Search found 5565 matches

by shadowm
Yesterday, 7:11 pm
Forum: Art Contributions
Topic: Lordbob's commissionned work: UtBS
Replies: 225
Views: 30078

Re: Lordbob's commissionned work: UtBS

I was going to say before Vultraz posted that I’d really prefer Melusand since she’s more of a unique character (Esanoo can die/be replaced by other merfolk after his introduction), and while she only speaks for one scenario, the impact she makes on the plot is much more significant. In any case the...
by shadowm
April 19th, 2018, 6:21 am
Forum: Website
Topic: Cannot upload screenshots to Wiki
Replies: 1
Views: 109

Re: Cannot upload screenshots to Wiki

Long story short, I was asked for a long time to add the option to allow admins to upload files to the wiki, then nobody ever made use of it or even mentioned the matter again after I enabled it. At some point last year I was going to propose uploading all existing hotlinked images to the wiki to so...
by shadowm
April 19th, 2018, 12:40 am
Forum: Art Workshop
Topic: nemaara's art (and other art for Genesis)
Replies: 67
Views: 4070

Re: nemaara's art

Uh, nemaara? Quick question if you're reading this. I don't remember which of the ten symbols, belongs to Uriah. The banners in the editor look like it's the yellow sun, but I'm not sure. I didn’t know nemaara was using the banners from IftU and AtS. Those feature a sigil unique to Uria II which sh...
by shadowm
April 18th, 2018, 9:29 pm
Forum: Art Contributions
Topic: Lordbob's commissionned work: UtBS
Replies: 225
Views: 30078

Re: Lordbob's commissionned work: UtBS

That seems unlikely since Xia’el is intentionally brown-haired whereas Elynia, the Stereotypical Mainline Epoch Elf™, and the Eloh draft are all light-haired.
by shadowm
April 18th, 2018, 8:19 pm
Forum: Art Contributions
Topic: Lordbob's commissionned work: UtBS
Replies: 225
Views: 30078

Re: Lordbob's commissionned work: UtBS

I did not think she was one, but from what I remember she isn't actually a goddess of the elves and maybe not even from this world. Since the sequel campaigns have these cyborg enemies and/or protagonists (I've only seen the portraits), I thought it could be a nice tie-in to suggest some of that te...
by shadowm
April 17th, 2018, 9:08 pm
Forum: Translations & Internationalization
Topic: Dunefolk translation
Replies: 7
Views: 182

Re: Dunefolk translation

You really shouldn’t be using names from other IPs in translations.
by shadowm
April 16th, 2018, 4:14 pm
Forum: Writers’ Forum
Topic: New descriptions for the Quenoth Elves
Replies: 16
Views: 523

Re: New descriptions for the Quenoth Elves

Moved to Writers’ Forum.
by shadowm
April 16th, 2018, 10:35 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 411
Views: 50810

Re: Mainline campaign sprites and animations needed

As an aside, it seems to me that Nym is kind of a blank slate at the moment since LordBob has not posted anything about her yet. It’s equally possible he has specific plans for her, so it would probably be best to wait for his drawing or consult with him. I do have to point out that she won’t be the...
by shadowm
April 15th, 2018, 10:30 pm
Forum: Users’ Forum
Topic: Question : How does an UMC campaign become part of mainline campaigns?
Replies: 10
Views: 467

Re: Question : How does an UMC campaign become part of mainline campaigns?

Or download it from here:
http://files.wesnoth.org/addons/1.9/The ... es.tar.bz2

You will need a program that can read tarballs (for Windows there's 7-zip or Winrar or Winzip) in order to unpack the The_Dark_Hordes folder in it into your add-ons dir.
by shadowm
April 14th, 2018, 8:32 pm
Forum: Users’ Forum
Topic: Question : How does an UMC campaign become part of mainline campaigns?
Replies: 10
Views: 467

Re: Question : How does an UMC campaign become part of mainline campaigns?

Follow-up question: Is there a process for campaigns to be removed from mainline? Has one ever been removed? The Dark Hordes and Son of the Black Eye were removed in 1.1.x because they were incomplete and no-one was actively working on completing them at the time. Eventually the latter got readded ...
by shadowm
April 14th, 2018, 10:01 am
Forum: Users’ Forum
Topic: Question : How does an UMC campaign become part of mainline campaigns?
Replies: 10
Views: 467

Re: Question : How does an UMC campaign become part of mainline campaigns?

While a campaign's popularity, prose and code quality are certainly decisive factors in getting content mainlined, ultimately it comes down to how much value the development team feels there is in adding a campaign to mainline, with all the maintenance cost implications this has in the long-term. In...
by shadowm
April 10th, 2018, 6:16 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.1.9 [1.12/1.14] [Ep 1 complete]
Replies: 182
Views: 18028

Re: Genesis [SP campaign for 1.12/1.13]

Development releases don’t work the same way as stable releases do, and every single release obsoletes the previous one (1.13.5 has been unsupported ever since 1.13.6 was released, and 1.13.6 has been unsupported ever since 1.13.7 was released...). Add-on authors publishing content on the developmen...
by shadowm
April 10th, 2018, 7:26 am
Forum: Website
Topic: [Announcement] 1.13.x add-ons server to be closed down
Replies: 0
Views: 330

[Announcement] 1.13.x add-ons server to be closed down

Hi there! With the release of Wesnoth 1.14 Release Candidate 1 (a.k.a. 1.13.12), all previous development versions in the 1.13.x series are no longer supported, and the add-ons server instance that serves all 1.14.x releases (including the release candidates) is now active and running. Therefore, th...
by shadowm
April 10th, 2018, 7:11 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.13 (1.14 Release Candidate 2)
Replies: 12
Views: 2034

Re: Wesnoth 1.13.13 (1.14 Release Candidate 2)

Uhhh, no, there isn’t a debate to be had in this situation. Wesnoth isn’t going to be the first or last game with non-standard UI behaviour in this regard, and it’s definitely not the kind of bug that would warrant delaying 1.14.0 because the UI is still usable, just a bit quirky. (Also, an announce...
by shadowm
April 6th, 2018, 5:18 pm
Forum: WML Workshop
Topic: Problem with my addon's _main.cfg
Replies: 8
Views: 242

Re: Problem with my addon's _main.cfg

You might have an unterminated preprocessor block (#ifdef, #define, most likely the latter) in one of the files in the paths you’re including there.

Or even in your _main.cfg, really, since we can’t see the rest of the contents of it.