Search found 5796 matches

by Iris
May 23rd, 2020, 12:44 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 553
Views: 226292

Re: After the Storm 0.9.17 [Wesnoth 1.12]

The constant insinuation of there not being a structure because it's not the structure you expected is what really bothers me. So yeah, enough with the backseat writing. Hopefully you'll be able to produce good content with the lessons you keep trying to teach to the wrong person.
by Iris
May 22nd, 2020, 5:11 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.12
Replies: 2
Views: 1300

Re: Wesnoth 1.14.12

The macOS package is out now.
Scaramush wrote:
May 22nd, 2020, 4:16 pm
why it isn't updated?
Because we decided it would be best to wait for the macOS package situation to be sorted out first to avoid confusing people! It's updated now.
by Iris
May 22nd, 2020, 12:25 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 553
Views: 226292

Re: After the Storm 0.9.17 [Wesnoth 1.12]

Well, I'm sorry I didn't follow a cookbook for all of this I guess. There's no point in continuing to discuss it any further because I'm not going to redo the whole thing and force it into a particular structure to please a few people, especially when I already fulfilled my original goals and neithe...
by Iris
May 21st, 2020, 6:04 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 553
Views: 226292

Re: After the Storm 0.9.17 [Wesnoth 1.12]

This is how the story of IftU goes: A hero and his people embark on a quest to stop an enemy threatening their home, they find allies along the way, reach their destination and defeat said enemy. That's the basic premise around which the entire story is built. I can 100% guarantee to you that this ...
by Iris
May 21st, 2020, 3:45 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 553
Views: 226292

Re: After the Storm 0.9.17 [Wesnoth 1.12]

It's not the campaign I'm calling passive agressive. But if you're trying to imply that you deliberately made the thing tedious and frustrating to play, you're kinda proving my point. (Please correct me if i misunderstood). Not every campaign is everyone's cup of tea. Using mainline as an example t...
by Iris
May 21st, 2020, 1:27 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 553
Views: 226292

Re: After the Storm 0.9.17 [Wesnoth 1.12]

Fair enough. Any reason I'm learning this from a discussion thread, years later, instead of the campaign itself? The Iron Council was a defined group of antagonists with three named members. With an implied precedent of being replaceable — the IftU Iron Council only has one of the original members ...
by Iris
May 20th, 2020, 8:20 pm
Forum: News
Topic: Wesnoth 1.14.12: Maintenance Release
Replies: 0
Views: 1204

Wesnoth 1.14.12: Maintenance Release

Wesnoth 1.14.12 is now available. This is a maintenance release for the stable 1.14.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the most notable fixes and changes in this version. Th...
by Iris
May 20th, 2020, 2:21 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 553
Views: 226292

Re: After the Storm 0.9.17 [Wesnoth 1.12]

Nar Hamoth disapears from the story completely and is replaced by a generic Ancient Lich for the final battle who I'm supposed to believe was always the third member of the Iron Council. I don't get it either. One got killed by Elynia (Mal Hekuba), the other went missing (Mal Kendria), then several...
by Iris
April 19th, 2020, 6:45 pm
Forum: Ideas
Topic: Engine support for real ranged attacks
Replies: 23
Views: 2177

Re: Engine support for real ranged attacks

1. Should the target unit be able to retaliate (provided it has an attack with the required range)? Yes. This should be consistent with all other attacks in Wesnoth. 2. Should there be some penalty with longer range? If yes, what? And like the above, for consistency there shouldn't be a default pen...
by Iris
April 12th, 2020, 10:01 pm
Forum: Technical Support
Topic: Cannot play multiplayer
Replies: 8
Views: 531

Re: Cannot play multiplayer

Does your password by any chance contain one or more characters that are not in the ASCII character set?
by Iris
March 22nd, 2020, 10:53 am
Forum: Technical Support
Topic: Versioned server protocol
Replies: 6
Views: 693

Re: Versioned server protocol

I double-checked the configuration for the official server and the alternate server (server2) just to make sure. Both support all past, present and future 1.14.x releases. Were you actually trying to play on those servers (Multiplayer → Join Official Server and Connect to Server, respectively) or we...
by Iris
March 12th, 2020, 11:15 pm
Forum: News
Topic: Wesnoth 1.15.3: Development Release
Replies: 0
Views: 5220

Wesnoth 1.15.3: Development Release

The third release of the new development series, Wesnoth 1.15.3 , is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators. The source code and Windows and macOS packages are alr...
by Iris
March 12th, 2020, 11:14 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.3
Replies: 7
Views: 5420

Wesnoth 1.15.3

Wesnoth 1.15.3 is out! This new release in the 1.15.x development series sees various changes and improvements in various areas. Among the highlights for this particular release are major changes to level 2+ unit balancing, Era of Heroes and the AI engine; major revisions to the Sceptre of Fire , L...
by Iris
February 26th, 2020, 10:36 pm
Forum: Users’ Forum
Topic: Players are not interested in competitive?
Replies: 31
Views: 2856

Re: Players are not interested in competitive?

I can't say that unofficial ladder is bad but I also can't say that it's good, it's better than nothing. I often see new people that just got into mp and they look for ladder instantly, this is not something uncommon, but then good half of them drops out when they hear that they need to register on...
by Iris
February 26th, 2020, 9:38 pm
Forum: Users’ Forum
Topic: Players are not interested in competitive?
Replies: 31
Views: 2856

Re: Players are not interested in competitive?

I'm not 100% sure what competitive system you have in mind but if there was just button that created game in lobby instead of putting you in queque then people just wouldn't play with cheaters, both sides know with who they play and they can choose if they want to play with person who created / joi...