Search found 5703 matches

by shadowm
October 6th, 2018, 1:44 pm
Forum: Technical Support
Topic: Windows 10 compatible?
Replies: 2
Views: 124

Re: Windows 10 compatible?

Where does it say Windows XP? The official requirements on Steam say “Windows 7 or later” (Windows 10 is actually recommended), and Windows XP is an older release at any rate so whatever works on it will usually work on Windows 10 as well.
by shadowm
September 28th, 2018, 2:42 pm
Forum: Off-Topic
Topic: Hello EveryOne
Replies: 2
Views: 352

Re: Hello EveryOne

Hi!

Are you a spambot? I'm surprised you don't have more stuff to say yet 👀
by shadowm
September 18th, 2018, 8:11 am
Forum: News
Topic: Wesnoth 1.14.5: Maintenance Release
Replies: 0
Views: 1252

Wesnoth 1.14.5: Maintenance Release

Wesnoth 1.14.5 is now available. This is a maintenance release for the stable 1.14.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the most notable fixes and changes in this version. The...
by shadowm
September 18th, 2018, 8:10 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.5
Replies: 0
Views: 1462

Wesnoth 1.14.5

Wesnoth 1.14.5 is out! 1.14 Release Notes This is a regular maintenance release for the stable 1.14.x series, delivering bug fixes and translation updates. As is the norm for updates to the current stable series, this release is fully compatible with previous 1.14.x versions. A full list of changes...
by shadowm
September 13th, 2018, 9:43 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 495
Views: 162420

Re: After the Storm 0.9.17 [Wesnoth 1.12]

It sounds like a case of mainline issue #3194, which was purportedly fixed in version 1.14.3. What version are you using?
by shadowm
September 5th, 2018, 5:04 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 495
Views: 162420

Re: After the Storm 0.9.17 [Wesnoth 1.12]

Spoiler nuke ground zero here:
by shadowm
September 4th, 2018, 9:10 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6840
Views: 605805

Re: Legend of the Invincibles

I'm pretty sure that the person who is able to update the iPhone version is long gone and didn't leave any information behind to allow others to take over This is partly untrue. The real reason why the iPhone version is still lagging behind is because of the UI architecture changes since Wesnoth 1....
by shadowm
September 1st, 2018, 6:45 pm
Forum: Technical Support
Topic: Sliders don't jump anymore
Replies: 5
Views: 636

Re: Sliders don't jump anymore

Since you are asking “why”, this was definitely an accident rather than deliberate. For versions 1.6 through 1.14 there are basically two different UI frameworks. The lobby and game setup UI in older versions used the older one (GUI1), while Wesnoth 1.14.x uses the new one (GUI2). It’s 99% likely th...
by shadowm
August 17th, 2018, 2:03 am
Forum: Scenario & Campaign Development
Topic: Best Add-ons / Campaigns?
Replies: 2
Views: 569

Re: Best Add-ons / Campaigns?

shevegen wrote:
August 17th, 2018, 1:46 am
I am not sure if there is already a thread for the best add ons or campaigns.
There’s been a few.
by shadowm
August 7th, 2018, 3:22 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 67
Views: 20484

Re: Wesnoth 1.14.4

gfgtdf, could you please either register an account with NickServ or use Discord?

I just rebuilt and restarted the server. That was a bad idea, see #wesnoth-dev, the server died several times in a row while trying to observe a specific game.
by shadowm
August 3rd, 2018, 4:20 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
Replies: 180
Views: 41817

Re: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]

Hm, that would increase the difficulty quite a bit... I also used my prowlers to keep injured units safe, but the two guardsmen are much more durable :/ Nemaara seems to agree with me on Dwarvish Guardsmen being useless in the long term. I don’t know, it seems odd to leave in what is an actual deve...
by shadowm
August 2nd, 2018, 11:40 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
Replies: 180
Views: 41817

Re: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]

:doh: I completely forgot that in The Escape you get two Guardsmen on Easy difficulty only. Yeah, nothing accounts for their existence later on right now. Probably should fix that by killing them off during the same sequence in scenario 14 since there’s no in-story justification for their continued ...
by shadowm
August 2nd, 2018, 11:29 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
Replies: 180
Views: 41817

Re: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]

Are you 100% sure you did not get any error messages at some point during the initial cutscene of that scenario? Because there is pretty much no other way they would survive since at some point during the cutscene this happens: # # Stash him away for a later scenario # [store_unit] [filter] id=Althu...
by shadowm
August 2nd, 2018, 11:14 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
Replies: 180
Views: 41817

Re: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]

I need you to tell me more about how you managed to keep the dwarves past the initial cutscene in Bye and Behold because that’s definitely not intentional.
by shadowm
August 1st, 2018, 9:43 am
Forum: Technical Support
Topic: 1.14.3/4 MP server login error && Add-ons repo access error
Replies: 19
Views: 1622

Re: 1.14.3/4 MP server login error && Add-ons repo access error

The only thing we have is an automatic IP ban on a certain number of repeated login attempts within a small amount of time, but that expires after 60 minutes and results in a very visible message stating you’re temporarily banned from the server when you successfully connect to it. To demonstrate, ...