Search found 94 matches

by Raemon
May 22nd, 2011, 12:35 am
Forum: Art Contributions
Topic: Ellisae's portrait attempts - Eastern Invasion
Replies: 81
Views: 34154

Re: Ellisae's portrait attempts

It feels somewhat awkward to give criticism this late into the process, when the portrait is all but ready to be included, not least because people with a better eye have looked over and approved of the work. Most likely it'll turn out that I've just been looking at the picture in the wrong way. If ...
by Raemon
December 19th, 2008, 8:07 pm
Forum: Ideas
Topic: Arch Mage / Great Mage Melee-Attack
Replies: 25
Views: 5069

Re: Arch Mage / Great Mage Melee-Attack

I'm sort of completely unrelenting on RIPLIB, but two ways of giving him an interesting melee attack without violating the principle would be keeping his current attack as well as his new one, or else giving the attack to the Arch Mage as well. The Silver Mage is something of an unconventional unit,...
by Raemon
November 15th, 2008, 6:11 pm
Forum: Art Contributions
Topic: Portrait sketches
Replies: 398
Views: 117414

Re: Portrait sketches

I have some concerns about the knives strapped to the slayer's body, particularly around the legs. The one strapped to the inside of his thigh looks a bit awkward to use and carry. The one on his buttocks looks even more so, and to me it could be construed as actually sticking into him. And there's ...
by Raemon
October 11th, 2008, 9:43 pm
Forum: Art Contributions
Topic: Ghastly
Replies: 135
Views: 32010

Re: Ghastly

What if it walks like a sumo wrestler? That is, hands on thighs and sort of waddling slowly.

Or is that too silly?
by Raemon
May 27th, 2008, 8:52 pm
Forum: Ideas
Topic: Villages should see around themselves
Replies: 12
Views: 2957

Re: Villages should see around themselves

Ah. Yes, I suppose it would give information on a unit's type and team. I suppose it could matter in some very specific cases. If for whatever reason a team vacates their area completely and won't turn around or send anyone back if a village is captured, it means that you would still know what happe...
by Raemon
May 27th, 2008, 7:12 pm
Forum: Multiplayer Development
Topic: Playerchange and Fog of War
Replies: 2
Views: 1373

Re: Playerchange and Fog of War

This would probably be good for hotseats in general, I think.
by Raemon
May 27th, 2008, 7:10 pm
Forum: Ideas
Topic: Make More Mainline Monsters!
Replies: 17
Views: 3546

Re: Make More Mainline Monsters!

I like the idea of a sand worm that burrows through the sand, rendering it invisible. Then it pops out and eats you.
by Raemon
May 27th, 2008, 3:44 pm
Forum: Ideas
Topic: Villages should see around themselves
Replies: 12
Views: 2957

Re: Villages should see around themselves

The thing is, you can still see if an enemy has taken your village by constantly and carefully looking over them and seeing if they fly your flag. There's no need at all to leave a unit there, or do anything that will affect the game in a tangible way. Unless, I suppose, if you're playing it timed, ...
by Raemon
May 26th, 2008, 10:29 pm
Forum: Ideas
Topic: Villages should see around themselves
Replies: 12
Views: 2957

Re: Villages should see around themselves

Something I wouldn't mind is if villages could see themselves. That way, it's more easy to spot your villages on a map (as the light patches) and you wouldn't need to be paranoid and constantly check your villages to make sure that they aren't taken, as the screen would zoom to a village if it was.
by Raemon
May 26th, 2008, 10:10 pm
Forum: Users’ Forum
Topic: Luck in Wesnoth: Rationale
Replies: 128
Views: 191862

Re: Luck in Wesnoth: Rationale

Noy wrote:Why did our captain not march at the head of the company? why did he turn command over to a wounded second-lieutenant, leaving us without a chef at a critical moment? (Wavro Franco-Prussian War Pg. 176)
. . . ? :lol2:
by Raemon
May 4th, 2008, 2:54 pm
Forum: Strategies & Tips
Topic: Fighting Elves
Replies: 24
Views: 7688

Re: Fighting Elves

Well, it seems that attacking him normally is suicide. You could try letting him stay there while you build up a massive army of goblins. He'll hit an upkeep wall, you won't. Also, consider several Assassins (although not more than you can defend, of course) to poison him.
by Raemon
March 16th, 2008, 9:36 am
Forum: Art Contributions
Topic: Undead Portraits
Replies: 36
Views: 10244

Re: Undead Portraits

Well, as long as it doesn't have to be realistic. :roll: Well, I suppose that's what they call artistic license. It does look spookier than if we could see all the way to the back, I agree. Globes of darkness in the eyes always puts people off.
by Raemon
March 15th, 2008, 11:06 pm
Forum: Art Contributions
Topic: Undead Portraits
Replies: 36
Views: 10244

Re: Undead Portraits

Hm. I may be missing something here, but if we can see any of the back of the skull (archer) then why are there two big black circles where we could expect bone? Arrows through the eyes?
by Raemon
February 23rd, 2008, 4:16 pm
Forum: Ideas
Topic: what about an ability based on level difference?
Replies: 14
Views: 3555

Did that make sense? Not entirely, no, but it doesn't really matter, I suppose. I just thought it was odd that sometimes you would do more damage (or at least a higher damage per strike) when you were a lower level, but there are plenty of more obvious violations. It's not really a hard-and-fast ru...
by Raemon
February 22nd, 2008, 10:34 pm
Forum: Ideas
Topic: what about an ability based on level difference?
Replies: 14
Views: 3555

Actually, there's something I've been meaning to ask. It seems that occasionally, units actually have stronger attacks when they're low-leveled but with Leadership than when they're higher-leveled but without Leadership. Is that RIPLIB?