Search found 14 matches

by gadget005
January 27th, 2007, 11:53 pm
Forum: Scenario & Campaign Development
Topic: New Campaign
Replies: 4
Views: 2787

OK, a few announcements: First:- The dedicated forum seems to have been a bad idea, so I'm going to get rid of it. Second:- My University workload is starting to build, so I'm unfortunately going to have to stop the campaign for the time being. Hopefully I'll be able to come back to it after the the...
by gadget005
January 21st, 2007, 7:38 pm
Forum: WML Workshop
Topic: Help for the Helpless
Replies: 11
Views: 3267

try putting all the binary_path tags inside the ifdef CAMPAIGN_AVOCADO bit.
by gadget005
January 20th, 2007, 11:55 pm
Forum: WML Workshop
Topic: Help for the Helpless
Replies: 11
Views: 3267

does it matter that there is a space between define= and CAMPAIGN_AVOCADO?
by gadget005
January 20th, 2007, 7:42 pm
Forum: WML Workshop
Topic: WML Problem
Replies: 10
Views: 3986

Problem sovled.

I realised that the core utils.cfg has a UNIT definition that was different to my UNIT definition, so I changed my definition to UNIT_R and it now works.

Thanks to those who looked into the code.



Edit: didn't see you're message zookeeper. Thanks for checking.
by gadget005
January 20th, 2007, 7:20 pm
Forum: WML Workshop
Topic: WML Problem
Replies: 10
Views: 3986

Whats the point of storing a unit and then unstoring it??? The point was that if two units being created somehow got given the same coordinates, the store_unit/unstore_unit would mean that one didn't end up removing the first, and would go to a vacant spot instead. first try to check if {RANDOM_X 2...
by gadget005
January 20th, 2007, 7:02 pm
Forum: WML Workshop
Topic: WML Problem
Replies: 10
Views: 3986

Ok, having done as zookeeper suggested in his sticky, I have narrowed the problem down to this code: #define RANDOM_X RANGE [set_variable] name=randomx random={RANGE} [/set_variable] #enddef #define RANDOM_Y RANGE [set_variable] name=randomy random={RANGE} [/set_variable] #enddef #define UNIT TYPE D...
by gadget005
January 20th, 2007, 6:46 pm
Forum: WML Workshop
Topic: WML Problem
Replies: 10
Views: 3986

macros.cfg, line 11.
Done, still getting error though.[/quote]
by gadget005
January 20th, 2007, 6:38 pm
Forum: WML Workshop
Topic: How to solve WML errors
Replies: 18
Views: 41805

Should have thought of that before sticking my 1000+ line cfg file on the forum. Apologies.

Thanks for your words of wisdom!
by gadget005
January 20th, 2007, 6:31 pm
Forum: WML Workshop
Topic: Help for the Helpless
Replies: 11
Views: 3267

I think the problem is as follows: In your scenario file, put in the following code after name and before map_data id="Cold_Rock_Shoals1" then, in campaign.cfg, remove the quotation marks from the first_scenario line, so it reads: first_scenario=Cold_Rock_Shoals1 It should now work.
by gadget005
January 20th, 2007, 5:59 pm
Forum: WML Workshop
Topic: WML Problem
Replies: 10
Views: 3986

Cheers zookeeper, that got rid of that problem.

However, another problem's arisen (see image).

This time, it's in the macros file (which is NOT 1000 lines, more like 150).

Don't expect much help if you give people 1000 lines to debug
Err....yeah, sorry about that.
by gadget005
January 20th, 2007, 3:55 pm
Forum: WML Workshop
Topic: WML Problem
Replies: 10
Views: 3986

WML Problem

I've got a problem with a scenario i've written for my campaign. When I try to load up the campaign, I get an error message (image below). I've looked through the WML a number of times and found some little things that would have caused problems, but the problem hasn't been fixed. Can someone with b...
by gadget005
January 17th, 2007, 3:48 pm
Forum: Scenario & Campaign Development
Topic: New Campaign
Replies: 4
Views: 2787

New Campaign

I'm designing a usermade campagin - The Invasion of Elkoraz. I've made a dedicated forum for it, so do take a look. :D I'm completely useless at art, and need some art/sprites done, so if you're an artist or sprite designer and would like to help out, follow the link to the campaign forum. Edit:- Th...
by gadget005
January 15th, 2007, 11:40 pm
Forum: Technical Support
Topic: Wesnoth 1.2.1 Startup Problem
Replies: 4
Views: 2015

Problem Sorted!

Thanks guys, I've reinstalled it after removing it all. Works fine now.
by gadget005
January 15th, 2007, 10:42 pm
Forum: Technical Support
Topic: Wesnoth 1.2.1 Startup Problem
Replies: 4
Views: 2015

Wesnoth 1.2.1 Startup Problem

I downloaded 1.2.1 today, and when I started the game I got the following message as shown in the image below. I looked at the various cfg files mentioned in the error, but couldn't find anything wrong with the code. Is this a known problem? Can people with more WML knowledge than me check it out? :?