Search found 16 matches
- April 3rd, 2008, 7:34 pm
- Forum: Faction & Era Development
- Topic: Theoretical Faction: Insectoids (maybe)
- Replies: 8
- Views: 2623
Re: Theoretical Faction: Insectoids (maybe)
More ideas on how the specialists work: Scout hunter: Possibly the only unit with burrow (teleport). Fairly low hp but firststrike and strong pierce damage. Maybe a special which deals more damage to units with more than 6/7 movement points. Marksman: Low resistance to melee damage types, average-go...
- March 31st, 2008, 1:19 pm
- Forum: Faction & Era Development
- Topic: Napoleonnoth
- Replies: 92
- Views: 29647
Re: Napoleonnoth
Pft, Borea ftw
- March 29th, 2008, 10:34 am
- Forum: Faction & Era Development
- Topic: Theoretical Faction: Insectoids (maybe)
- Replies: 8
- Views: 2623
Re: Theoretical Faction: Insectoids (maybe)
Evolution doesn't happen within an animal's lifetime >_> I can see how that might work if the units were swarms of insects, but they're not. It would make more sense if levelling up corresponded with the insects growing and getting stronger (as well as getting more skilled). To make it clear, the ra...
- March 23rd, 2008, 11:45 pm
- Forum: Faction & Era Development
- Topic: Theoretical Faction: Insectoids (maybe)
- Replies: 8
- Views: 2623
Re: Theoretical Faction: Insectoids (maybe)
Thanks for the reply. When I get some time next week I'm going to make a unit tree to illustrate what I'm talking about. By the way, the faction is supposed to be composed of humanoids, similar to ants in appearance, rather than like the bugs in that thread.
- March 23rd, 2008, 8:21 pm
- Forum: Faction & Era Development
- Topic: Theoretical Faction: Insectoids (maybe)
- Replies: 8
- Views: 2623
Theoretical Faction: Insectoids (maybe)
I'm thinking of working on a faction to help me learn WML and was wondering about people's opinions on my general idea of how the faction would work. The idea behind the faction is that it will revolve around a jack of all trades main line of units which at any point can split out into extremely spe...
- December 27th, 2007, 10:10 pm
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 171739
- December 27th, 2007, 12:06 pm
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 171739
- October 16th, 2007, 7:11 pm
- Forum: Faction & Era Development
- Topic: Napoleonnoth
- Replies: 92
- Views: 29647
- January 8th, 2007, 7:17 pm
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1292
- Views: 403851
- January 2nd, 2007, 9:11 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 234894
- January 2nd, 2007, 11:19 am
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 234894
Just wondering if anyone else has this problem with the extended era: If I reload a game it will forget that it is the extended era so I can't recruit anything. When I level a unit it will then tell me it can't find the unit and then crashes back to the main menu. Is this a problem with add ons in g...
- December 16th, 2006, 1:28 pm
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1292
- Views: 403851
Hey look I get a different error message today XD Oh well, I should probably learn to play the game with the normal factions first V_V I mostly play skirmish/vs ai atm but haven't decided on a faction yet. hmmm What would be really awesome would be a neko faction! *hint hint* Gonna stop spamming now.
- December 15th, 2006, 4:54 pm
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1292
- Views: 403851
- December 14th, 2006, 9:06 pm
- Forum: Faction & Era Development
- Topic: WW1 era
- Replies: 48
- Views: 19131
- December 4th, 2006, 8:46 pm
- Forum: Users’ Forum
- Topic: On Randomness and Game Longevity
- Replies: 92
- Views: 21513