Search found 15 matches

by wnsk
March 19th, 2008, 5:24 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 12 - Endless Night
Replies: 71
Views: 29982

Re: Scenario Review: DiD 12 - Forever and Ever, Amen

(1) What difficulty levels have you played the scenario on? Normal, ver 1.4. (2) How difficult did you find the scenario? (1-10) 2/10. Pretty easy. The enemy leader does not recruit much. (3) How clear did you find the scenario objectives? Initially, I thought the restarting of the campaign was a bu...
by wnsk
March 17th, 2008, 1:03 pm
Forum: The Hammer of Thursagan
Topic: Scenario Review: THoT 12 - The Underlevels
Replies: 62
Views: 24743

Re: Scenario Review: THoT 12 - The Underlevels

(1) What difficulty levels have you played the scenario on? Normal. (2) How difficult did you find the scenario? (1-10) 6.5/10. Slightly harder than the previous scenarios, but still appropriately challenging. (3) How clear did you find the scenario objectives? Defeat the lich-dwarf. No problem. (4)...
by wnsk
March 16th, 2008, 6:35 pm
Forum: The South Guard
Topic: South Guard 6b. The Long March
Replies: 38
Views: 16681

Re: South Guard 6b. The Long March

(1) What difficulty levels and game versions have you played the scenario on? Normal, 1.4 (2) How difficult did you find the scenario? (1-10) 9/10. I agree with the previous poster who said this was ridiculously difficult. (3) How clear did you find the scenario objectives? The only thing I remember...
by wnsk
December 21st, 2006, 9:41 am
Forum: Art Workshop
Topic: Faehen Era images
Replies: 12
Views: 3352

In my humble opinion, there needs to be greater variation among the different levels of units. At a glance, some of them look the same. The best way to do this is, I think, to change the posture. Just adding a cape, or changing a small detail about the helmet is...well, not very effective. If you ex...
by wnsk
December 21st, 2006, 9:29 am
Forum: Art Contributions
Topic: Goblin Pillager 500x500 image
Replies: 12
Views: 4182

regarding goblins

Yeah, the goblin has a strangely twisted posture. Also, it seems to me that he is sitting too high up on the wolf. I'm sure there are various other flaws. Thanks for the advice. Actually, I don't know how to draw a goblin so the mask is convenient. I mean, what resources I can find are quite differe...
by wnsk
December 20th, 2006, 9:24 am
Forum: Art Contributions
Topic: Is it worth having portraits of multiple moods?
Replies: 11
Views: 2541

I heard this joke about Arnold Shwarzenegger once that he supposedly had the same kind of facial expression for all emotions. If true, all portraits should be based on Arnie's one-face-fits-all neutral expression. Seriously, I think it would not be too difficult to modify 1 basic portrait (with a ne...
by wnsk
December 20th, 2006, 9:12 am
Forum: Art Contributions
Topic: Drawing weapons and armour
Replies: 14
Views: 7024

Hey, good links! I'm not sure if all of these were historical replicas though, or were just designed to look good (one of the images depicted an eagle-shaped helmet, and it was "adjusted for female figure" -- looks really, really cool nevertheless). Since you mention this, and I hesitate to say this...
by wnsk
December 20th, 2006, 8:57 am
Forum: Art Workshop
Topic: Unit Art
Replies: 18
Views: 4734

The second one definitely is better, but it doesn't look very menacing (if such was the intention). Maybe a crawling posture might make it look more dynamic.
by wnsk
December 20th, 2006, 8:47 am
Forum: Art Workshop
Topic: Phoenix Kingdom
Replies: 19
Views: 5437

IMO, the lizard/dino's green is too bright and contrasts too strongly with the overall colour scheme of the others. Therefore, it gives the impression that it somehow doesn't fit.

Perhaps making it into a paler or darker green might be better?
by wnsk
December 19th, 2006, 9:49 am
Forum: Art Contributions
Topic: Goblin Pillager 500x500 image
Replies: 12
Views: 4182

hmm, you're right. i was having a lot of trouble with the wolf. thanks for pointing that out.
by wnsk
December 19th, 2006, 9:46 am
Forum: Art Workshop
Topic: Scary new unit
Replies: 39
Views: 9089

Just a thought...I played around with it a bit while I was waiting for the kettle to boil, don't know if anyone will like it or not. I'm not sure about this colouring, I think it might look better either midnight-blue, or near-white. EDIT: Did it in dark blue and light purple too. The shadow looks ...
by wnsk
December 19th, 2006, 9:38 am
Forum: Art Contributions
Topic: Goblin Pillager 500x500 image
Replies: 12
Views: 4182

Goblin Pillager 500x500 image

Hi y'all. I'm new to Wesnoth. Just wanted to express my enthusiasm for the game by posting something. Since what I have in mind is a drawing, I hope that posting here is appropriate. This image has style and quality issues, I know...but maybe somebody has some ideas for it, maybe not. I welcome styl...
by wnsk
December 19th, 2006, 3:10 am
Forum: WML Workshop
Topic: Hover
Replies: 8
Views: 1416

=) Thank you for your 5 minutes' work; I'm a programming dunce and it would've taken me half a day to figure even this out. However, somebody raised a good point about bats (or any other unit with hover) not being able to attack bats-with-hover, and that seems to me to be pretty silly now. Still, I ...
by wnsk
December 18th, 2006, 1:11 pm
Forum: Ideas
Topic: Increasing viability of Bats, with new Ability: Hover
Replies: 13
Views: 1678

Response (sorry if I'm too long-winded)

1. IMO, Hover wouldn't make bats powerful in the same way that it would gryphons powerful. This is because bats do pretty low damage (not enough to make too much of a difference in most cases). It makes it just slightly more defensive, but not the least any more offensive. Currently, bats might be u...
by wnsk
December 18th, 2006, 9:04 am
Forum: Ideas
Topic: Increasing viability of Bats, with new Ability: Hover
Replies: 13
Views: 1678

Increasing viability of Bats, with new Ability: Hover

I've searched the forums for "flying", "flight" and "hover" but did not come across any similar posts; there is one post related to flying units but that is in the developer's section and I can't post there. It's quite possible that I might have missed any though, since this idea is so simple/mundan...