Search found 627 matches

by CIB
June 13th, 2014, 3:33 am
Forum: Multiplayer Development
Topic: Bowmen should be revisited ?
Replies: 9
Views: 3482

Re: Bowmen should be revisited ?

I believe the problem is actually that the spearman is a bit too good a deal versus all other loyalist units. The loyalist faction's theme is that they are a (fully diurnal) group of specialized units that win through combined arms (more so than other factions). But over recent years of development...
by CIB
April 29th, 2014, 7:26 am
Forum: Technical Support
Topic: SLOW Performance Issues: post here to report
Replies: 266
Views: 322611

Re: SLOW Performance Issues: post here to report

Make sure to compile with -O3 btw, it makes a huge difference for fast fog clearing.
by CIB
April 23rd, 2014, 11:25 am
Forum: Release Announcements, Compiling & Installation
Topic: Problem with 1.10.7 for window
Replies: 11
Views: 5028

Re: Problem with 1.10.7 for window

And this is why it's actually a good idea to use bittorrent to download large open source games. Not only can you "pay back" the download bandwidth you got, you also get a free file integrity check and re-download. http://wiki.wesnoth.org/Download mentions "torrents are unofficial&quo...
by CIB
April 21st, 2014, 7:15 pm
Forum: WML Workshop
Topic: <Lua> Unknown condition, ignoring
Replies: 9
Views: 2699

Re: <Lua> Unknown condition, ignoring

Has lua some way to get the file/line of the WML objects it processes? That'd help with useful error messages.
by CIB
April 19th, 2014, 12:43 pm
Forum: Developers’ Discussions
Topic: Suggestion: keep backwards compatibility
Replies: 21
Views: 18137

Re: Suggestion: keep backwards compatibility

I think maybe polishing up lua documentation, convenience functions and examples to see it used more would help. I've been maintaining a (rather complex) campaign that's written entirely in lua where possible for over a year now, and in that whole year I had to do only one update to maintain compati...
by CIB
April 18th, 2014, 2:07 pm
Forum: Users’ Forum
Topic: This is kinda hilarious..
Replies: 1
Views: 1748

This is kinda hilarious..

Image

Just ran into this scenario setup, and I just had to screenshot it and add the speech bubble.. I hear there's a PR to fix this, but for the time being, it's pretty funny.
by CIB
April 17th, 2014, 10:59 am
Forum: Technical Support
Topic: The RNG seems very off.
Replies: 8
Views: 4242

Re: The RNG seems very off.

The calculations here are iffy. The short version is that you are calculating the odds of a specific matrix dodge/super attack combination - but there are a whole bunch of different combinations that are particularly notable, and between the lot of them seeing some occur is basically inevitable. Al...
by CIB
April 17th, 2014, 10:09 am
Forum: Writers’ Forum
Topic: Wesnoth book
Replies: 10
Views: 8081

Re: Wesnoth book

The wesnoth setting is GPL'd? That sounds.. counter-productive.
by CIB
February 6th, 2014, 1:55 pm
Forum: Off-Topic
Topic: Saw a berserk finish
Replies: 7
Views: 3991

Re: Saw a berserk finish

You should play the lottery, because you are a few orders of magnitude more likely to win that than to miss 59 times, assuming the chance to hit was at least 30%(which AFAIK is the lowest in standard wesnoth, for which berserk is designed, if you're playing an era with like a 1% CTH I'd call that a ...
by CIB
January 14th, 2014, 2:48 pm
Forum: Users’ Forum
Topic: Clicking in new development version
Replies: 29
Views: 7604

Re: Clicking in new development version

Sorry for the slight OT, but I haven't played the latest and greatest yet, and I do wonder - how do context actions on units work now? I'm asking because currently I'm working on and off on a campaign that has an overmap, and the way to attack armies there will be a context action on an enemy unit r...
by CIB
January 13th, 2014, 6:53 pm
Forum: Game Development
Topic: What is the appeal of a rogue-like game?
Replies: 36
Views: 23886

Re: What is the appeal of a rogue-like game?

as I've said a couple of times in this thread now I speak only of functional advantages, not aesthetics; I've been responding to the people who have implied there are functional advantages (not in implementational terms but in immediate terms as accessible to the player) to ASCII or similar small e...
by CIB
January 13th, 2014, 1:59 pm
Forum: Game Development
Topic: What is the appeal of a rogue-like game?
Replies: 36
Views: 23886

Re: What is the appeal of a rogue-like game?

But pure text games have their advantages, too. You rely on your direct senses much less to interpret what's going on. There's less input, which forces you to use your imagination, which some people consider a good thing. That's not a reason to use TEXT D: It's a lazy choice and even slight improve...
by CIB
January 12th, 2014, 2:36 pm
Forum: Game Development
Topic: What is the appeal of a rogue-like game?
Replies: 36
Views: 23886

Re: What is the appeal of a rogue-like game?

As opposed to what? In Wesnoth you have to learn the sprites as well. We even have to write the unit type in the side bar (in letters), because it isn't all that obvious before you learn it. Now imagine Wesnoth less stereotyped than it is in mainline, say Twibs and Quips and Flaps instead of Elves ...
by CIB
January 11th, 2014, 3:07 pm
Forum: Lua Labs
Topic: Wesnoth Lua Pack: Development Thread
Replies: 114
Views: 775226

Re: Wesnoth Lua Pack: Development Thread

Maybe someone else would find this useful as well? Getting a unit to "fake move toward a destination with X movepoints" isn't as trivial as it might be. function move_toward(unit, x, y, turns) local path = wesnoth.find_path(unit, x, y) unit.moves = turns local furthest = nil for i, tile in...
by CIB
January 11th, 2014, 2:58 pm
Forum: Lua Labs
Topic: Converting a unit to a lua table?
Replies: 7
Views: 5098

Re: Converting a unit to a lua table?

you always can easily write your owm serialisation method, or extend a given serialisation method as lua is normaly 'open source'. Not so easily actually, see: http://forums.wesnoth.org/viewtopic.php?f=58&t=39036 From that thread I gather it's impossible to get the untranslated string from lua,...