Search found 17 matches

by chino2468
July 11th, 2010, 5:16 pm
Forum: Add-on Feedback
Topic: Fate of a Princess
Replies: 92
Views: 39914

Re: Fate of a Princess

lol!

Try to take a break to watch the final match =]
Good luck with that
by chino2468
July 10th, 2010, 7:07 am
Forum: Add-on Feedback
Topic: Fate of a Princess
Replies: 92
Views: 39914

Re: Fate of a Princess

Will do as soon as I get some spare time
Keep up the good work! =]
by chino2468
July 2nd, 2010, 9:21 pm
Forum: Ideas
Topic: Separation of Movement & Line of Sight
Replies: 36
Views: 4524

Re: Separation of Movement & Line of Sight

I remember the case of the Civ games, it would be a nice addition, I think.

Hmm, I don't really like the Califa, or see them as part of the main setting, but oh well, who am I to question decisions? I just like the game =]
by chino2468
July 2nd, 2010, 4:57 pm
Forum: Ideas
Topic: Separation of Movement & Line of Sight
Replies: 36
Views: 4524

Re: Separation of Movement & Line of Sight

Exactly, and that's the way things should start. If many people like it, maybe someday it can be incorporated into the main game. I mean, it's not very reasonable to think that default factions should not be touched ever again =] I especially like the idea of being able to see beyond Ocean or Chasm,...
by chino2468
July 2nd, 2010, 2:17 am
Forum: Ideas
Topic: Separation of Movement & Line of Sight
Replies: 36
Views: 4524

Re: Separation of Movement & Line of Sight

Hmm I don't think there's such thing as "perfect balance"... I mean, I played the game for many years now, and it evolved, and at some point, the balance is tipped off just a bit to one side, and then to the other. I think that if an improvement (or if you want, a change) is proposed, it must be ana...
by chino2468
July 1st, 2010, 12:37 am
Forum: Ideas
Topic: Separation of Movement & Line of Sight
Replies: 36
Views: 4524

Re: Separation of Movement & Line of Sight

That's one of the things that really started this. I didn't mention it at first, but it's a good point too.
by chino2468
June 30th, 2010, 10:15 pm
Forum: Ideas
Topic: Separation of Movement & Line of Sight
Replies: 36
Views: 4524

Re: Separation of Movement & Line of Sight

Hmm thanks for the prompt replies, I'll check on the other thread =]
by chino2468
June 30th, 2010, 3:38 pm
Forum: Add-on Feedback
Topic: Fate of a Princess
Replies: 92
Views: 39914

Re: Fate of a Princess

Hey =] I REALLY liked the first part of the story, though I found it a bit hard at times. Probably because I like to buy just a few units and go all out with them and my leader units. Still, it was interesting to play, and I liked the custom units. It's a real pity that there's such a change or sepa...
by chino2468
June 30th, 2010, 3:27 pm
Forum: Ideas
Topic: Separation of Movement & Line of Sight
Replies: 36
Views: 4524

Separation of Movement & Line of Sight

Hey, how are you? First of all, I'm suggesting the following idea in an entirely positive way: the game's great and what I'm proposing ( to separate the concepts of movement and line of sight ) is in no way a criticism to the game, which I love =] Second, I tried looking for this idea in the forums,...
by chino2468
June 28th, 2009, 4:53 pm
Forum: Add-on Feedback
Topic: Bad Moon Rising & Trinity
Replies: 205
Views: 58762

Re: Bad Moon Rising

(1) I recently downloaded the campaign, and finished the first part (the one with Scarrion). (2) Difficulty = 3. I found it really easy to win: the first level was tough, but on the 2nd one, I just waited until the turns ran out, no zombie reached me at all! The one witht he ghosts was really easy, ...
by chino2468
November 4th, 2007, 2:19 am
Forum: WML Workshop
Topic: How to set the "time" to "cave"?
Replies: 8
Views: 1793

How to set the "time" to "cave"?

Okay I made myself a nice underdark map, but I don't know how to make the time of the day to be set at cave. Could someone please tell me how to do it?

(This question has probably been answered previously, but I can't read 21 pages of threads =$)


Thanks
by chino2468
October 31st, 2007, 9:57 pm
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 220
Views: 89293

Really good suggestions, I was kind of surprised too that Malin was actually weaker than the rest. And I totally agree with the troll leader (way too easy with ranged attacks) or with the first sister scenario (I killed everyone =P) But seriously, it's impossible to lose after 2-3 of the Foolish Her...
by chino2468
October 29th, 2007, 3:32 am
Forum: Strategies & Tips
Topic: How not to play undead
Replies: 7
Views: 2578

lol its sounds like good advice, but WCs cost 7 gold ;)
by chino2468
October 28th, 2007, 9:29 pm
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 220
Views: 89293

The campaign is great so far, I guess I'm on scenario 6, I didn't count them. It's the one with having to enter the manor stealthily. So far, I think that level is impossible, but I know it's jsut that I need a different approach to it. I disagree with some of the comments about the goblin level, it...
by chino2468
October 9th, 2007, 5:22 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 174923

I think the Corsair and Warrior are too powerful, just the way those Steppe Outcasts are too powerful, or the Steppe Defender branch is kind of useless as it can't ever attack. I really like this Era, it's a great job you've done, I'd only change the Dark Elf units to have "Dark Elf X" on the name, ...