Search found 202 matches
- June 19th, 2013, 7:55 pm
- Forum: Users’ Forum
- Topic: Luck?
- Replies: 17
- Views: 5116
Re: Luck?
The win percentage of the top ladder players is around 80%: For one top player: what is the percentage of matches against top player ? :mrgreen: For one top player: what is the percentage of matches against average player ? :mrgreen: For all the players: what is the percentage of number of luck com...
- January 14th, 2012, 10:02 am
- Forum: Ideas
- Topic: [interface] Percentage Statistics
- Replies: 9
- Views: 5159
Re: Percentage Statistics
I am always amazing that some topics still keep going on!... Having some relevant stats about luck in the game will be nice. As far as we all already know, there will always be luck complainers (as me) on server and/or forums. Having enough proof/argument about those complains will probably make som...
- July 19th, 2011, 7:50 pm
- Forum: Forum Games
- Topic: You've been playing Wesnoth too long when...
- Replies: 1030
- Views: 325197
Re: You've been playing Wesnoth too long when...
711: you are starting to create your 10th alias on ladder while you don't even remember the password for your first account!
- July 13th, 2011, 8:57 pm
- Forum: Multiplayer Development
- Topic: Ladder Site Online...
- Replies: 1219
- Views: 4022928
Re: Ladder Site Online...
Humm... No reply from our favorite developers that use to have multiple account on server and (for sure) on ladder site...?! Like someone already said: ladder is just here to prevent leavers and other bad players to ruin games. What's the problem with multiple account? Ladder just gratify our ego......
- June 26th, 2011, 7:37 am
- Forum: Game Development
- Topic: Wesnoth for chessplayers - with parameter Random Set Off
- Replies: 45
- Views: 16227
Re: Wesnoth for chessplayers - with parameter Random Set Off
What is boring is that RNG peak can screwed an interesting "strategic match". What is boring is that 95% of match comments is about luck/unluck better than good moves/bad moves. What is boring is that this game has huge potential but it seems that no interesting thing will happen again (li...
- June 23rd, 2011, 8:46 pm
- Forum: Users’ Forum
- Topic: Random or Pseudorandom?
- Replies: 28
- Views: 8002
Re: Random or Pseudorandom?
I think that the algorithm or the function(s) for the RNG implementation is good and works well. Recode it will be a non sense at this state of the game. Just an observation from years over the game and this forum: the RNG is just not adapted for a strategic play style. I mean not as strategic as mo...
- February 12th, 2011, 7:34 pm
- Forum: Users’ Forum
- Topic: Dwarves and forest
- Replies: 15
- Views: 3666
Re: Dwarves and forest
The strangest thing is that poacher has 2 moves on forest! I agree that he's human but poacher usualy leave/hide in forest but he's the slowest unit of his faction!
- January 7th, 2011, 11:35 pm
- Forum: Game Development
- Topic: Improved sound in Wesnoth?
- Replies: 11
- Views: 6789
Re: Improved sound in Wesnoth?
I opened that thread http://forums.wesnoth.org/viewtopic.php?f=14&t=17000 some years ago to try to improve sound...
I was waiting for some followers
I was waiting for some followers
- December 17th, 2010, 8:41 pm
- Forum: Users’ Forum
- Topic: Any reason why most units seem to miss their hits so often?
- Replies: 9
- Views: 3189
Re: Any reason why most units seem to miss their hits so oft
It's psychological. Everyone tends to forget when they get extremely lucky, but remembers when they get extremely unlucky. Fortunatly, statistic panel is there to show that's it's not psychological :eng: . The good thing is that AI is stupid enough to be beat even with bad stats, which is impossibl...
- May 6th, 2010, 7:29 pm
- Forum: Users’ Forum
- Topic: [Request] Less RNG swing system
- Replies: 32
- Views: 7312
Re: [Request] Less RNG swing system
All (nice) ideas about Luck System doesn't show the "time" or "turn" aspect of the game. You suggest to reduce RNG swing for 1 attack from 1 unit. IMHO, all we need is to reduce RNG swing between 2 turns from global units' sides... It certainly more complicated but it will reduc...
- May 6th, 2010, 5:47 pm
- Forum: Users’ Forum
- Topic: [Request] Less RNG swing system
- Replies: 32
- Views: 7312
Re: [Request] Less RNG swing system
All (nice) ideas about Luck System doesn't show the "time" or "turn" aspect of the game. You suggest to reduce RNG swing for 1 attack from 1 unit. IMHO, all we need is to reduce RNG swing between 2 turns from global units' sides... It certainly more complicated but it will reduce...
- May 2nd, 2010, 3:50 pm
- Forum: Technical Support
- Topic: Turn Dialog
- Replies: 5
- Views: 1381
Re: Turn Dialog
Ah it was not a bug! Sorry for misunderstand....
what a pity....
what a pity....
- May 2nd, 2010, 3:04 pm
- Forum: Technical Support
- Topic: Turn Dialog
- Replies: 5
- Views: 1381
Re: Turn Dialog
Same for 1.8.1, MAC OSX
- May 2nd, 2010, 3:01 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.8.1
- Replies: 13
- Views: 9014
Re: Wesnoth 1.8.1
The link for MacOSX package from the main page is not the good one, it is the old link and it's broken in the middle of the download.
The link from the download page is good.
The link from the download page is good.
- April 30th, 2010, 7:37 pm
- Forum: Users’ Forum
- Topic: The 1.8 Mp Lobby
- Replies: 26
- Views: 9209
Re: The 1.8 Mp Lobby
I don't know if it's bug or not, but it would be nice that the filter could work like: '%myFilter%'. (SQL example)
Write the perfect name's spelling is, IMHO, annoying.
Write the perfect name's spelling is, IMHO, annoying.