Search found 65 matches

by BMintern
February 19th, 2008, 8:49 am
Forum: Multiplayer Development
Topic: Problem, Bats right now are too good.
Replies: 33
Views: 5752

I have not seen this to be a problem in play. Especially with bats having 40% on most villages, it is highly likely for an ulf to kill a bat sitting on a village, which seems to me to be a legitimate use. Additionally, I was watching some of Weeksy's tests of bat vs. ulf... he was doing day/night, g...
by BMintern
February 19th, 2008, 8:26 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.3.16
Replies: 22
Views: 9284

Funny... we now have 1.3.18 in Gentoo. The binary package builders cannot keep up with these fast release cycles! :P
by BMintern
February 6th, 2008, 12:36 am
Forum: Multiplayer Development
Topic: Resign option
Replies: 17
Views: 3252

A resign/draw option would especially be nice in facilitating games between people who speak different languages. It would allow the message to pop up in the correct language for both players, allowing communication that would otherwise be impossible between people who can't understand each other's ...
by BMintern
February 2nd, 2008, 9:23 am
Forum: Multiplayer Development
Topic: Map Creation
Replies: 8
Views: 1722

I think it would be a good idea to show some sample (flawed) maps and point out its problems with a sound explanation, possibly showing an improved version and clearly indicating how it has been improved. Concrete examples like this can be a good way to generate discussion and allow the potential cr...
by BMintern
February 1st, 2008, 9:47 am
Forum: Release Announcements, Compiling & Installation
Topic: *Unofficial* 1.3.15 for Mac OS X
Replies: 17
Views: 5640

Then it would be useful to know if your version can be the server, if there's the editor, if it's build for two arch (PPC and INTEL; now I'm uploading the UB version). And if it's build from scratch, as we did.. BTW yesterday I was trying to compile on a Macintel, and it was amazingly faster than m...
by BMintern
February 1st, 2008, 4:36 am
Forum: Release Announcements, Compiling & Installation
Topic: *Unofficial* 1.3.15 for Mac OS X
Replies: 17
Views: 5640

Me? gcc-4.1.2 CFLAGS="-march=athlong64 -O2 -msse3 -pipe -fgcse-after-reload" CXXFLAGS="$CFLAGS -fno-enforce-eh-specs" MAKEOPTS="-j3" Then again, I just remembered that I'm using ccache, so that's probably speeding up some parts of the compilation process. Additionally, I typically mount /var/tmp/por...
by BMintern
January 31st, 2008, 11:33 pm
Forum: Release Announcements, Compiling & Installation
Topic: *Unofficial* 1.3.15 for Mac OS X
Replies: 17
Views: 5640

Compile times really take that long? On my Gentoo dual core 1.6GHz laptop, compiling and installing the latest Wesnoth takes no more than 15 minutes, even while multi-tasking. Is there something in the packaging procedure that slows things down?
by BMintern
January 31st, 2008, 11:29 pm
Forum: Release Announcements, Compiling & Installation
Topic: Suggestion for Gentoo packaging
Replies: 9
Views: 3487

Thank you for your both for your explanations and (in energyman's case) for your apology. I understand where you are coming from and that I may have seemed noobish in wanting to come in and change things. I also understand now that the dev branch should remain hard masked. As I said in my latest pos...
by BMintern
January 31st, 2008, 8:57 am
Forum: Release Announcements, Compiling & Installation
Topic: Suggestion for Gentoo packaging
Replies: 9
Views: 3487

Wow, you sound really upset, and for some reason you even found the need to flame me. Thank you for taking my input into consideration. at the moment there is no ~arch wesnoth package. 1.2.8 is out for a while and stable, and 1.3.X is development and permanently hardmasked - because that is gentoo p...
by BMintern
January 31st, 2008, 12:40 am
Forum: Release Announcements, Compiling & Installation
Topic: Suggestion for Gentoo packaging
Replies: 9
Views: 3487

~arch is for updates of known packages and new packages where the biggest bugs were ironed out who need some testing to make sure, that they don't eat harddrives. To me that sounds precisely like "the latest MP version" of wesnoth. package.mask is for development and testing versions (like alphas, ...
by BMintern
January 30th, 2008, 11:08 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.3.15
Replies: 36
Views: 14681

energyman76c wrote:the reason: wesnoth 1.3.X is 'beta ware' and stuff like that is added to package.mask.
I think I might have a better suggestion for how this could be handled, but I fear that I've already hijacked this thread enough. Please see http://wesnoth.org/forum/viewtopic.php?t=19689
by BMintern
January 30th, 2008, 11:02 pm
Forum: Release Announcements, Compiling & Installation
Topic: Suggestion for Gentoo packaging
Replies: 9
Views: 3487

Suggestion for Gentoo packaging

I'm sorry if this has been discussed before, but I would like to give my opinion on how I think the Gentoo ebuilds should be structured. I will first start by classifying users into three main categories: 1. People who just want to use the latest stable version 2. People who want the latest developm...
by BMintern
January 29th, 2008, 9:39 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.3.15
Replies: 36
Views: 14681

Ahh, I'm an idiot. I just assumed the package wouldn't be in the portage tree yet. I last sync'd late Saturday night. Also, is there any reason the package is hard-masked rather than keyword masked (e.g. ~amd64)?

Anyways, I edited my above post so that people wouldn't do it "the hard way".
by BMintern
January 29th, 2008, 3:38 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.3.15
Replies: 36
Views: 14681

Edit: Apparently I went to way too much trouble. See http://www.wesnoth.org/forum/viewtopic.php?p=277871&sid=1433932fea794ae68fb69bed97aba819#277871 I installed this on Gentoo. All it takes is: # mkdir -p /usr/local/portage/games-strategy/wesnoth # cd /usr/local/portage/games-strategy/wesnoth # cp ...
by BMintern
January 25th, 2008, 10:06 pm
Forum: Technical Support
Topic: False tip regarding AMLA?
Replies: 2
Views: 769

False tip regarding AMLA?

I just saw a tip on 1.3.14 that says "...(AMLA), which usually increases the unit's maximum hitpoints by three and full-heals them." Isn't the full-heal part wrong?