Search found 628 matches

by Vendanna
May 15th, 2019, 6:54 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 7509

Re: Dunefolk Rework - Unit Naming & Descriptions

I prefer Executer over Striker, since it gives a better weight on the terror it creates.

Question as I'm not native english speaker, wouldn't that be "Executioner" rather than Executer? :hmm:
by Vendanna
May 4th, 2019, 9:50 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 101
Views: 7509

Re: Dunefolk Rework - Unit Naming & Descriptions

I'm also against cutthroat. I could maybe get behind scavenger>slasher>striker, but that L1 name doesn't quite feel right... While corsair sounds cool, I'm not sure the image of nagas as pirates is suitable... but then again I'm not sure it's unsuitable either? Another option would be "what names t...
by Vendanna
April 6th, 2019, 9:14 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 108
Views: 5605

Re: Dunefolk Rework - Removed Units & Extra Units

maybe the dunefolk uses falkons to thell the naga about secret routes or where to evade merfolk. (they could also have a marine route with the merfolk and "play both ways") if they are weapon traders they may be interested in give weapons to both "naga" and "merfolk" since war is profit for them, th...
by Vendanna
April 6th, 2019, 1:01 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 108
Views: 5605

Re: Dunefolk Rework - Removed Units & Extra Units

Ok how much such unit would cost? I would say with just skirmisher it would cost 27g. ;) Or its statistics would be no longer those of dust spirit. Flat control. DS cannot control anything without support. And the more expensive unit is the less of support it will get. Slow. If its wind could slow ...
by Vendanna
April 3rd, 2019, 7:00 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 111
Views: 9354

Re: Dunefolk Rework - Extra Units

dunno if it would be feasible to have the naga use something like the klingon Batlegh or whatever is named, but it would have looked cool too. thats certainly a exotic melee weapon. I would be interested to see that happen somehow. but that it would have to be from lv1 as it make no sense to start ...
by Vendanna
April 3rd, 2019, 2:26 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 111
Views: 9354

Re: Dunefolk Rework - Extra Units

about the weapon I like the first one. dunno if it would be feasible to have the naga use something like the klingon Batlegh or whatever is named, but it would have looked cool too. for colours, the first green seems to be better since it looks healthier while being distinct from the normal naga gre...
by Vendanna
March 27th, 2019, 10:35 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 108
Views: 5605

Re: Dunefolk Rework - Removed Units & Extra Units

Well I didn't suggest it before because as I'm not really good playing the game, I don't know how good could that be but I'll leave the missing suggestion for the naga. f) Give an alternate "Charge" attack (like the impaler) the idea is that you could use it to punish units on bad ground (or drakes)...
by Vendanna
March 27th, 2019, 12:51 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 108
Views: 5605

Re: Dunefolk Rework - Removed Units & Extra Units

Actually we didn't but we see there are many thoughts about this. We will present it once we come up with something. Also, you are right that our current variant is not that much different attack wise. Only 1 less strike then the current lv3 Naga. If we make a more ranged Naga with liminal - that s...
by Vendanna
March 26th, 2019, 1:58 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Lore & Visual Problems & Sounds
Replies: 18
Views: 1242

Re: Dunefolk Rework - Lore & Visual Problems & Sounds

The lore for the burner line is that they're using some kind of petroleum product. It may well be like Greek fire, for example, but it may also be a little different. It's certainly not shooting molten silicates (the temperatures required for that would make a portable device pretty impractical, I ...
by Vendanna
March 26th, 2019, 9:13 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 108
Views: 5605

Re: Dunefolk Rework - Removed Units & Extra Units

Yeah, also as stated on one of the other threads, the main problem with the naga hunter line is that it had "Poison" bow, which they didn't want in a water control until. I don't know if backstab on an archer unit would play differently thought, and I efer the "backstab" in the ranged attack that's ...
by Vendanna
March 14th, 2019, 12:45 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 102
Views: 12028

Re: Dunefolk Facelift: Redux 2.0

Yeah, the unit database you linked Pentarctagon. because let's be real if we have to check ALL the units changes to the dunefolk it would be hard to do with the hard limit of 5 images per post, when you can just check them in a web then come back to read the input, etc... (don't recall how is "pesta...
by Vendanna
March 13th, 2019, 11:43 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 102
Views: 12028

Re: Dunefolk Facelift: Redux 2.0

Just to clear this up. Those were the images i posted initially, before this project became what they were. I didnt wanted to spoil anything and i will going to need those spaces for my future post as i want them to be consecutive. And i also did not wanted to start another thread for those. Sadly,...
by Vendanna
November 30th, 2018, 10:51 am
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 32
Views: 7705

Re: even more zombie sprites needed

technically a "undead spider" would look like a spider walking on its back clumsily. (since they tend to put their legs up above when dying) ot so I have seen on movies and such, it would move weirdly (its back on the ground!) and it probably has problems attacking, but that's how I envision it. Mis...
by Vendanna
September 9th, 2016, 6:49 pm
Forum: Art Contributions
Topic: New animations
Replies: 1461
Views: 351884

Re: New animations

I think its okay. It is supposed to be thinner at the edge than on the inside, that's how tentacles are IRL. Where are the suckers? An earth animal has a tail to keep equilibrium and scare flies, but what is the point for an acuatic being have an appendix without suckers?[/quote] Reproduction? :eng...
by Vendanna
February 26th, 2016, 1:23 pm
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 92018

Re: Lordbob's commissionned work: UtBS

looks quite good. Question thought, what he has on the back (hip) looks to be the sheat of its weapon, but it looks like the weapon wouldn't enter the sheat without breaking it. :hmm:

That or is a secondary weapon of his?

Love the colors!