Search found 690 matches

by battlestar
April 20th, 2014, 4:07 am
Forum: WML Workshop
Topic: WML questions: invalid wml
Replies: 170
Views: 14890

Re: WML questions: invalid wml

Thanks, that worked great. Next problems: 1. trying to make an event that happens when an adjacent enemy is trying to leave, instead I ended up with something that happens when an enemy comes to adjacent hex. So instead of preemptive strike I intended to make a interception ability. I thought about ...
by battlestar
April 20th, 2014, 4:00 am
Forum: Faction & Era Development
Topic: Hell faction
Replies: 41
Views: 13895

Re: Hell faction

Uploaded to 1.11 server... please let me know if anyone find outdated code needing fix. Thanks.
by battlestar
April 13th, 2014, 10:13 pm
Forum: WML Workshop
Topic: WML questions: invalid wml
Replies: 170
Views: 14890

Re: WML questions: invalid wml

so, for the nested event I needed delayed substitution set to no and "turn $($turn_number + 1)" I still can't get "$unit.image|~B(4)~O(60%)" to stay inside image of a unit. I got unit.image to be "units/demons/blade-demon.png~B(4)~O(60%)", confirmed with a message output, unloaded the unit, then in ...
by battlestar
April 13th, 2014, 2:17 am
Forum: WML Workshop
Topic: WML questions: invalid wml
Replies: 170
Views: 14890

Re: WML questions: invalid wml

Hmm that sounds complicated... Also, I'm wondering what's wrong with this syntax. I'm scratching my head into a rash: [event] id=BS_ability_spiritual_residue name=die first_time_only=no [filter] ability=BS_spiritual_residue [/filter] [animate_unit] [filter] id=$unit.id [/filter] flag=death [/animate...
by battlestar
April 12th, 2014, 11:51 pm
Forum: WML Workshop
Topic: WML questions: invalid wml
Replies: 170
Views: 14890

Re: WML questions: invalid wml

Is there any way to get some codes to happen right before the attack dialog shows up? Apparently the name=attack event happens right after the attack dialog.
by battlestar
April 12th, 2014, 4:53 am
Forum: WML Workshop
Topic: ability bits
Replies: 0
Views: 373

ability bits

Just random bit of ability code tested code: Mind over body: This unit converts its battle experiences into health each turn (2 hp per exp). #define ABILITIES_MIND_OVER_BODY # Canned definition of the Alluring ability to be included in an # [abilities] clause. Note: this is deliberately unbalanced W...
by battlestar
April 8th, 2014, 12:43 am
Forum: WML Workshop
Topic: WML questions: invalid wml
Replies: 170
Views: 14890

Re: WML questions: invalid wml

Thanks guys, you answered my questions 1-3 very well. Though for #3, instead of lua could I just save a side in a variable and use "village_gold"? For 4, I'm thinking a faction (that can both be played as MP and in SP campaigns), that still gains gold from villages but doesn't get the heal benefit. ...
by battlestar
April 6th, 2014, 2:36 pm
Forum: Faction & Era Development
Topic: Hell faction
Replies: 41
Views: 13895

Re: Hell faction

Good suggestions, uploaded with updated id's for not just units but also movement types, races, abilities, etc. Now version 1.0.2 for this change. Will do textdomain in the future as well. Thanks
by battlestar
April 6th, 2014, 1:47 pm
Forum: WML Workshop
Topic: WML questions: invalid wml
Replies: 170
Views: 14890

Re: WML questions: invalid wml

1. Is there any direct way to count how many players are in a multiplayer match? (besides adding 1 to a variable for each side until next turn refresh) 2. Is there any code to prevent gold gain from towns for a specific side or race? 3. Is there anything to check the gold gain setting (a) of a scena...
by battlestar
March 21st, 2014, 9:22 pm
Forum: Ideas
Topic: Bosses
Replies: 12
Views: 1791

Re: Bosses

Just to further clarify, this is a thread to discuss about the concept of making better boss/boss battles. It can be about concept, mechanism and setup like Blarumyrran is talking about, possibilities in abilities like dugi and Xudo posted, or an idea to code for a boss as mattsc suggested. It's not...
by battlestar
March 21st, 2014, 12:52 am
Forum: Ideas
Topic: Bosses
Replies: 12
Views: 1791

Re: Bosses

Well the point of this thread is simply an idea exchange, a discussion to stimulate more ideas. Wesnoth bosses can be rpg style, can be an army vs army battle, it can be whatever achievable by WML and lua. Dugi is right, having special minion mechanism is important in army vs army boss battles. I th...
by battlestar
March 20th, 2014, 1:35 am
Forum: Ideas
Topic: Bosses
Replies: 12
Views: 1791

Bosses

When we talk about boss fights, most people would think about an RPG, but TBS like wesnoth have bosses just the same and can be integral part of any campaign/scenario. A boss fight in a strategy game can integrate the boss, the goons and minions and the environment the battle is fought on. I've give...
by battlestar
March 20th, 2014, 1:30 am
Forum: Faction & Era Development
Topic: Hell faction
Replies: 41
Views: 13895

Re: Hell faction

Reuploaded, version 1.01 now. Suggestions implemented and some abilities retested/recoded. Would be ready for some fieldtesting I think.
by battlestar
March 16th, 2014, 1:31 am
Forum: Art Workshop
Topic: Trubbol Sprites!
Replies: 51
Views: 17095

Re: Trubbol Sprites!

excellent drawing, wonder what they're doing though. One seems to be "hhhnnnggg" the other "hmmm".
by battlestar
March 16th, 2014, 12:53 am
Forum: Faction & Era Development
Topic: Hell faction
Replies: 41
Views: 13895

Re: Hell faction

Even though the faction is uploaded, with code completed, the faction still needs to be balanced against standard faction(s). I'm inexperienced in this regard, anyone interested to help?