Search found 8 matches
- April 24th, 2011, 10:36 pm
- Forum: Ideas
- Topic: [interface] Cancelling order of unit if ennemi appears
- Replies: 11
- Views: 2850
Re: [interface] Cancelling order of unit if ennemi appears
ok, i'll do that
- April 13th, 2011, 2:42 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 300
- Views: 115525
Re: Era of High Sorcery
Hi,
I've tried the new alternate era, and if I may throw in a suggestion, rather than completely removing summon from the RPG option, have the summoned units last a limited time, like two or three turns.
I've tried the new alternate era, and if I may throw in a suggestion, rather than completely removing summon from the RPG option, have the summoned units last a limited time, like two or three turns.
- April 11th, 2011, 6:01 pm
- Forum: Ideas
- Topic: [interface] Cancelling order of unit if ennemi appears
- Replies: 11
- Views: 2850
Re: Cancelling order of unit if ennemi appears
Hi everybody, not much to add, I'm just wondering if this idea has made its way to the devellopement team.
- June 17th, 2010, 8:56 pm
- Forum: Ideas
- Topic: [interface] Cancelling order of unit if ennemi appears
- Replies: 11
- Views: 2850
Re: Cancelling order of unit if ennemi appears
I think a t like message would effectively be the best solution, one when an allied or enemy unit come into your line of sight when it's not your turn, and one if a enemy unit come into contact with your unit. It would save from having to reload the game using the "Cancel Orders" option.
- June 17th, 2010, 1:09 am
- Forum: Ideas
- Topic: [interface] Cancelling order of unit if ennemi appears
- Replies: 11
- Views: 2850
[interface] Cancelling order of unit if ennemi appears
Hi everybody, The cause of my suggestion comes from the fact that, movement orders you give to units are carried out even if the unit is attacked/intercepted during the turn, resulting of silly and uncontrolable behavior like going around the ennemi zoc, ending in a low defence terrain or not finish...
- May 16th, 2010, 10:50 am
- Forum: Heir to the Throne
- Topic: Scenario 20b: Underground Channels
- Replies: 19
- Views: 22231
Re: Scenario Review: HttT 20b - Underground Channels
(1) Medium, 1.8 (2) 1, and I have to say, it's refreshing after the Cliff of Thoria struggle, and I ended up with about 1500 gold carried over (3) The Wose optional objectives was rather confusing, since there is no dialogue to clarify the situation (4) Adding some would be a good start... And repla...
- May 16th, 2010, 10:34 am
- Forum: Heir to the Throne
- Topic: Scenario 19c: Cliffs of Thoria
- Replies: 34
- Views: 34111
Re: Scenario Review: HttT 19c - Cliffs of Thoria
(1) Medium, but I didn't got the griffon eggs in the Griffon mountain scenario, and that proved to be a serious tactical disadventage (2) 10 (3) Objective says to reach the end of the river, but who ? Any unit ? The general ? (4) Very good (5) Getting to the end of the river (6) 8 The challenge is d...
- January 30th, 2009, 12:41 pm
- Forum: Multiplayer Development
- Topic: Need help to connect on Wesnoth server through a proxy
- Replies: 1
- Views: 1324
Need help to connect on Wesnoth server through a proxy
I have a problem, my connections to internet must be relayed by a proxy (193.54.120.11:3128 to be precise), and i would like to know how i configure Wesnoth to do that.
Thanks
Thanks