Search found 215 matches

by Luke the Flaming
December 15th, 2019, 7:05 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9958

Re: Our Longest Year (SP campaign with two playable sides)

Understood (I was not implying that you lack info on WML or Wesnoth, just explaining why it works in that way; no offense intended). I'm so used to consider it a "core behaviour" of the game that it did not bother me. If I had to find a "flavourful" explanations, it's because they are just a few rid...
by Luke the Flaming
December 15th, 2019, 1:16 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9958

Re: Our Longest Year (SP campaign with two playable sides)

Fog = it should appear on turn 4, not 3 (so the dialogues can be followed). Fixed. The fog is there to obfuscate the postions of the chasers (unless you keep a few units as rearguard sentries... strategic decisons are good to have ;) ). Wild creatures are now a faction (with a leader, gold and norma...
by Luke the Flaming
December 15th, 2019, 1:05 pm
Forum: Northern Rebirth
Topic: Scenario Review: NR 7 - Settling Disputes
Replies: 22
Views: 12299

Re: Scenario Review: NR 7 - Settling Disputes

The WML code for this scenario has an issue: after you kill ("capture") Ro'Sothian, the objectives only list the defeat conditions. That's because the variable that should show the new objective (to "capture" Ro'Arthian) is set in the name=die event of Ro'Sothian, that never triggers (because Ro'Sot...
by Luke the Flaming
December 13th, 2019, 11:20 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9958

Re: Our Longest Year (SP campaign with two playable sides)

EDIT: version 2.0.1 uploaded. Thanks for the feedback! Campaign select menu image and campaign image both don't show up ... Ouch, fixing it now! The turn limit is pretty tight Yes, it is (by design). If other players will find it too hard, I'll change it (in the meantime, if it is too annoying for y...
by Luke the Flaming
December 12th, 2019, 6:30 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9958

Re: Our Longest Year (SP campaign with two playable sides)

I have uploaded the revised/reworked/updated version. Please, do NOT download it if you have a playthrough going on (there are too many differences in the code, the save files may or may not work but it'd be mess in any case). Thanks to Adamant14 for taking care of OLY while I was away (and inducing...
by Luke the Flaming
December 12th, 2019, 12:25 pm
Forum: Users’ Forum
Topic: Etiquette on using Official Portraits in UMC
Replies: 3
Views: 723

Re: Etiquette on using Official Portraits in UMC

Amazing; thank you!
by Luke the Flaming
December 12th, 2019, 3:30 am
Forum: Users’ Forum
Topic: Etiquette on using Official Portraits in UMC
Replies: 3
Views: 723

Etiquette on using Official Portraits in UMC

(I am not sure if a different sub-forum would have been a better fit; in that case, sorry & move this thread there, if possible.) UMC = user-made content; that is, the campaigns (and more) that are not "mainline" (included with Wesnoth when you install it). The portrait would be used for a differen...
by Luke the Flaming
December 3rd, 2019, 3:34 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9958

Re: Our Longest Year (SP campaign with two playable sides)

[color_range] id=gold rgb=FFF35A,FFF8D2,994F13,FFF35A name= _ "color^Gold" [/color_range] Taken from OLY scenario 5.cfg : color=808080,FFFFFF,000000,808080 Does not work! Taken from data/core/team-colors.cfg : color=gold Does work. Also taken from data/core/team-colors.cfg : color=FFF35A,FFF8D2,994...
by Luke the Flaming
December 3rd, 2019, 3:32 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9958

Re: Our Longest Year (SP campaign with two playable sides)

I think this is the opposite of what should be done. Penalties for players in a weaker situation (either less skilled, experienced, bad luck at key turn...), and bonuses for stronger ones, literally create "self-disregulating" games: a vicious circle where weaker situations automatically get worse,...
by Luke the Flaming
December 2nd, 2019, 11:28 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9958

Re: Our Longest Year (SP campaign with two playable sides)

Interesting theory... I am on Win 7.

I suppose you have the aforementioned file (with the default list of numbers and corresponding colors) data/core/team_colors.cfg (since it comes with Wesnoth)...
I am not sure what I can do about it if the issue is with Wesnoth or Windows. :?
by Luke the Flaming
December 2nd, 2019, 5:04 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9958

Re: Our Longest Year (SP campaign with two playable sides)

As I wrote earlier, I am unable to reproduce the colour issue. They all work perfectly for me, as expected (there are no duplicates in the same battle). The Ruined Elven Castle was not available when I created the campaign (in fact, only the Human Castle had the ruined version for a long time, while...
by Luke the Flaming
December 2nd, 2019, 3:37 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9958

Re: Our Longest Year (SP campaign with two playable sides)

Understood. People disliking the premise of the scenario is why I've redone it entirely. No more earthquakes, no more chasm. (Will some players dislike the new version even more? maybe... ;) ) While most stuff (dialogues included) is the same in the revised version (I am talikng about the whole camp...
by Luke the Flaming
December 2nd, 2019, 12:56 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9958

Re: Our Longest Year (SP campaign with two playable sides)

I have tested and won (on hard) that scenario multiple times (the time limit was there for the bonus gold, you had to move relentlessly eastward).
Anyway, it is totally different now.
by Luke the Flaming
December 1st, 2019, 8:16 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9958

Re: Our Longest Year (SP campaign with two playable sides)

That scenario has been redone, no more earthquakes (a weird curse will afflict the heroes instead).
But I am sure you'll find something irksome about that too... ;)
by Luke the Flaming
December 1st, 2019, 4:43 pm
Forum: Scenario & Campaign Development
Topic: Our Longest Year (SP campaign with two playable sides)
Replies: 72
Views: 9958

Re: Our Longest Year (SP campaign with two playable sides)

I have downloaded the latest (stable) Wesnoth version and I am (slowly) checking the revised version (hopefully I'll complete it in the next weeks). The Messenger in scenario 2 has a random name. Scenario 3 offers the option to control the defenders (either one, both or none), but the AI gets double...