Search found 17 matches
- July 11th, 2010, 5:16 pm
- Forum: Add-on Feedback
- Topic: Fate of a Princess
- Replies: 92
- Views: 53568
Re: Fate of a Princess
lol!
Try to take a break to watch the final match =]
Good luck with that
Try to take a break to watch the final match =]
Good luck with that
- July 10th, 2010, 7:07 am
- Forum: Add-on Feedback
- Topic: Fate of a Princess
- Replies: 92
- Views: 53568
Re: Fate of a Princess
Will do as soon as I get some spare time
Keep up the good work! =]
Keep up the good work! =]
- July 2nd, 2010, 9:21 pm
- Forum: Ideas
- Topic: Separation of Movement & Line of Sight
- Replies: 36
- Views: 6775
Re: Separation of Movement & Line of Sight
I remember the case of the Civ games, it would be a nice addition, I think.
Hmm, I don't really like the Califa, or see them as part of the main setting, but oh well, who am I to question decisions? I just like the game =]
Hmm, I don't really like the Califa, or see them as part of the main setting, but oh well, who am I to question decisions? I just like the game =]
- July 2nd, 2010, 4:57 pm
- Forum: Ideas
- Topic: Separation of Movement & Line of Sight
- Replies: 36
- Views: 6775
Re: Separation of Movement & Line of Sight
Exactly, and that's the way things should start. If many people like it, maybe someday it can be incorporated into the main game. I mean, it's not very reasonable to think that default factions should not be touched ever again =] I especially like the idea of being able to see beyond Ocean or Chasm,...
- July 2nd, 2010, 2:17 am
- Forum: Ideas
- Topic: Separation of Movement & Line of Sight
- Replies: 36
- Views: 6775
Re: Separation of Movement & Line of Sight
Hmm I don't think there's such thing as "perfect balance"... I mean, I played the game for many years now, and it evolved, and at some point, the balance is tipped off just a bit to one side, and then to the other. I think that if an improvement (or if you want, a change) is proposed, it m...
- July 1st, 2010, 12:37 am
- Forum: Ideas
- Topic: Separation of Movement & Line of Sight
- Replies: 36
- Views: 6775
Re: Separation of Movement & Line of Sight
That's one of the things that really started this. I didn't mention it at first, but it's a good point too.
- June 30th, 2010, 10:15 pm
- Forum: Ideas
- Topic: Separation of Movement & Line of Sight
- Replies: 36
- Views: 6775
Re: Separation of Movement & Line of Sight
Hmm thanks for the prompt replies, I'll check on the other thread =]
- June 30th, 2010, 3:38 pm
- Forum: Add-on Feedback
- Topic: Fate of a Princess
- Replies: 92
- Views: 53568
Re: Fate of a Princess
Hey =] I REALLY liked the first part of the story, though I found it a bit hard at times. Probably because I like to buy just a few units and go all out with them and my leader units. Still, it was interesting to play, and I liked the custom units. It's a real pity that there's such a change or sepa...
- June 30th, 2010, 3:27 pm
- Forum: Ideas
- Topic: Separation of Movement & Line of Sight
- Replies: 36
- Views: 6775
Separation of Movement & Line of Sight
Hey, how are you? First of all, I'm suggesting the following idea in an entirely positive way: the game's great and what I'm proposing ( to separate the concepts of movement and line of sight ) is in no way a criticism to the game, which I love =] Second, I tried looking for this idea in the forums,...
- June 28th, 2009, 4:53 pm
- Forum: Add-on Feedback
- Topic: Bad Moon Rising & Trinity
- Replies: 205
- Views: 78264
Re: Bad Moon Rising
(1) I recently downloaded the campaign, and finished the first part (the one with Scarrion). (2) Difficulty = 3. I found it really easy to win: the first level was tough, but on the 2nd one, I just waited until the turns ran out, no zombie reached me at all! The one witht he ghosts was really easy, ...
- November 4th, 2007, 2:19 am
- Forum: WML Workshop
- Topic: How to set the "time" to "cave"?
- Replies: 8
- Views: 2479
How to set the "time" to "cave"?
Okay I made myself a nice underdark map, but I don't know how to make the time of the day to be set at cave. Could someone please tell me how to do it?
(This question has probably been answered previously, but I can't read 21 pages of threads =$)
Thanks
(This question has probably been answered previously, but I can't read 21 pages of threads =$)
Thanks
- October 31st, 2007, 9:57 pm
- Forum: Mainline Campaign Development
- Topic: Descent into Darkness
- Replies: 232
- Views: 163870
Really good suggestions, I was kind of surprised too that Malin was actually weaker than the rest. And I totally agree with the troll leader (way too easy with ranged attacks) or with the first sister scenario (I killed everyone =P) But seriously, it's impossible to lose after 2-3 of the Foolish Her...
- October 29th, 2007, 3:32 am
- Forum: Strategies & Tips
- Topic: How not to play undead
- Replies: 7
- Views: 3198
- October 28th, 2007, 9:29 pm
- Forum: Mainline Campaign Development
- Topic: Descent into Darkness
- Replies: 232
- Views: 163870
The campaign is great so far, I guess I'm on scenario 6, I didn't count them. It's the one with having to enter the manor stealthily. So far, I think that level is impossible, but I know it's jsut that I need a different approach to it. I disagree with some of the comments about the goblin level, it...
- October 9th, 2007, 5:22 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 235249