Search found 180 matches

by gabe
January 12th, 2008, 5:36 am
Forum: Scenario & Campaign Development
Topic: new campaign: Green Isle
Replies: 104
Views: 21828

thanks for heads up on errors checked it out dont think the line you changed was the problem think it had to do with the unit list having spaces as i know that bugs the engine also i saw a unit that had his coords listed 2 times fixed that uploaded the changes let me know if happens again been busy ...
by gabe
December 31st, 2007, 7:22 pm
Forum: Scenario & Campaign Development
Topic: new campaign: Green Isle
Replies: 104
Views: 21828

what version are you playing
the Night_Raids have been one level for a while
try reinstall the campaign
it should work up through A_Sea_Of_Evil
with that level and Refugees having some non-fatal bugs
let me know and thanks for playing
by gabe
December 23rd, 2007, 10:26 pm
Forum: Ideas
Topic: Players Ranking System
Replies: 28
Views: 3070

i stopped getting rankings and grades when i graduated i like it that way i dont need a ranking to tell me my skill level or that of my opponents you can tell by playing with them a ranking system is a waste of the dev's time it is the biggest FPI time waster discussion where are the sith :twisted:
by gabe
December 19th, 2007, 9:38 am
Forum: WML Workshop
Topic: queestions about variations
Replies: 7
Views: 1518

can [if]'s be used in [unit] tags now?
cause that would be sweet
by gabe
December 19th, 2007, 9:35 am
Forum: WML Workshop
Topic: Some WML help please
Replies: 30
Views: 3817

by gabe
December 19th, 2007, 9:21 am
Forum: Ideas
Topic: ICE attack in 1.3.x
Replies: 12
Views: 1644

cold is a weird attack type for most units to have ice arrows :shock: i think not the units with it have a reason to have a cold attack some cold did go arcane but it usually was a good move elvish faerie fire could still be cold but i like the balance with the undead better so... 8) maybe the yeti ...
by gabe
December 17th, 2007, 10:48 pm
Forum: Scenario & Campaign Development
Topic: new campaign: Green Isle
Replies: 104
Views: 21828

haven't played through that one in a bit will check it out again just changed some later maps for similar reasons you do have some leveled guys for the scenario? do you move them as 1 army or split into 2 groupings one for each leader? anyway thanks for the feedback should be able to post an update ...
by gabe
December 7th, 2007, 2:45 am
Forum: Scenario & Campaign Development
Topic: new campaign: Green Isle
Replies: 104
Views: 21828

got the units to work
involves an honor guard selection scenario
but it solves my problem

posted an update of the campaign with the new stuff
so enjoy and keep the feedback coming
by gabe
November 30th, 2007, 11:34 am
Forum: Ideas
Topic: idea for UMC folks
Replies: 15
Views: 1902

idea for UMC folks

just an idea but if you are making stuff that uses level 3 outlaws... LET PEOPLE KNOW i have played UMC that has this and only realized late in the campaign it would have been nice to know from the start as knowing how the units advance plays a big role in strategy mainly i would rather recruit othe...
by gabe
November 30th, 2007, 11:21 am
Forum: Ideas
Topic: Loading screen
Replies: 19
Views: 2639

~/external_binary_data/images
most UMC should have this
mainline is this
a slide show of such art could be appropriate
by gabe
November 30th, 2007, 3:15 am
Forum: WML Workshop
Topic: Advance event issues in 1.2.7
Replies: 6
Views: 1275

i made it kind of work used a recruit event to change the advanceto at that time the unit still shows the original advance to when pushing 'd' over it but the units advance how I want them to still would rather it works as an advance event any ideas on this would be great think I could make it work ...
by gabe
November 30th, 2007, 1:58 am
Forum: WML Workshop
Topic: Advance event issues in 1.2.7
Replies: 6
Views: 1275

tried changing the event back to advance
then changed the unit's advances_to and advanceto keys to the unit that i want it to become
instead of changing the type
this also does not work as it goes to the dummy unit still
by gabe
November 30th, 2007, 12:48 am
Forum: WML Workshop
Topic: Advance event issues in 1.2.7
Replies: 6
Views: 1275

ya i found it also found other errors [variable] name=temp_fae.gender format=male #changes to equals=male [/variable] [store_unit] [filter] side=1 type=Fae_GI x=x1 #changes to x=$x1 y=y1 #changes to y=$y1 [/filter] [variable] name=temp_fae..modifications.trait.id #extra period format=resilient [/var...
by gabe
November 27th, 2007, 9:06 pm
Forum: Scenario & Campaign Development
Topic: Scenario - Beyond the Dark Sun
Replies: 11
Views: 2199

recruit=blah, blah == BAD recruit=blah,blah == GOOD same for recruitment pattern spaces are evil in lists for the engine in stuff I done had spaces between unit names and the leaders stunk at recruiting removed the spaces and the level became a lot harder as he recruited units victory_when_enemies_d...
by gabe
November 27th, 2007, 11:27 am
Forum: WML Workshop
Topic: Advance event issues in 1.2.7
Replies: 6
Views: 1275

according to the wiki that is proper it is a valid key in my save files how should it look i need to know if it is wrong please help :D ... but even when that is not a valid condition the event does not work... i have mainly tested with quick units the units only have 1 trait so saipent please let m...