Search found 1039 matches

by pauxlo
December 24th, 2018, 12:44 am
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 56
Views: 11542

Re: An Independence War: SP campaign for 1.12/1.14

tamanegi wrote:
December 23rd, 2018, 7:03 am
(and what are you doing with paperpushers :lol:)
I thought that is how they were supposed to be used? ;)

Thanks for updating. I now finished the game (at medium difficulty). At some time in the future I'll try again on hard, but not right now.
Thanks again for the campaign!
by pauxlo
December 16th, 2018, 1:38 am
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 56
Views: 11542

Re: An Independence War: SP campaign for 1.12/1.14

Another thing ... I asked the trolls to attack the elves, and they said yes. They also field troops, but the troops never leave troll territory – they just stand there around and do nothing. trolls-not-attacking.png After several rounds they decide it is enough, and go home. (I sent them money and a...
by pauxlo
December 15th, 2018, 9:36 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 56
Views: 11542

Re: An Independence War: SP campaign for 1.12/1.14

I think I found the reason: while i <= #shooters do if guards[i].exploit == "" then -- <<<< this line 87 is the one which throws the error. guards[i].exploit = 999 end ... end This iterates over the "shooters" array, but tries to access the "guards" one. This fails if I have more shooters than guard...
by pauxlo
December 15th, 2018, 7:16 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 56
Views: 11542

Re: An Independence War: SP campaign for 1.12/1.14

I just installed the new version, and played a bit more. (Thanks for the fixes.) After defeating some insurgents with my own company, I tried to remove units from them. It worked for the first three, but afterwards I can neither open that "remove units" dialog nor show the status of that troop (bein...
by pauxlo
November 10th, 2018, 2:13 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 56
Views: 11542

Re: An Independence War: SP campaign for 1.12/1.14

One tiny thing: A commander of a squad got enough exploit to become a platoon, but the message said "the troop becomes a squad". AIW-Field-Autospeichern45.gz Another one, which might or might not be intended: Some turns back, I asked the goblins to help me against the trolls. They said "yes", but di...
by pauxlo
November 7th, 2018, 10:49 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 56
Views: 11542

Re: An Independence War: SP campaign for 1.12/1.14

fix: treasures disappearing bug when brought back to Fusia Ah, I thought I just missed the treasure applying to some troop. Thanks for fixing what I didn't even mention. I got another one: ask merfolk to join (via Naga), get a map (unfortunately very inaccessible in Kingdom territory) at some later...
by pauxlo
November 6th, 2018, 9:36 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 56
Views: 11542

Re: An Independence War: SP campaign for 1.12/1.14

Thanks for the update. I can confirm that I now can see the status for my own company of two. Unfortunately this seems to have made it worse, now the game is freezing when going back from the castle to the main map. Same happens if I enter a skirmish and retreat and come back to the main map (the on...
by pauxlo
November 4th, 2018, 7:13 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 56
Views: 11542

Re: An Independence War: SP campaign for 1.12/1.14

Hi, I just re-downloaded this add-on (0.3.0beta3) for 1.14 (a fresh compile of the 1.14 branch from today). Trying hard this time (I finished an earlier version on medium), I used the offered "little bonus" option because I finished "A Group in a War" previously. When trying to show the status of my...
by pauxlo
November 4th, 2018, 11:42 am
Forum: Strategies & Tips
Topic: Norther Rebirth - Infested Caves [survived!] (S2)
Replies: 1
Views: 14382

Re: Norther Rebirth - Infested Caves [survived!] (S2)

Could you upload your replays (maybe both of the failed and the succeeded attempts)?
by pauxlo
September 30th, 2018, 1:45 pm
Forum: Ideas
Topic: [engine] alternate meta-condition behavior
Replies: 20
Views: 2706

Re: [engine] alternate meta-condition behavior

For what it's worth, I find your proposal less intuitive. Furthermore, I don't see any difference between the current behavior of [and] vs your proposed tag [all], or [not] vs [not_all]. One could argues this is because there is an implicit "all of" for lists of conditions (unless there is an [or] ...
by pauxlo
September 28th, 2018, 9:30 pm
Forum: Ideas
Topic: [engine] alternate meta-condition behavior
Replies: 20
Views: 2706

Re: [engine] alternate meta-condition behavior

Still, it would be really useful to add an alternate set of tags, a [alt_and], [alt_or], [alt_nand], and [alt_nor] or something that would operate on the conditions within them. Reasonable names for those would be [all] , [any] , [not_all] (not sure if it's needed, as it is a simple combination of ...
by pauxlo
September 28th, 2018, 9:16 pm
Forum: Ideas
Topic: UTBS character's origins
Replies: 8
Views: 1531

Re: UTBS character's origins

I would guess that all the elf characters are closer related to each other than to people which lived in the "standard" campaigns – so if one of them is a descendant of Kalenz etc., all of them are. Same for each of the other races. Just like basically everyone in central Europe (not counting recent...
by pauxlo
July 28th, 2018, 4:46 pm
Forum: Scenario & Campaign Development
Topic: Way of Dragon
Replies: 18
Views: 4451

Re: Way of Dragon

Hi, when trying to start the freshly downloaded campaign (version 1.12.1) in Wesnoth 1.14.4, I get this error message: Die folgende Erweiterung weist Fehler auf und konnte nicht geladen werden: /home/paulo/.local/share/wesnoth/1.14/data/add-ons/way-of-dragon/_main.cfg Bitte meldet dies an den Autor ...
by pauxlo
July 28th, 2018, 4:15 pm
Forum: Scenario & Campaign Development
Topic: Trapped 1.1
Replies: 57
Views: 13034

Re: Trapped 1.1

Hi, I'm playing Trapped 1.11.0 on Wesnoth 1.14.4. I noticed one bug: After going for the rats, my "additional income" capability doesn't work anymore. Something else, which might be intended or not: While the team members I hired have the same auto movement replenishment capability as me, my two fri...
by pauxlo
June 20th, 2018, 8:45 pm
Forum: Scenario & Campaign Development
Topic: The Three Sisters Saga (SP campaign for 1.14)
Replies: 38
Views: 10557

Re: The Three Sisters Saga (SP campaign for 1.14)

One tiny issue: The Infantry lieutnant has this code: image="units/arcyn/infantry-lieutenant.png" (and similar for the animations) ... but the unit image folder is named "units/Arcyn" (capitalized). This has no problem on case-insensitive file systems (like the default ones on Mac and Windows), but ...