Search found 317 matches

by Imp
December 13th, 2010, 3:04 am
Forum: Multiplayer Development
Topic: The GRAND TAG! - a 2vs2 Tournament, 2nd Edition
Replies: 508
Views: 39787

Re: The GRAND TAG! - a 2vs2 Tournament, 2nd Edition

The matches I have seen so far have been absolutely exciting. Hope it keeps up! Another idea for the eliminated players is that they can vie for final tournament rankings. The finals determine the first and second place, and the teams eliminated in the semifinals could fight it out for third and fou...
by Imp
December 13th, 2010, 2:34 am
Forum: Strategies & Tips
Topic: Level2 Max / Lancers Paladins
Replies: 15
Views: 4753

Re: Level2 Max / Lancers Paladins

I agree with most of the points presented above, particularly the lack of Lvl 3 units making the lancer's lack of promotion unimportant. And one of the best ways to figure out a unit is simply to use it before theorycrafting. If you'd promoted a lancer or a deathblade and tried to use it well, you'd...
by Imp
December 4th, 2009, 1:47 am
Forum: Technical Support
Topic: "Initializing teams" and other slowness; horse graphics
Replies: 8
Views: 762

Re: "Initializing teams" and other slowness; horse graphics

Just an update.

I have installed the game on a Windows XP Home Edition (latest service pack, sp3 or something) computer running a Pentium 4 3.2 GHz. Same problems exist.

Does anybody have an idea for this issue or is it completely hopeless and the will of god?
by Imp
December 3rd, 2009, 8:35 am
Forum: Strategies & Tips
Topic: Advice needed
Replies: 13
Views: 1345

Re: Advice needed

What version are you using? If it's 1.6.5 post your save here and some of us might give it a crack. Which of the previous missions did you do - the Isle or the Swamp? Is your white mage Moremirmu? Is one of your knights the loyal Haldiel? Who has the trident from Bay of Pearls? I hope it's a resilie...
by Imp
November 23rd, 2009, 2:29 am
Forum: Technical Support
Topic: "Initializing teams" and other slowness; horse graphics
Replies: 8
Views: 762

Re: "Initializing teams" and other slowness; horse graphics

Just looking at the first half of the log, building the unit types seem to take about 2 seconds each, and there are quite a few unit types, making that part last about 20 seconds. That seems to be the "Initializing teams" part by the looks of it. I guess it takes longer as the campaign progresses be...
by Imp
November 19th, 2009, 12:32 pm
Forum: Technical Support
Topic: "Initializing teams" and other slowness; horse graphics
Replies: 8
Views: 762

Re: "Initializing teams" and other slowness; horse graphics

I fired up MP. When loading a map, it's still slow on "Initializing teams" but it's fast compared to the campaign - only about 10-20 seconds. Probably because there are no complexities like storyboards and scripting, etc. I tried to observe some games on custom maps/mods (I have no idea - not enough...
by Imp
November 19th, 2009, 12:27 pm
Forum: Users’ Forum
Topic: Are there anyone else feel stable version 1.6.5 is slow?
Replies: 2
Views: 419

Re: Are there anyone else feel stable version 1.6.5 is slow?

This sounds identical to the problem I posted here:

http://forums.wesnoth.org/viewtopic.php?f=4&t=27807

Why don't you add to that thread so the devs get a clearer idea that it's affecting a number of folks?
by Imp
November 18th, 2009, 9:57 am
Forum: Strategies & Tips
Topic: What's your Inital Recruitment?
Replies: 24
Views: 3076

Re: What's your Inital Recruitment?

With elves, I recruit all shamen and then play it slow.
by Imp
November 18th, 2009, 9:55 am
Forum: Strategies & Tips
Topic: Factional jack or specialist?
Replies: 91
Views: 11341

Factional jack or specialist?

Just 2 questions out of interest: 1) Do you primarily choose your faction or go Random? 2) Do you primarily play one faction or a group of factions, or do you play them all? 3) Why do you have this preference? To be fair, I'll answer first: 1) I primarily go Random but occasionally choose my faction...
by Imp
November 18th, 2009, 9:39 am
Forum: Strategies & Tips
Topic: How many healers?
Replies: 19
Views: 6016

Re: How many healers?

It depends on a lot of things. Like the campaign and your playing style. Generally, I use 2 healers, one per task force. That's 6 units healed per turn per task force. Why would I need more? If it's a big battle I might have 8-10 units per task force. Depending on how tough the map is, I might have ...
by Imp
November 18th, 2009, 5:24 am
Forum: Users’ Forum
Topic: '[censored]' list
Replies: 39
Views: 2457

Re: '[censored]' list

The problem with super-strong passwords is that to use them enough to memorise them, you're probably not changing your password frequently enough as a result. ;-) And password fatigue. How about a feature where we can share our ignore lists and import them? And an option only to allow registered use...
by Imp
November 18th, 2009, 3:41 am
Forum: Technical Support
Topic: "Initializing teams" and other slowness; horse graphics
Replies: 8
Views: 762

Re: "Initializing teams" and other slowness; horse graphics

Okay, I have attached the stderr.txt log and the save file I loaded from. I had to break up the log file into two parts to make it fit into the 50 kiB forum limit. Each part contains a separate file with half of the log. The log covers the first turn, including AI moves. I quit the game at the start...
by Imp
November 18th, 2009, 3:01 am
Forum: Technical Support
Topic: "Initializing teams" and other slowness; horse graphics
Replies: 8
Views: 762

Re: "Initializing teams" and other slowness; horse graphics

So what do you need, exactly? Play the first two missions with --log-debug=all and post stderr.txt? Need the save files?
by Imp
November 17th, 2009, 6:25 am
Forum: Technical Support
Topic: "Initializing teams" and other slowness; horse graphics
Replies: 8
Views: 762

Re: "Initializing teams" and other slowness; horse graphics

Just had a quick run through the first mission of HttT. It was grueling. Sometimes the AI would recruit one unit at the start of its turn, it would pause for a few seconds, and then it finishes the recruiting and the rest of its turn quickly. The jerkiness applies to the elvish scout and the orc rid...
by Imp
November 17th, 2009, 4:06 am
Forum: Technical Support
Topic: "Initializing teams" and other slowness; horse graphics
Replies: 8
Views: 762

"Initializing teams" and other slowness; horse graphics

PROBABLE SPOILERS [/u] 32-bit Vista Home Service Pack 2. Intel Core 2 Duo E8400 @ 3.00 GHz. 4.00 GB RAM. Versions affected: 1.6.5 1.7.8 I tried to play 1.6.5 first but the issues made me try 1.7.8 hoping things would improve. They didn't, and 1.7.8 is what I have installed now. Let's get the minor ...