Search found 69 matches

by multilis
March 30th, 2010, 10:45 pm
Forum: Users’ Forum
Topic: Forking of Wesnoth...
Replies: 46
Views: 6744

Re: Forking of Wesnoth...

Good luck with your fork! Just one tiny thing to comment: Ideally games can also talk to regular wesnoth server for normal games, and fancier server only when requesting features not available in regular game, so for example ladder games wouldn't show up in regular server. Please don't. Try to keep...
by multilis
March 30th, 2010, 10:37 pm
Forum: Users’ Forum
Topic: Forking of Wesnoth...
Replies: 46
Views: 6744

Forking of Wesnoth...

Certain features have been requested which will never make it to core, or require tedious work arounds. One way to try to get these features would be to fork a version of Wesnoth into a separate game. Proposed changes in a Fork: Ability to have game ratings handled by server rather than separate lad...
by multilis
March 30th, 2010, 10:17 pm
Forum: Users’ Forum
Topic: Wikipedia page on wesnoth
Replies: 27
Views: 3247

Re: Wikipedia page on wesnoth

thats really a low blow imo :annoyed: I gave the guy I chatted with option to object to being quoted. IMO Wikipedia should be unbiased, show both pros and cons of every game, person, etc. Imagine for example only good stuff was put about Obama or George Bush or MS Word. Not giving a secret but what...
by multilis
March 30th, 2010, 10:10 pm
Forum: Users’ Forum
Topic: Wikipedia page on wesnoth
Replies: 27
Views: 3247

Wikipedia page on wesnoth

Provides some info on wesnoth. Have updated entries to reflect "core" values of developers in dev section, and how 1.6 is called "obsolete". (Fair that everyone gets both good and bad on encyclopedia page). If my info is *inaccurate*, feel free to correct, but if simply you don't like the source (in...
by multilis
March 30th, 2010, 6:29 pm
Forum: Users’ Forum
Topic: Splitting thread from luck for discussion of 1.8r1
Replies: 55
Views: 4484

Re: Splitting thread from luck for discussion of 1.8r1

Can you honestly and directly answer question: "is version 1.6 of Wesnoth obsolete?" Yes I can. No it isn't. You see, it's still listed as stable on the front page. Entering the multiplayer forum from version 1.6 you now see: "1.8 is released and is now available for download. 1.6 is obsolete, go g...
by multilis
March 30th, 2010, 6:21 pm
Forum: Users’ Forum
Topic: Splitting thread from luck for discussion of 1.8r1
Replies: 55
Views: 4484

Re: Splitting thread from luck for discussion of 1.8r1

"Your artistic opinion + your own fault for not checking facts = Wesnoth shouldn't get GSoC anymore." Lobby says "Your version is *obsolete*. Get new version" Can you honestly and directly answer question: "is version 1.6 of Wesnoth obsolete?" *** This is a forum for feedback, it is *also* a person'...
by multilis
March 30th, 2010, 6:07 pm
Forum: Users’ Forum
Topic: Bad luck? Read this
Replies: 94
Views: 10620

Re: Bad luck? Read this

From chat on during recent game: Garison: sorry about my luck x: can't be helped nature of this game Garison: someone should program a balancing mechanism for the luck Garison: make it 5x more difficult to have 20% over then 10% over" x: they did, made patch for wesnoth, but will never ever make it ...
by multilis
March 30th, 2010, 3:58 pm
Forum: Users’ Forum
Topic: Splitting thread from luck for discussion of 1.8r1
Replies: 55
Views: 4484

Splitting thread from luck for discussion of 1.8r1

Then what, if anything, did replacing the sprites and animations require you to relearn? 2 (level 2) unit names were changed, everything else remained the same. "sprites and animations require you to relearn" (In my opinion) drake sprites are not any prettier than before but it takes time to quickl...
by multilis
March 30th, 2010, 3:46 pm
Forum: Users’ Forum
Topic: Bad luck? Read this
Replies: 94
Views: 10620

Re: Bad luck? Read this

AI wrote:Then what, if anything, did replacing the sprites and animations require you to relearn? 2 (level 2) unit names were changed, everything else remained the same.
I will try to start a new thread for this.
by multilis
March 30th, 2010, 3:40 pm
Forum: Users’ Forum
Topic: Bad luck? Read this
Replies: 94
Views: 10620

Re: Bad luck? Read this

"screwed up the *balance*"

Luck, user interface, and art have nothing to do with balance, I never mentioned balance.
by multilis
March 30th, 2010, 3:28 pm
Forum: Users’ Forum
Topic: Bad luck? Read this
Replies: 94
Views: 10620

Re: Bad luck? Read this

"Ummm seriously? You have never had a game where you watch as the numbers favoring you never seem to be rolled...." I have had those, not fun at all either. The objection I think to Wesnoth is not that it can involve luck but that everyone is *forced* to play on luck every game, rather than game opt...
by multilis
February 1st, 2010, 8:51 pm
Forum: Strategies & Tips
Topic: Ten strategies adapted from Go
Replies: 8
Views: 2745

Re: Ten strategies adapted from Go

IMO the rules drastically vary depending on your faction and units. With drakes, offense is often much easier than defense. With orcs, villages are often more important than units (grunts are cheap). With dwarves it depends on what you have recruited, fighter and thunderer are more defensive, footpa...
by multilis
February 1st, 2010, 9:22 am
Forum: Users’ Forum
Topic: Hello! I wrote patch, which disable Random Number Generator
Replies: 27
Views: 3087

Re: Hello! I wrote patch, which disable Random Number Generator

"I think such a mechanic makes the game boring" I have played many many hours of single player game c-evo, a civilization variant with *no* luck (and no cheating help to ai players, except more resources at impossible level). Enjoyed not having some of the games ruined by extreme good or bad luck, n...
by multilis
February 1st, 2010, 9:15 am
Forum: Strategies & Tips
Topic: Northeners
Replies: 10
Views: 2113

Re: Northeners

IMO orcs are fine as well, but they require different strategy than many other races. I have seen players who could do orcs but *not* do certain other races like drakes. Orcs tend to win by stealing villages more than killing units. Grunts are cheap with lots of hit points, one of best units to hold...
by multilis
February 1st, 2010, 8:50 am
Forum: Users’ Forum
Topic: Ageless era?
Replies: 13
Views: 1757

Re: Ageless era?

devlings are hard to get right.
Devlings are very different, which can be fun, which imo is more important than balance. Remember several games were we laughed at the "red army ants".