Search found 47 matches

by battlesquid
January 3rd, 2007, 1:28 pm
Forum: Art Workshop
Topic: Portraits for Northern Rebirth
Replies: 243
Views: 78925

I partially like the edit, the style is as mentioned more fitting to the campaign. However it is a bit crude. The shadows look spotty and his face looks dirty. The shadow on his right horn base is sloppy and same goes with the highlights on the helmet itself. The shirt looks good. The braids look ve...
by battlesquid
January 2nd, 2007, 1:26 pm
Forum: Art Workshop
Topic: Sprites for Talamh
Replies: 35
Views: 13238

Good job on nõid.png :)
by battlesquid
January 2nd, 2007, 11:48 am
Forum: Art Workshop
Topic: Portraits for Northern Rebirth
Replies: 243
Views: 78925

Taurus, please use this instead.

Pretty much the same cropping, size and compression ratio, but the background is added properly. Which is important because if you just fill the area with black you get those ugly edges...
by battlesquid
January 1st, 2007, 8:07 pm
Forum: Art Workshop
Topic: Portraits for Northern Rebirth
Replies: 243
Views: 78925

Phew, that was a lot of work - here's Hamel finally shaded! Note: The image is 2.1 MB and not sized down from my working size ... Therefore I have only posted a few snippets here. Go to my site to view the full picture. Some details could probably be omitted when downscaling the image, and the gold ...
by battlesquid
December 20th, 2006, 3:13 pm
Forum: Art Workshop
Topic: Portraits for Northern Rebirth
Replies: 243
Views: 78925

Glad you like it. The axe is supposed to be all metal, haft and blade, though I haven't thought about it much. Yes the axe has a bluish tone (shading will make it look much better) in order to make it look like metal (as opposed to, say, stone)
by battlesquid
December 20th, 2006, 11:25 am
Forum: Art Workshop
Topic: Portraits for Northern Rebirth
Replies: 243
Views: 78925

So, any comments about the colors?
by battlesquid
December 19th, 2006, 5:53 pm
Forum: Art Workshop
Topic: Portraits for Northern Rebirth
Replies: 243
Views: 78925

Maeglin Dubh: I see what he means, but I wanted him to look battleready, not just letting the arm hang down weighted by the hammer, rather holding it up with his muscles.. Sgt. Groovy: Good comparison. I'll probably do them over again later as I do want to get better at drawing. gdou: I see what you...
by battlesquid
December 12th, 2006, 6:18 pm
Forum: Faction & Era Development
Topic: WW1 era
Replies: 48
Views: 19214

Considering you will only have 3 stages, I suggest you use Soldat -> Feldwebel -> Leutnant If you had 4 levels though; Soldat -> Feldwebel -> Fähnrich -> Leutnant or Soldat -> Feldwebel -> Leutnant -> Captain To further explain what I have said regarding the rank Oberleutnant, consider the follow...
by battlesquid
December 12th, 2006, 10:14 am
Forum: Art Workshop
Topic: Portraits for Northern Rebirth
Replies: 243
Views: 78925

SkeletonCrew: Yep, the shield looks too new. I have left it that way because I might add some logo to it - in case Taurus wants that. The hammer arm has a few issues, I'll work on that as well as the hammer itself. Darth Fool: Yeah I guess I could add a slight curve across the torso, though it was m...
by battlesquid
December 11th, 2006, 6:03 pm
Forum: Art Workshop
Topic: Portraits for Northern Rebirth
Replies: 243
Views: 78925

That's a well-done inking job. :) Thanks! Getting positive feedback makes me motivated, so although I spent all yesterday on inking Hamel, I felt like putting in some work today as well. Here's a few dwarven fighters that I'll ink and add to the background with Hamel. Do comment :) Well, back to Ha...
by battlesquid
December 11th, 2006, 12:25 pm
Forum: Faction & Era Development
Topic: WW1 era
Replies: 48
Views: 19214

Thanks for the link, it is really helpful ! :) I see that the oberleutnant rank exist (between leutnant and hauptmann, I think I'll use this one instead, as I first used it, what do you think ? If you must use the oberleutnant you should make that the top rank, and have leutnant as stage 2. But aga...
by battlesquid
December 11th, 2006, 11:48 am
Forum: Art Contributions
Topic: Yeti
Replies: 62
Views: 17939

Maybe slightly off topic: Wouldn't it be a cool feature if the yeti blow, when hit, causes the unit to get 'slapped back' one hex? Though it would require some modifications to code I think it wouldn't be necessary with a falling / flying frame for every unit. They could just be pushed back, and of ...
by battlesquid
December 11th, 2006, 11:41 am
Forum: Art Contributions
Topic: New dwarven door
Replies: 14
Views: 6330

Nice door, a much needed update imo.
by battlesquid
December 11th, 2006, 12:03 am
Forum: Art Workshop
Topic: Portraits for Northern Rebirth
Replies: 243
Views: 78925

Here's the inked Hamel. Hopefully there's some good as it took me all day literally . Anyway please comment, especially if you have constructive comments about the hands... The knuckles don't seem right, so I tried two different things. On his left hand I used just heavy shadow (thinking that could ...
by battlesquid
December 7th, 2006, 11:47 am
Forum: Faction & Era Development
Topic: WW1 era
Replies: 48
Views: 19214

Oberstleutnant is actually a higher rank than Hauptmann (Captain) You should study this page to get it right, but although Oberstleutnant sounds nice it's very unlikely rank for a combat unit. You should probably replace it with Fähnrich or Leutnant. http://en.wikipedia.org/wiki/German_Army_rank_...