Search found 5852 matches

by Iris
Yesterday, 8:32 pm
Forum: Art Contributions
Topic: LordBob's random stuff : Nagas and more
Replies: 236
Views: 66615

Re: LordBob's random stuff : Nagas and more

What I mean, is that up untill now I only saw an illustrator work on a single piece (and taking into account feedback). Has there ever been an attempt in sketching and coloring/shading done by different people? As far as I know, this hasn't been done since we got formal portrait directors and start...
by Iris
September 28th, 2020, 4:17 pm
Forum: Website
Topic: September 28th Forums Maintenance Report
Replies: 2
Views: 698

September 28th Forums Maintenance Report

Hi all! We upgraded the forums earlier today along with the rest of the Wesnoth.org web services platform. One important side effect of this is that the option to switch the profile display to the left side of the page is gone , bringing us back to the upstream phpBB default of displaying it on the ...
by Iris
September 25th, 2020, 11:03 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]
Replies: 606
Views: 251994

Re: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]

Kind of . AtS' case was very specific. The menu item in question was bound to the same default hotkey as the game's Recruit action because in the scenarios where the menu item exists the player is completely unable to recruit — even if they do come across keeps, their recruit list is empty and gold...
by Iris
September 21st, 2020, 3:03 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]
Replies: 606
Views: 251994

Re: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]

Turns out there's a bug with unit type variations not working in multiple (all?) situations in Wesnoth 1.15.4, and not just in these campaigns — the Walking Corpse unit line is presumably affected as well. The issue will be fixed in 1.15.5, but in the meantime a lot of things will be plain broken, ...
by Iris
September 18th, 2020, 10:51 pm
Forum: News
Topic: Scheduled Wesnoth.org downtime for September 28th 2020
Replies: 0
Views: 834

Scheduled Wesnoth.org downtime for September 28th 2020

Hi there! On September 28th 08:00 UTC , the Wesnoth.org website (including the front page, wiki, forums board, unit database, and add-ons web listing) will be taken down for maintenance. We expect a minimum downtime window between 1 and 2 hours for the website at large, and between 1 and 8 hours for...
by Iris
August 31st, 2020, 12:56 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]
Replies: 606
Views: 251994

Re: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]

Turns out there's a bug with unit type variations not working in multiple (all?) situations in Wesnoth 1.15.4, and not just in these campaigns — the Walking Corpse unit line is presumably affected as well. The issue will be fixed in 1.15.5, but in the meantime a lot of things will be plain broken, e...
by Iris
August 28th, 2020, 2:38 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]
Replies: 606
Views: 251994

Re: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]

The credits crash would be Wesnoth bug #3265.
by Iris
August 27th, 2020, 2:22 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]
Replies: 606
Views: 251994

Re: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]

In some scenarios like AtS 1 - Return to Wesmere Part 1 there are these Razorbirds that always move in a line. When using the setting "Skip AI moves", the movement is not skipped for these units. This also applies to similar units and to IftU. It's a consequence of how they are implemented in code,...
by Iris
August 25th, 2020, 10:17 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]
Replies: 606
Views: 251994

After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]

Version 0.10.11 is out. First of all, yes, this is the first version with experimental Wesnoth 1.15.4+ support! Yes, you read that right, and it's already available on the 1.15.x add-ons server. IftU is there as well, and so are the music packages. See the IftU 2.1.9 announcement for more informati...
by Iris
August 25th, 2020, 10:12 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.9 [Wesnoth 1.14.x & 1.15.4+]
Replies: 209
Views: 81994

Invasion from the Unknown 2.1.9 [Wesnoth 1.14.x & 1.15.4+]

Version 2.1.9 is out. There are basically no changes in this version of IftU if you are running Wesnoth 1.14.x. Well, there are a couple of changes, but they are not particularly noteworthy. However, this is the first version with experimental Wesnoth 1.15.4+ support! Yes, you read that right, and ...
by Iris
August 24th, 2020, 5:20 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]
Replies: 606
Views: 251994

Re: After the Storm 0.10.10 [Wesnoth 1.14]

Here you go. Thanks! This made it much easier to pinpoint the issue. Apparently I missed a single line of code that breaks that sequence specifically when playing on Easy difficulty. I plan to push a release within the next couple of days containing this and other fixes, including a fix for an unin...
by Iris
August 24th, 2020, 6:19 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]
Replies: 606
Views: 251994

Re: After the Storm 0.10.10 [Wesnoth 1.14]

catagent101 wrote: August 24th, 2020, 5:02 am Another bug. On E2 S11 A Final Confrontation, whenever units spawn on the starry chasm tiles during the bossfight, the following error occurs:
May I have a save right before this occurs?
by Iris
August 22nd, 2020, 5:28 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]
Replies: 606
Views: 251994

Re: After the Storm 0.10.10 [Wesnoth 1.14]

Quick question for everyone (also in poll form in case people are afraid of pushing "post reply" for whatever reason): If I release IftU and AtS wholly untested on the 1.15.x add-ons server now, will you play them once Wesnoth 1.15.4 comes out? (Posting this in this thread instead of IftU's since I'...
by Iris
August 19th, 2020, 4:02 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]
Replies: 606
Views: 251994

Re: After the Storm 0.10.10 [Wesnoth 1.14]

After almost 10 years I see this Campaign once again in the latest Version of Wesnoth. Lucky me to check the add-on updates in the game after like 2 yrs. Will certainly love playing the three chapters once again. Faintly do remember 10 yrs ago that it was awesome/ :D 10 years ago only E1 up to E1S9...
by Iris
August 16th, 2020, 6:15 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.9 [Wesnoth 1.14.x & 1.15.4+]
Replies: 209
Views: 81994

Invasion from the Unknown 2.1.8 [Wesnoth 1.14]

Version 2.1.8 is out. This release addresses a major issue introduced in IftU 2.1.6, which was silently published as a follow-up release after 2.1.5. The complete changelog for this version of IftU follows: Version 2.1.8: -------------- * General: * Update to Naia 20200816. Version 2.1.7: ---------...