Search found 64 matches

by SpenceLack
April 7th, 2019, 9:31 pm
Forum: Scenario & Campaign Development
Topic: A Sangine Tale (Ani's Legacy, Ani's Quest)
Replies: 57
Views: 11897

Re: A Sangine Tale (Ani's Legacy, Ani's Quest)

I tried it because I like story-based campaigns and making choices. I haven't played through all of it but I have enjoyed most of what I played. At first I chose the wolf and got eaten. Then I chose the farmer and had more success. I liked the first farmer level in which you're fleeing across the mo...
by SpenceLack
January 14th, 2013, 4:40 am
Forum: Scenario & Campaign Development
Topic: New: Ooze Mini-Campaign
Replies: 70
Views: 27526

Re: New: Ooze Mini-Campaign

Thank you everyone for all the feedback!

I'm officially handing this campaign over to Wesbane. He's a master with WML and he has actually already been maintaining the campaign for quite some time.

So I'll say goodbye, good luck, and good gaming to you all!

-Spencelack
by SpenceLack
January 14th, 2013, 4:38 am
Forum: Scenario & Campaign Development
Topic: NEW: Elvish Dynasty RPG
Replies: 100
Views: 28444

Re: NEW: Elvish Dynasty RPG

Thank you everyone for all the feedback! Unfortunately the evil path isn't going to be finished, at least by me. I wanted to finish it, really, but I just don't have the free time I once did. I'm officially handing this campaign over to Wesbane. He's a master with WML and he has actually already bee...
by SpenceLack
August 24th, 2010, 5:12 am
Forum: Scenario & Campaign Development
Topic: NEW: Elvish Dynasty RPG
Replies: 100
Views: 28444

Re: NEW: Elvish Dynasty RPG

ummmm how do you kill invix? i touched the stone, and then i ran over to attack invix and his wounds immediately healed anyway... do i need to keep the other enemy leaders alive? or not attack invix with aurelia prior to touching the stone? or kill ALL of the other leaders before touching the stone...
by SpenceLack
May 27th, 2010, 12:26 am
Forum: Scenario & Campaign Development
Topic: NEW: Elvish Dynasty RPG
Replies: 100
Views: 28444

Re: NEW: Elvish Dynasty RPG

Thank you for the feedback!!! I've uploaded v0.9.9 to the add-on server. This put the campaign's [textdomain]s in the proper format (thank you Espreon!) but gameplay has not been altered. I've got plans to add a few more levels to this campaign if I can find the time. There's no definite timetable o...
by SpenceLack
May 4th, 2010, 11:53 pm
Forum: Scenario & Campaign Development
Topic: NEW: Elvish Dynasty RPG
Replies: 100
Views: 28444

Re: NEW: Elvish Dynasty RPG

Thanks again for the great feedback. I have uploaded version 0.9.8 to the add-on server. Changelog: 1. I added villages to "Jungle Lairs". I really wanted this to be a level where you had to depend on shamans/shydes for healing, but there were just too many monsters with poison attacks to make it wo...
by SpenceLack
May 3rd, 2010, 12:04 pm
Forum: Scenario & Campaign Development
Topic: NEW: Elvish Dynasty RPG
Replies: 100
Views: 28444

Re: NEW: Elvish Dynasty RPG

Zigg and thy413...I will check on this and hopefully get an update posted today or tomorrow.
by SpenceLack
April 5th, 2010, 12:08 pm
Forum: Users’ Forum
Topic: General Criticism of the Mainline Campaigns
Replies: 38
Views: 4119

Re: General Criticism of the Mainline Campaigns

My main complaint is the balance between starting gold, number of villages and number of turns for the majority of scenarios. A very typical scenario sees you spending all your starting gold upfront on recalling/recruiting units and then going heavily into debt in the middle game because there's in...
by SpenceLack
March 6th, 2010, 7:00 pm
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 21349

Re: World Conquest NM

I downloaded this a few days ago from the stable server. I'm playing through it on the Easy difficulty level and it's a ton of fun. The randomness is great. The tactical dilemmas resulting from the randomness make this a great mod. I do think that starting time of day for each scenario should be ran...
by SpenceLack
February 27th, 2010, 8:36 pm
Forum: Scenario & Campaign Development
Topic: NEW: Elvish Dynasty RPG
Replies: 100
Views: 28444

Re: NEW: Elvish Dynasty RPG

I can't beat the "finale" scenario where you have to fight the Empire. I keep getting overrun (playing on Easy). I'm mostly using fencers and elven archers with occasionaly a shaman. Got any tips or strategy for this one? You can either make your stand in the forests or at the wall. Fighting at the...
by SpenceLack
February 21st, 2010, 4:22 am
Forum: Scenario & Campaign Development
Topic: NEW: Elvish Dynasty RPG
Replies: 100
Views: 28444

Re: NEW: Elvish Dynasty RPG

I've uploaded v0.9.7. Changelog: In the "Armageddon" scenario the drakes' unity magic has been re-implemented. Drakes no longer spawn in the western mountains...instead there is a small keep for a yeti faction which is hostile to both the player and the drakes. The ending now calculates a score for ...
by SpenceLack
February 8th, 2010, 10:23 pm
Forum: Scenario & Campaign Development
Topic: NEW: Elvish Dynasty RPG
Replies: 100
Views: 28444

Re: NEW: Elvish Dynasty RPG

Thanks for the feedback! As for the gold amounts, I'm torn about how to balance it. Currently the gold carryover is 40%, which is the same as the mainline campaigns. The player is also earning annual revenue, so actually the gold carryover is slightly higher than in mainline. And of course the diplo...
by SpenceLack
January 31st, 2010, 8:38 pm
Forum: Scenario & Campaign Development
Topic: NEW: Elvish Dynasty RPG
Replies: 100
Views: 28444

Re: NEW: Elvish Dynasty RPG

Thank you very much for the feedback! I've uploaded 0.9.6 to the dev server. Changelog: *The problem with Kirielle displacing units in the Finale should now be fixed. *Fixed a problem with Elvish Fighters in the player's recall roster inadvertently getting purged in 6a (Bryony's Adventure). *Fixed a...
by SpenceLack
January 28th, 2010, 6:06 am
Forum: Scenario & Campaign Development
Topic: NEW: Elvish Dynasty RPG
Replies: 100
Views: 28444

Re: NEW: Elvish Dynasty RPG

I uploaded 0.9.5 to the dev server which includes a major overhaul of the difficulty levels. In general the Tourist difficulty got easier, Easy difficulty stayed the same, and Normal and Hard difficulty levels got harder. I also added a short introduction to Aurelia's training in the Year 1 briefing...
by SpenceLack
January 27th, 2010, 2:43 pm
Forum: Scenario & Campaign Development
Topic: NEW: Elvish Dynasty RPG
Replies: 100
Views: 28444

Re: NEW: Elvish Dynasty RPG

Oh shoot! It happens right after the Coronation, correct? I'll make an update ASAP. Thank you for the info! Uploaded 0.9.4 to the dev server, which should fix the problem. I attached the updated Coronation epilogue scenario if you want to replace it manually. I'm still working on an update to the di...