Search found 67 matches

by Shiver
November 26th, 2007, 3:41 am
Forum: Multiplayer Development
Topic: Naga cold weakness
Replies: 56
Views: 7663

Alright, this thread's going to have to be on hold for a while as far as I'm concerned. If someone else wants to post Undead vs Northerner replays on a map with submerged villages from one of the later versions, that would be appreciated.
by Shiver
November 26th, 2007, 3:33 am
Forum: Multiplayer Development
Topic: Naga cold weakness
Replies: 56
Views: 7663

The 1.3 versions are broken for me right now even after attempting to apply hotfixes. Are replays from 1.2 still valid? Also, I'd like to test as an observer between tournament-caliber players, but I have no idea which players qualify.
by Shiver
November 26th, 2007, 1:20 am
Forum: Multiplayer Development
Topic: Naga cold weakness
Replies: 56
Views: 7663

Thank you Shiver, for responding to none of the actual counterpoints presented. I disassembled every aspect of your argument, and all you can do now is waste more time by talking trash. (I'm not surprised that you'd try to take things in a completely irrelevant-to-the-discussion direction at this p...
by Shiver
November 25th, 2007, 11:09 pm
Forum: Multiplayer Development
Topic: Naga cold weakness
Replies: 56
Views: 7663

Haven't started acquiring replays just yet, but I stopped in to check on the thread. http://i211.photobucket.com/albums/bb278/SunBloom/emot-words.gif Weeksy said essentially the same thing using about 1/3rd as many words, and without sounding like a censored. Maybe he should be giving you advice too...
by Shiver
November 25th, 2007, 12:08 am
Forum: Multiplayer Development
Topic: Naga cold weakness
Replies: 56
Views: 7663

Orcs can get traits, so add .25 to all the northie unit speeds, then add in the superior movetype, and you're looking at a small but significant ability to run away from anything that can hurt you except for ghosts. Troll whelps (a necessity against undead) still move at speed 4 by default, so that...
by Shiver
November 24th, 2007, 10:36 pm
Forum: Multiplayer Development
Topic: Naga cold weakness
Replies: 56
Views: 7663

What the heck is this? I showed just one dark adept against one naga to demonstrate an isolated incident, and you guys start blurting out idiocy along the lines of "Oh well orcs would have 10 other units nearby! Dark adept can't beat 11 units by itself!" Oh really? It can't? Well I'll be damned, tha...
by Shiver
November 24th, 2007, 10:05 am
Forum: Multiplayer Development
Topic: Naga cold weakness
Replies: 56
Views: 7663

Let's try and figure out what Caeb is carrying on about. I think he's saying if you move the naga off the submerged village, the dark adept has to step on that tile and get killed by the naga. In a real game the Undead player should use a bat or ghost to claim that tile, but let's run with this for ...
by Shiver
November 24th, 2007, 6:49 am
Forum: Multiplayer Development
Topic: Naga cold weakness
Replies: 56
Views: 7663

I would suggest not using a 3p map to make balancing suggestions. Use a 1v1 or 2v2 map to come up with a viable scenario. Let me put it this way: there is a reason there have been no 1v1v1 tournaments. That's irrelevant, really. I used a 3 player map so I could show a merman and naga under attack a...
by Shiver
November 24th, 2007, 6:24 am
Forum: Ideas
Topic: IDEA: Rename the Rebels factions (was re: Undead & Drake
Replies: 175
Views: 14661

I'm also in favor of changing "Rebels" to something else. Sylvans (or Sylvan something-or-other) has some potential. I suggest Preservers. It underlines the motivation of the elvish faction fairly well and has a nice ring to it.
by Shiver
November 23rd, 2007, 9:44 pm
Forum: Multiplayer Development
Topic: Naga cold weakness
Replies: 56
Views: 7663

Shiver: Feel free to name a specific map and specific factional matchup where the naga's cold weakness makes for an unbalanced game. Well, here's one example using Island of Horatii. http://i211.photobucket.com/albums/bb278/SunBloom/nagacold_02.gif This merman is parked in the southern underwater v...
by Shiver
November 23rd, 2007, 6:39 am
Forum: Multiplayer Development
Topic: Naga cold weakness
Replies: 56
Views: 7663

First off, this goes in the MP forum, not the User's Forum. Secondly, it has been discussed a lot already in the past. The search feature is your friend here. The naga is a slightly inferior water unit compared to mermen, but factions are balanced against factions (not units against units). After l...
by Shiver
November 23rd, 2007, 6:14 am
Forum: Technical Support
Topic: Client Disconnected
Replies: 40
Views: 6297

I can't get on the multiplayer server either. Same OS.
by Shiver
November 20th, 2007, 6:44 pm
Forum: Multiplayer Development
Topic: Naga cold weakness
Replies: 56
Views: 7663

Naga cold weakness

Hi. I'm not really trying to get anything changed here, but can someone explain to me why the Naga has a weakness to cold when both types of Mermen are resistant to it? I don't see the point in making the northerner water unit dramatically weaker against the undead. I'm sure that weakness wasn't thr...
by Shiver
November 19th, 2007, 11:48 pm
Forum: Strategies & Tips
Topic: How to play Loyalists
Replies: 7
Views: 17427

Here, stick this into the first post if you like it. I'd be happy to make a team photo for every faction.
by Shiver
November 16th, 2007, 11:26 pm
Forum: Ideas
Topic: Healing tiles that aren't villages
Replies: 6
Views: 1487

Healing tiles that aren't villages

I asked around and apparently there's an 'Oasis' tile that can heal units the same way a village does. I propose the functionality be added so that any tile can be turned into a healing tile. Why do this? So people can play "no reinforcements" maps as any race effectively. Currently, any given playe...