Search found 5773 matches

by Iris
Yesterday, 1:51 am
Forum: Technical Support
Topic: Cutscenes refresh problem
Replies: 2
Views: 63

Re: Cutscenes refresh problem

Looks like issue #4245, which will be fixed in 1.14.10.
by Iris
January 23rd, 2020, 12:44 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 164
Views: 39486

Re: Cities of the Frontier - now for BfW 1.11

I sent a PM to enclave asking to maintain this project, I also posted a message to the admins asking to delete enclave's port from the server so I can upload my version with the fixes. I didn't get a reply from either party, so I forked this project instead with the fixes. We get a lot of people ac...
by Iris
January 13th, 2020, 1:21 pm
Forum: Website
Topic: Link to source code difficult to find
Replies: 2
Views: 222

Re: Link to source code difficult to find

I mean...
Screenshot_20200113_102006.png
Screenshot_20200113_102055.png
Screenshot_20200113_102055.png (6.72 KiB) Viewed 204 times
by Iris
January 10th, 2020, 1:11 am
Forum: Technical Support
Topic: cannot edit safes
Replies: 4
Views: 207

Re: cannot edit safes

recently 2 of my loyal units just dissappeared in a campain. strangely i noticed that too late and now i dont wanna replay 2 scenarios. instead i would be fine with editing the safes and make 2 new loyal units ... and here comes the problem: the safe data is all gibberish with strange symbols. Save...
by Iris
January 8th, 2020, 7:27 pm
Forum: Scenario & Campaign Development
Topic: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)
Replies: 137
Views: 17050

Re: Wings of Victory 1.0.5 (Drake Campaign for BfW 1.14/1.15)

Unfamiliarity and lack of representation does not equal misogyny.
by Iris
January 7th, 2020, 3:05 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 73
Views: 7364

Re: Removing mainline campaign(s)

If you don't want me - and others - to make that judgment, perhaps you should stop speaking and behaving exactly as though it is a true one. Just using phrases like "pinnacle of make dominance fantasy" and adjectives like "problematic" pretty much locks that in - that sounds like every bitter and d...
by Iris
January 7th, 2020, 1:04 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 73
Views: 7364

Re: Removing mainline campaign(s)

I will be extremely disappointed if WoV is not reinstated *with* the deleted text about the breeder capture. The reveal that this is how their society works because their biology is what it is, is important. It's structure like that which gives an imaginary world depth, rather than being merely a s...
by Iris
December 29th, 2019, 5:02 pm
Forum: Game Development
Topic: [Item handling and Crafting]
Replies: 2
Views: 217

Re: [Item handling and Crafting]

Is this about a Wesnoth campaign? It's overly non-specific and this forum section is not for Wesnoth content in the first place.
by Iris
December 6th, 2019, 9:13 pm
Forum: Developers’ Discussions
Topic: Sketching out an improved GUI2 API
Replies: 11
Views: 550

Re: Sketching out an improved GUI2 API

set_dialog_active: I'm not sure what you mean here iirc this one just sets whtger a widget is 'greyed out' or not and the name (active) seems quite fitting to me. The original developer of GUI2 made some questionable naming decisions and this is one I have to agree with celmin on. Anyone who hasn't...
by Iris
November 21st, 2019, 4:48 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 73
Views: 7364

Re: Removing mainline campaign(s)

SigurdFireDragon wrote:
November 21st, 2019, 4:39 am
There's a good description here: https://www.wesnoth.org/
It’s so good that near the end of my website redesign commission, Vultraz and I spent a few days debating exactly how to embellish it so it sounded marginally less like a disjointed enumeration of random events à la Alice in Wonderland.
by Iris
November 14th, 2019, 8:16 pm
Forum: Users’ Forum
Topic: How do you load a replay?
Replies: 1
Views: 568

Re: How do you load a replay?

You can either press the big i button on the bottom left corner of the main menu to see a list of Wesnoth’s folders and browse to them, or just directly use the browse button on the bottom left corner of the Load Game dialog.
by Iris
November 4th, 2019, 10:46 am
Forum: WML Workshop
Topic: purpose of [move_unit_fake]
Replies: 11
Views: 764

Re: purpose of [move_unit_fake]

The issue with [move_units_fake] is simply that the animation engine (at the time at least, but to my knowledge this hasn’t changed in the last 10 years) didn’t have the ability to animate more than two adjacent units at a time, other than idle and standing animations which have the implicit guarant...
by Iris
November 3rd, 2019, 1:23 pm
Forum: WML Workshop
Topic: purpose of [move_unit_fake]
Replies: 11
Views: 764

Re: purpose of [move_unit_fake]

[move_unit_fake] exists since time immemorial for the purpose of implementing cutscenes, when the proper [move_unit] didn’t exist and there wasn’t any other way to move a unit on the map without the player (or an AI) performing the action. There isn’t much else to say about it.
by Iris
November 1st, 2019, 1:41 pm
Forum: Art Workshop
Topic: portraits of female trolls
Replies: 26
Views: 2184

Re: portraits of female trolls

Yes, it is a good thing to change bad things, established or not ;-). However, I would find it very very alien that trolls do not reproduce sexually. There exist some animals that reproduce otherwise, but very few, and for some it is in addition to sex. Anyway this is not part of our common knowled...