideas
Topic: Wesnoth news
Replies: 10
Views: 1182

Re: Wesnoth news

Now that the TOC is taking place, would advertising that fact really have any negative effect? All I can see it doing would be to give some people the information that tournaments do occasionally happen, and perhaps add a few observers to the TOC games.
by Weeksy
October 30th, 2008, 3:11 am
Forum: Users’ Forum
Topic: Noy
Replies: 23
Views: 1578

Re: Noy

The thing is, though, the lobby is there for a reason. Too much off-topic nonsense means that it will be hard for other players to arrange games and so on. If you really want to pretend to be pirates online, I'm sure you can find one of the multitude of chat programs out there, and indulge yourselve...
by Weeksy
October 29th, 2008, 6:39 am
Forum: Multiplayer Development
Topic: Lvl 2 ideas for wc's and bats
Replies: 4
Views: 575

Re: Lvl 2 ideas for wc's and bats

You're right. Campaign development gets helped when people have the option to add in new units. The thing is, they already have that option, and messing up the carefully crafted multiplayer balance just so they don't have to make the units themselves doesn't seem a smart thing to do. I admit, it wou...
by Weeksy
May 2nd, 2008, 9:09 am
Forum: Faction & Era Development
Topic: So, uh... rats.
Replies: 21
Views: 2601

Re: So, uh... rats.

large quantities of units with skirmisher, plus l0 units in certain required roles, but perhaps with ambush analogues, so that they'd ZOC the first unit to go into their surrounding hexes, but not units on subsequent turns (until they moved to a hex that wasn't adjacent to an enemy)
by Weeksy
May 2nd, 2008, 9:04 am
Forum: Art Contributions
Topic: Desert Elves
Replies: 309
Views: 41494

Re: Desert Elves

because having a spider-based transformation is so much cooler than a dragonfly-based one, at least in my book.
by Weeksy
April 30th, 2008, 11:53 pm
Forum: Users’ Forum
Topic: Why do people quit playing?
Replies: 180
Views: 11744

Re: Why do people quit playing?

Playing poorly gets you into situations where you can let luck screw you over. If you play so that getting unlucky in a few places won't lose you the game, then luck won't screw you over. If you don't, and you get unlucky, it's not really luck that's hitting you, it's the fact that you played yourse...