Search found 202 matches

by hiro hito
June 19th, 2013, 7:55 pm
Forum: Users’ Forum
Topic: Luck?
Replies: 17
Views: 5074

Re: Luck?

The win percentage of the top ladder players is around 80%: For one top player: what is the percentage of matches against top player ? :mrgreen: For one top player: what is the percentage of matches against average player ? :mrgreen: For all the players: what is the percentage of number of luck com...
by hiro hito
January 14th, 2012, 10:02 am
Forum: Ideas
Topic: [interface] Percentage Statistics
Replies: 9
Views: 5141

Re: Percentage Statistics

I am always amazing that some topics still keep going on!... Having some relevant stats about luck in the game will be nice. As far as we all already know, there will always be luck complainers (as me) on server and/or forums. Having enough proof/argument about those complains will probably make som...
by hiro hito
July 19th, 2011, 7:50 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 1030
Views: 321492

Re: You've been playing Wesnoth too long when...

711: you are starting to create your 10th alias on ladder while you don't even remember the password for your first account! :whistle:
by hiro hito
July 13th, 2011, 8:57 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 4021140

Re: Ladder Site Online...

Humm... No reply from our favorite developers that use to have multiple account on server and (for sure) on ladder site...?! Like someone already said: ladder is just here to prevent leavers and other bad players to ruin games. What's the problem with multiple account? Ladder just gratify our ego......
by hiro hito
June 26th, 2011, 7:37 am
Forum: Game Development
Topic: Wesnoth for chessplayers - with parameter Random Set Off
Replies: 45
Views: 16182

Re: Wesnoth for chessplayers - with parameter Random Set Off

What is boring is that RNG peak can screwed an interesting "strategic match". What is boring is that 95% of match comments is about luck/unluck better than good moves/bad moves. What is boring is that this game has huge potential but it seems that no interesting thing will happen again (li...
by hiro hito
June 23rd, 2011, 8:46 pm
Forum: Users’ Forum
Topic: Random or Pseudorandom?
Replies: 28
Views: 7957

Re: Random or Pseudorandom?

I think that the algorithm or the function(s) for the RNG implementation is good and works well. Recode it will be a non sense at this state of the game. Just an observation from years over the game and this forum: the RNG is just not adapted for a strategic play style. I mean not as strategic as mo...
by hiro hito
February 12th, 2011, 7:34 pm
Forum: Users’ Forum
Topic: Dwarves and forest
Replies: 15
Views: 3629

Re: Dwarves and forest

The strangest thing is that poacher has 2 moves on forest! I agree that he's human but poacher usualy leave/hide in forest but he's the slowest unit of his faction!
by hiro hito
January 7th, 2011, 11:35 pm
Forum: Game Development
Topic: Improved sound in Wesnoth?
Replies: 11
Views: 6785

Re: Improved sound in Wesnoth?

I opened that thread http://forums.wesnoth.org/viewtopic.php?f=14&t=17000 some years ago to try to improve sound...

I was waiting for some followers :)
by hiro hito
December 17th, 2010, 8:41 pm
Forum: Users’ Forum
Topic: Any reason why most units seem to miss their hits so often?
Replies: 9
Views: 3173

Re: Any reason why most units seem to miss their hits so oft

It's psychological. Everyone tends to forget when they get extremely lucky, but remembers when they get extremely unlucky. Fortunatly, statistic panel is there to show that's it's not psychological :eng: . The good thing is that AI is stupid enough to be beat even with bad stats, which is impossibl...
by hiro hito
May 6th, 2010, 7:29 pm
Forum: Users’ Forum
Topic: [Request] Less RNG swing system
Replies: 32
Views: 7244

Re: [Request] Less RNG swing system

All (nice) ideas about Luck System doesn't show the "time" or "turn" aspect of the game. You suggest to reduce RNG swing for 1 attack from 1 unit. IMHO, all we need is to reduce RNG swing between 2 turns from global units' sides... It certainly more complicated but it will reduc...
by hiro hito
May 6th, 2010, 5:47 pm
Forum: Users’ Forum
Topic: [Request] Less RNG swing system
Replies: 32
Views: 7244

Re: [Request] Less RNG swing system

All (nice) ideas about Luck System doesn't show the "time" or "turn" aspect of the game. You suggest to reduce RNG swing for 1 attack from 1 unit. IMHO, all we need is to reduce RNG swing between 2 turns from global units' sides... It certainly more complicated but it will reduce...
by hiro hito
May 2nd, 2010, 3:50 pm
Forum: Technical Support
Topic: Turn Dialog
Replies: 5
Views: 1363

Re: Turn Dialog

Ah it was not a bug! Sorry for misunderstand....

what a pity....
by hiro hito
May 2nd, 2010, 3:04 pm
Forum: Technical Support
Topic: Turn Dialog
Replies: 5
Views: 1363

Re: Turn Dialog

Same for 1.8.1, MAC OSX
by hiro hito
May 2nd, 2010, 3:01 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.8.1
Replies: 13
Views: 9001

Re: Wesnoth 1.8.1

The link for MacOSX package from the main page is not the good one, it is the old link and it's broken in the middle of the download.

The link from the download page is good.
by hiro hito
April 30th, 2010, 7:37 pm
Forum: Users’ Forum
Topic: The 1.8 Mp Lobby
Replies: 26
Views: 9141

Re: The 1.8 Mp Lobby

I don't know if it's bug or not, but it would be nice that the filter could work like: '%myFilter%'. (SQL example)
Write the perfect name's spelling is, IMHO, annoying.