Search found 61 matches

by Lone_Isle
May 30th, 2011, 9:28 am
Forum: Multiplayer Development
Topic: Ghost buff
Replies: 32
Views: 3161

Re: Ghost buff

just wanted to correct myself earlier. If ghosts were changed from 4-3 to 3-4, their daytime damage vs ulfs will actually change from 3-3 to 2-4, 1 damage worse. Dawn/Dusk damage would be unchaged at 3*4 or 4*3 = 12. Night time damage would go from 5-3 to 3-4, which is in fact a nerf, but arguably a...
by Lone_Isle
May 23rd, 2011, 10:26 am
Forum: Multiplayer Development
Topic: Ghost buff
Replies: 32
Views: 3161

Re: Ghost buff

I don't understand why 4 hits is way too many. How does it follow that ghosts getting 4 hits would make them better than skeletons? Would UD stop recruiting skeletons if Ghosts suddenly start doing 3-4 instead of 4-3? I don't think so, especially since arcane is a weak dmg type. Yea. I did. 3-4 tur...
by Lone_Isle
May 23rd, 2011, 10:10 am
Forum: Multiplayer Development
Topic: Ghost buff
Replies: 32
Views: 3161

Re: Ghost buff

NO, 4 hits are way to many. You forget that the main melee character in undead are the skeletons and they only have 3 strikes if I recall correctly. It is also extremely too much considering it has drain whereas other units need the extra strike. Its not only about changing this. If you change this...
by Lone_Isle
May 23rd, 2011, 9:50 am
Forum: Multiplayer Development
Topic: Ghost buff
Replies: 32
Views: 3161

Re: Ghost buff

You make a good point: Ghosts are not units you ever need too much of. I proposed lessening the cost more as a weak buff - so you have more g to spend on other units. Ok this is what I really want: 4 hits. Increase resistance to fire to 20%. Cost stays at 20g. There are many ways to go about improvi...
by Lone_Isle
May 23rd, 2011, 9:35 am
Forum: Multiplayer Development
Topic: Ghost buff
Replies: 32
Views: 3161

Re: Ghost buff

If you choose to see them as as scouts, then they are the slowest with least combat capability but most expensive. In many situations their survivability is worse than that of a conventional elf scout or orc wolfrider, arguably on par with foot pads, and definately worse than cavalry. I find it hard...
by Lone_Isle
May 23rd, 2011, 7:09 am
Forum: Multiplayer Development
Topic: Ghost buff
Replies: 32
Views: 3161

Ghost buff

I'd like to repeat my petition for a buff to Ghosts. I feel they do too little for their cost and while I'd like to see a more substantial buff, I'd like to propose a cautious change so people will get behind it: 20g > 19g 4-3 arcane > 3-4 arcane The latter damage change has the effect decreasing da...
by Lone_Isle
April 12th, 2011, 7:33 am
Forum: Multiplayer Development
Topic: Balance Ideas (Unit Changes)
Replies: 186
Views: 17599

Re: Balance Ideas (Unit Changes)

I think that at this stage we've reached a consensus on the fact that Cavs are overpowered(whether to a great extent or only alittle bit, we can differ). I think it's time to consider more seriously the kind of changes we should make to it. I am personally still in favor of its role as a heavily arm...
by Lone_Isle
April 8th, 2011, 12:43 pm
Forum: Strategies & Tips
Topic: How to play - Drakes vs The undead - By Huumy
Replies: 13
Views: 2036

Re: How to play - Drakes vs The undead - By Huumy

You would need too many ghouls to cover up all your other units. If you have a ghoul on your village, I as drake will simply ignore it and go for your softer targets. If you over-recruit on ghouls you will end up in a very bad place when drakes snipe your DAs and then are able to pick off your ghoul...
by Lone_Isle
April 8th, 2011, 4:49 am
Forum: Strategies & Tips
Topic: How to play - Drakes vs The undead - By Huumy
Replies: 13
Views: 2036

Re: How to play - Drakes vs The undead - By Huumy

I agree with the crux of Huumy's points. Augurs are not useless against UD, especially if the UD player recruits ghouls, but I would not recruit more than the initial augur I always get if I didn't know my opponents faction. Also, a compelling argument can be made that ghouls are sub-optimal against...
by Lone_Isle
March 19th, 2011, 11:35 am
Forum: Strategies & Tips
Topic: Balance Suggestions re:Ghosts, Cavalry, Ghouls
Replies: 10
Views: 1854

Balance Suggestions re:Ghosts, Cavalry, Ghouls

Is everyone satisfied with the balance of these 3 units? TL;DR version: I think Cav arcane resist should be reduced to -20% to make them weaker gainst UD. Ghost price should be reduced to 19 or even 18g. Ghoul price reduced to 15g. I think Cavalry are currently slightly op, while Ghosts and Ghouls a...
by Lone_Isle
December 26th, 2009, 3:29 pm
Forum: Strategies & Tips
Topic: Principles and Doctrines
Replies: 27
Views: 3307

Re: Principles and Doctrines

Hello Velensk. How would you formulate the need to have your units be able to reach each other so as to defend each other when attacked? A kind of group cohesion that determines whether you should say, attack that elf archer in a forest with drake fighters, depending on how much nearby backup it has?
by Lone_Isle
July 2nd, 2009, 6:44 am
Forum: Strategies & Tips
Topic: Drake vs Drake is boring and needs overhaul
Replies: 18
Views: 2690

Drake vs Drake is boring and needs overhaul

This matchup basically boils down to 3 units, The clasher, augur and skirmisher. It makes more or less 0 sense to recruit burners and gliders, and fighters are typically only recruited if you started with a few of them in the beginning. There needs to be some tweaks to make all units useful in race ...
by Lone_Isle
June 9th, 2009, 6:43 am
Forum: Strategies & Tips
Topic: The "strong" and "dextrous" traits, and you.
Replies: 49
Views: 8509

The "strong" and "dextrous" traits, and you.

The strong trait gives a unit capable of melee +1 hp and +1 damage per hit . Dextrous is a trait that only elven units possess, but it gives the same effect to their ranged attacks. The +1 damage effect can become EXTREMELY good due to modifiers(bonuses and penalties from Time of Day and resistances...
by Lone_Isle
June 9th, 2009, 5:04 am
Forum: Strategies & Tips
Topic: Has anyone tried to finish the Siege fo Elensefar on hard?
Replies: 12
Views: 2396

Re: Has anyone tried to finish the Siege fo Elensefar on hard?

The campaign levels are not designed to be played individually without you finishing the previous levels in an optimum manner, i.e. Having a good roster of leveled units and finishing each level reasonably quickly as to get a decent gold bonus.' If you cannot see yourself possibly completing this le...
by Lone_Isle
April 12th, 2009, 2:48 am
Forum: Legend of Wesmere (single player)
Topic: 16 - The Chief must die
Replies: 44
Views: 15135

Re: Scenario Review: LoW 16 - The Chief must die

1) What difficulty levels and what version of Wesnoth have you played the scenario on? 1.6; hard. (2) How difficult did you find the scenario? (1-10) 3, it was frustrating to figure the hidden rules of "invisibility" but once I did it was easy and boring. See below. (3) How clear did you find the sc...