Search found 16 matches

by K4tz
April 3rd, 2008, 7:34 pm
Forum: Faction & Era Development
Topic: Theoretical Faction: Insectoids (maybe)
Replies: 8
Views: 1379

Re: Theoretical Faction: Insectoids (maybe)

More ideas on how the specialists work: Scout hunter: Possibly the only unit with burrow (teleport). Fairly low hp but firststrike and strong pierce damage. Maybe a special which deals more damage to units with more than 6/7 movement points. Marksman: Low resistance to melee damage types, average-go...
by K4tz
March 31st, 2008, 1:19 pm
Forum: Faction & Era Development
Topic: Napoleonnoth
Replies: 92
Views: 20776

Re: Napoleonnoth

Pft, Borea ftw :P
by K4tz
March 29th, 2008, 10:34 am
Forum: Faction & Era Development
Topic: Theoretical Faction: Insectoids (maybe)
Replies: 8
Views: 1379

Re: Theoretical Faction: Insectoids (maybe)

Evolution doesn't happen within an animal's lifetime >_> I can see how that might work if the units were swarms of insects, but they're not. It would make more sense if levelling up corresponded with the insects growing and getting stronger (as well as getting more skilled). To make it clear, the ra...
by K4tz
March 23rd, 2008, 11:45 pm
Forum: Faction & Era Development
Topic: Theoretical Faction: Insectoids (maybe)
Replies: 8
Views: 1379

Re: Theoretical Faction: Insectoids (maybe)

Thanks for the reply. When I get some time next week I'm going to make a unit tree to illustrate what I'm talking about. By the way, the faction is supposed to be composed of humanoids, similar to ants in appearance, rather than like the bugs in that thread.
by K4tz
March 23rd, 2008, 8:21 pm
Forum: Faction & Era Development
Topic: Theoretical Faction: Insectoids (maybe)
Replies: 8
Views: 1379

Theoretical Faction: Insectoids (maybe)

I'm thinking of working on a faction to help me learn WML and was wondering about people's opinions on my general idea of how the faction would work. The idea behind the faction is that it will revolve around a jack of all trades main line of units which at any point can split out into extremely spe...
by K4tz
December 27th, 2007, 10:10 pm
Forum: Faction & Era Development
Topic: Imperial Multiplayer Era - version 0.17 released
Replies: 920
Views: 105246

Okey, thanks.
by K4tz
December 27th, 2007, 12:06 pm
Forum: Faction & Era Development
Topic: Imperial Multiplayer Era - version 0.17 released
Replies: 920
Views: 105246

Hi, I've got a problem with mounted units not being affected by energy attacks. I looked on your forums and it said that you'd fixed it but I'm assuming you haven't uploaded the fixed version to the campaign server yet? Please could you tell me what I need to change to get the resistances right?
by K4tz
October 16th, 2007, 7:11 pm
Forum: Faction & Era Development
Topic: Napoleonnoth
Replies: 92
Views: 20776

This era looks pretty good. When I first downloaded it, however, the Albion's Captain's ID was A_sofficer or something like that instead of A_captain so the officer wouldn't level up. Hope this helps.
by K4tz
January 8th, 2007, 7:17 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 193037

Sorry if this has been already asked, but why aren't the normal factions in this?

I'm guessing it would be imbalanced but if in the next version you could create an extra era including all the basic factions as well it would be awesome.
by K4tz
January 2nd, 2007, 9:11 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 142475

I was clicking on that go back to turn x button V_V

Ah well, thanks.
by K4tz
January 2nd, 2007, 11:19 am
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 142475

Just wondering if anyone else has this problem with the extended era: If I reload a game it will forget that it is the extended era so I can't recruit anything. When I level a unit it will then tell me it can't find the unit and then crashes back to the main menu. Is this a problem with add ons in g...
by K4tz
December 16th, 2006, 1:28 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 193037

Hey look I get a different error message today XD Oh well, I should probably learn to play the game with the normal factions first V_V I mostly play skirmish/vs ai atm but haven't decided on a faction yet. hmmm What would be really awesome would be a neko faction! *hint hint* Gonna stop spamming now.
by K4tz
December 15th, 2006, 4:54 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 193037

Ergh I'm getting
Could not connect to campaigns.wesnoth.org:15003: IO::Socket::INET: connect: Connection refused
each time I try and get it :(

(And it sounds really awesome :( )

Is it just offline or have I got a problem?
by K4tz
December 14th, 2006, 9:06 pm
Forum: Faction & Era Development
Topic: WW1 era
Replies: 48
Views: 12906

Well if you do this, heres some random advice I feel like giving:

Machine gunners must own. They were what replaced having hundreds of men clump together. These guys were the whole reason trench warefare existed in the first place. Make the game revolve around em :)
by K4tz
December 4th, 2006, 8:46 pm
Forum: Users’ Forum
Topic: On Randomness and Game Longevity
Replies: 92
Views: 12694

Due to my hate of randomness I'd prefer it if the percentages just affected the damage inflicted and that almost all attacks hit (save a few due to some special abilities maybe).