Search found 4008 matches

by Velensk
March 5th, 2022, 5:40 pm
Forum: Scenario & Campaign Development
Topic: Swamp Witch Curse: A Faerie Tale from the world of Four Moon
Replies: 26
Views: 8398

Re: Swamp Witch Curse: A Faerie Tale from the world of Four Moon

Swamp Witch Curse is up on 1.16 As always before republishing it I played through it again and I was relieved that I was able to get through most of it, including the final scenario without too many attempts though Betrayal had me stuck for awhile. Admittedly I've only played through it on normal wh...
by Velensk
February 24th, 2022, 12:41 am
Forum: Scenario & Campaign Development
Topic: Panther Lord (EoFM campaign)
Replies: 124
Views: 45387

Re: Panther Lord (EoFM campaign)

New version is up.
by Velensk
February 22nd, 2022, 11:23 pm
Forum: Scenario & Campaign Development
Topic: Panther Lord (EoFM campaign)
Replies: 124
Views: 45387

Re: Panther Lord (EoFM campaign)

Looking through them, there are a few issues I can fix, a few issues I'd like to fix but am not understanding the technicals, and a few I'm not really interested in fixing. Taking them one at a time: Weird village possesions in 'Guild Law': 4,18 is behind the enemy lines, but it's in possesion of my...
by Velensk
February 22nd, 2022, 12:21 am
Forum: Scenario & Campaign Development
Topic: Salt Wars (EoFM campaign)
Replies: 26
Views: 12319

Re: Salt Wars (EoFM campaign)

I've updated Salt Wars to 1.16
by Velensk
February 22nd, 2022, 12:19 am
Forum: Scenario & Campaign Development
Topic: Panther Lord (EoFM campaign)
Replies: 124
Views: 45387

Re: Panther Lord (EoFM campaign)

I've updated this to 1.16 EDIT: As a note, before re-publishing this campaign I did play through it again and this time deliberately took a very different set of mercenaries. I do not check these forums anywhere near as much as I used to but if anyone is having trouble with this campaign I do have a...
by Velensk
January 29th, 2022, 2:16 pm
Forum: Faction & Era Development
Topic: Era of Four Moons
Replies: 96
Views: 63858

Re: Era of Four Moons

I saw your explanation in the WML forum and was aware of how to fix the issue I just needed to get around to doing it. I have now published the fixes to the shifter, the melee animation for the piper/charmer. I also made a few more tweaks to the pygmy stats. Notably, I decided to move the piper back...
by Velensk
January 26th, 2022, 10:59 pm
Forum: Faction & Era Development
Topic: Era of Four Moons
Replies: 96
Views: 63858

Re: Era of Four Moons

Because of a change to the name of variations the shifter is currently broken. I'll address this and make a few other changes when I get a chance but I'm posting this just to note that I'm aware of the issue.
by Velensk
January 22nd, 2022, 8:09 pm
Forum: WML Workshop
Topic: [effect] apply_to variation not working like it did before
Replies: 1
Views: 227

[effect] apply_to variation not working like it did before

Am attempting to get the Era of Four Moons campaigns fixed up for 1.6 Although not troubling in gameplay, one of the events from panther lord which made the shapeshifter switch between his human and panther form isn't working as it did before. Specifically, the animation for the transformation happe...
by Velensk
January 17th, 2022, 6:26 pm
Forum: WML Workshop
Topic: [race] lacking plural
Replies: 1
Views: 302

[race] lacking plural

So I was recently making an effort to fix up Era of Four Moons for publishing on the new stable version. I was able to fix some lingering issues in the code, remove macros that had been removed from the new version and the like. For the most part, everything seemed to be working except for one small...
by Velensk
January 17th, 2022, 6:06 pm
Forum: Faction & Era Development
Topic: Era of Four Moons
Replies: 96
Views: 63858

Re: Era of Four Moons

So after uploading this to 1.16 I noticed that they changed the way liminal worked so I already went back and made a new version with a slew of changes to the pygmies damage values to account for the fact that liminal now makes them stronger instead of weaker.
by Velensk
January 17th, 2022, 4:20 pm
Forum: Faction & Era Development
Topic: Era of Four Moons
Replies: 96
Views: 63858

Re: Era of Four Moons

It's been a long time since i worked on this but I'd actually been playing around with it. And I've got a new version available. Mostly code fixes (to get rid of the wardrums errors, make it and saga work) but there are a few minor balance changes I decided to make as well. 0.5.5: Fix wardrums and s...
by Velensk
February 13th, 2020, 12:29 am
Forum: Strategies & Tips
Topic: Simple Question.... Carry Over Gold...
Replies: 22
Views: 7126

Re: Simple Question.... Carry Over Gold...

I didn't say anything about anything it still being possible? Granted generally is but I didn't say anything about that. I'm not sure how much gold you're expecting but I expect if you worked it out, you'd find that the math checks out. In a hypothetical situation where you finished a scenario with ...
by Velensk
February 12th, 2020, 11:50 pm
Forum: Strategies & Tips
Topic: Simple Question.... Carry Over Gold...
Replies: 22
Views: 7126

Re: Simple Question.... Carry Over Gold...

You will always get the at least as much if not more gold finishing the previous scenario as quickly as possible. The way it works is that the scenario calculates how much gold you would have if you collected gold from all villages on the map for all remaining turns (without having to pay upkeep on ...
by Velensk
November 22nd, 2019, 2:27 am
Forum: Multiplayer Development
Topic: Tower defense maps
Replies: 18
Views: 11263

Re: Tower defense maps

A large part of the design was based on various WC III tower defense. The upgrade system was taken from the way elemental towers in Blizzards Tower Defense worked but the idea that you'd build numerous low range towers into extensive mazes as your primary means of defense was taken from a set of tow...