Search found 194 matches

by elricz
January 2nd, 2009, 4:52 pm
Forum: Game Development
Topic: Wesnoth as a board game
Replies: 116
Views: 49516

Re: Wesnoth as a board game

Actually, I haven't done any progress since the last post. The latest thing that I was playing with was to have simpler tokens on the board, and design a "control panel" for the units, where the players could track the status, but it never materialized on anything. The hardest part for me ...
by elricz
September 17th, 2008, 3:01 am
Forum: Game Development
Topic: Wesnoth as a board game
Replies: 116
Views: 49516

Re: Wesnoth as a board game

ranged attacks over a dictance walls which stop movement, but units can use some stairs to climb onto, and use ranged attacks from ontop of the wall. Prehaps choosing the order of attacks is a bad idea, it may be better to take turns rolling. This is the great thing about a board game, you can add ...
by elricz
September 16th, 2008, 3:58 am
Forum: Game Development
Topic: Wesnoth as a board game
Replies: 116
Views: 49516

Re: Wesnoth as a board game

Kryzyzkowski wrote:I may just be very clumsy, but I can't seem to find a complete set of rules. Does a set exist?
I did one, but it looks like the current development is going in a different direction. You can find it on my signature.
by elricz
September 15th, 2008, 2:42 am
Forum: Game Development
Topic: Wesnoth as a board game
Replies: 116
Views: 49516

Re: Wesnoth as a board game

For playtesting, we totally need "Wesnoth - The Board Game - The Computer Game". :lol2: Actually, that is not a bad idea, you can tweak the units and the maps to match the board game stats, so you can at least get a feeling of the balance and the easiness of movement. I don't know if you ...
by elricz
September 13th, 2008, 4:31 pm
Forum: Game Development
Topic: Wesnoth as a board game
Replies: 116
Views: 49516

Re: Wesnoth as a board game

I am back to the forums, and I have seen that discussion has evolved from the initial prototype, so I have removed that line from the topic.

Probably I will spend some time with the unit stats, trying to make them fit this format. If I get somewhere, I will let you know.
by elricz
April 30th, 2008, 2:07 am
Forum: Website
Topic: units.wesnoth.org
Replies: 12
Views: 3634

Re: units.wesnoth.org

It looks very good. I know that I have been absent for a long while, but if there is anything where I can help please let me know.
by elricz
April 4th, 2008, 3:48 pm
Forum: Translations & Internationalization
Topic: Wesnoth-Hispano Spanish-speakers BfW community
Replies: 3
Views: 2235

Re: Wesnoth-Hispano Spanish-speakers BfW community

La idea no es mala, puedes empezar con un foro y un wiki, para que sean los propios usuarios los que definan el contenido, o hacer algo del estilo de un blog si quieres dirigir un poco más los temas. ¿En qué áreas necesitas ayuda?
by elricz
March 28th, 2008, 3:40 pm
Forum: Ideas
Topic: unit tree
Replies: 15
Views: 3772

Re: unit tree

elricz: There seems to be a problem with this translation though: http://units.wesnoth.org/trunk/sr_RS@latin/index.html It looks like the problem is on the link on the index.html page, it is hardcoded to the wrong value. It should point to http://units.wesnoth.org/trunk/sr@latin/index.html . I will...
by elricz
March 28th, 2008, 4:45 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.4
Replies: 43
Views: 17860

Re: Wesnoth 1.4

I just wanted to report that this version compiles and works great on the eeepc. I followed these instructions on the eeeuser forum, and started the first time with wesnoth -f -r 800x480. Now this tiny laptop travels with me everywhere!
by elricz
March 28th, 2008, 4:31 am
Forum: Ideas
Topic: unit tree
Replies: 15
Views: 3772

Re: unit tree

I agree that the eras are awfully outdated, I had to do some custom coding for each of them, and it needs a revision. I cannot tell when I will be able to have them ready, but this time I will look for more feedback during the process, as there were things that surely could be done easier. Regarding...
by elricz
March 27th, 2008, 6:30 pm
Forum: Ideas
Topic: unit tree
Replies: 15
Views: 3772

Re: unit tree

Darker_Dreams wrote:There seem to be a number of broken links in the 1.4 unit tree.
Can you be more specific? If I can see some examples, I may be able to tweak the code to solve them.
by elricz
March 27th, 2008, 4:24 pm
Forum: Ideas
Topic: unit tree
Replies: 15
Views: 3772

Re: unit tree

Good point, I will put a redirection on those links.

Thanks!
by elricz
March 27th, 2008, 2:38 pm
Forum: Ideas
Topic: unit tree
Replies: 15
Views: 3772

Re: unit tree

Darker_Dreams wrote:you are talking about something like this, I assume.
I am not maintaining that page anymore, as http://units.wesnoth.org/ is automated to bring you more versions and translations.
by elricz
March 21st, 2008, 6:24 pm
Forum: Website
Topic: Forum Upgrade
Replies: 75
Views: 18592

Re: Forum Upgrade

Lurking is much harder without the search button :cry:
by elricz
March 4th, 2008, 4:54 am
Forum: Translations & Internationalization
Topic: Esperanto translation / Esperanta traduko
Replies: 36
Views: 31678

Perhaps it would be possible to create a script which would check this for all translations: The different units cannot be translated by the same string (only if it would be male and female version of the same type). (I know that providing code is better than providing an idea, but unfortunately th...