Search found 18 matches

by Septim
March 7th, 2011, 11:57 pm
Forum: Translations & Internationalization
Topic: Question about the Czech Translation
Replies: 1
Views: 822

Re: Question about the Czech Translation

"Jezdec s dřevcem" is dull (prostě pitomé). Lancer is fine even in czech in my opinion. "Noční děs" is acceptable, but I am not going to change it without broader discussion. Lich is translated like lich. I was looking for that untranslated line in TRoW, but I didt find it (and so didnt fix it). P.S...
by Septim
May 15th, 2009, 7:40 am
Forum: Multiplayer Development
Topic: DW Creepfest
Replies: 14
Views: 1897

Re: DW Creepfest

There is some error due to translation there, ask Toragan.
http://www.wesnoth.org/gettext/index.la ... ion=branch
by Septim
May 5th, 2009, 7:01 am
Forum: Multiplayer Development
Topic: DW Creepfest
Replies: 14
Views: 1897

Re: DW Creepfest

One unconsistent think: You describe your maps as "underground", but they arent underground, they are open aired (days period is changing).
by Septim
May 4th, 2009, 7:38 am
Forum: Multiplayer Development
Topic: DW Creepfest
Replies: 14
Views: 1897

Re: DW Creepfest

I played it a bit. It was quite fun. Thanks. Some suggestion (english): [*]Buy menu is a little uncomfortable. It seems that you cant buy more creeps in one turn if your leader doesnt move from shop to shop. Why? [*]What about make your addon translatable? Zdravím Návrhy - upřesnění (czech): Není to...
by Septim
April 27th, 2009, 4:07 pm
Forum: Scenario & Campaign Development
Topic: Dead Water 1.0 for BfW 1.8
Replies: 177
Views: 35691

Re: Merman campaign: Dead Water (0.9.16)

I would love to translate this campaign, but its not possible for me now. I cant get source .po file from Wescamp. See: http://www.wesnoth.org/gettext/?package=wesnoth-Dead_Water&order=trans&version=branch Because of: Dead_Water/units/Dark_Shape.cfg - empty string marked as translateable http://www....
by Septim
December 1st, 2008, 10:07 am
Forum: Ideas
Topic: Change the AMLA system
Replies: 42
Views: 7210

Re: Change the AMLA system

I dont like this idea. I think the current AMLA is fine and it is (most likely) exactly that what it should be. Melons ideas are very complicated and I dont recognize what they bring to pure playebility. They make sence maybe in case of main characters or leaders. P.S.: I appreciate Melons thinking ...
by Septim
May 6th, 2008, 10:52 am
Forum: Users’ Forum
Topic: THoT, why heal?
Replies: 6
Views: 1452

Re: THoT, why heal?

Dwarf Witness IS uncharacteristic dwarf.
by Septim
April 21st, 2008, 8:38 am
Forum: Users’ Forum
Topic: I'm a lover not a fighter
Replies: 11
Views: 1875

Re: I'm a lover not a fighter

To alternatives:
Maybe in English sound these names cool, but be mercy to translators. Did anybody think over if all of them could be translated in nonfrenetic way?
by Septim
April 17th, 2008, 8:06 am
Forum: Strategies & Tips
Topic: How many campaigns did u complete?
Replies: 4
Views: 1222

Re: How many campaigns did u complete?

completely, some of them several times (different versions and difficulty): EI, HTTT, Lib, SOTBE, TB, THOT, TROW, TSG, UTBS, SE, NO, LOW (Legend of Wesmere), EaW (Elves and Woses), Res (Restoration) almost: NR, SOF, Eliador, DM And dont use "u" instead of "you". Non native english speakers will appr...
by Septim
January 29th, 2007, 11:52 am
Forum: The South Guard
Topic: South Guard 9a - Vengeance
Replies: 73
Views: 40202

(1) third (called normal) v. 1.2
(2) 8
(3) unclear
(4) little idiotic; why has druid get to the Tree when Marshal is just facing my units? Why are elves so arrogant? Why I have to let die my unit to know the right objective?
(5) don't get too angry
(6) 2
(7) :? remake it!
by Septim
January 29th, 2007, 11:39 am
Forum: The South Guard
Topic: South Guard 7a. Into the Depths
Replies: 75
Views: 34149

(1) third (called normal) v. 1.2 (2) 7 when you offer money, 10 when offer liberty and land (3) clear (4) 5/10 (5) not get bored when moved my units; kill lich (6) 4 (7) Killing lich is like lottery, not strategy! Deoran is strange (level?, experiences?). There are too few villages near your startin...
by Septim
January 29th, 2007, 11:20 am
Forum: The South Guard
Topic: South Guard 6a. Tidings Good and Ill
Replies: 37
Views: 16639

(1) third (called normal) v. 1.2 (2) 2-10, depends on the number of elves and woundation of Gerrick; 8 for me (3) little stupid (why have they to kill Naga Queen, when Deoran's group is much stronger?) (4) 3/10 (5) finish it (6) 4 (7) Make it more playable for players, who don't know about this scen...
by Septim
January 29th, 2007, 11:06 am
Forum: The South Guard
Topic: South Guard 5. Choice in the Fog
Replies: 47
Views: 21090

(1) third (called normal) v. 1.2
(2) 7
(3) clear on the whole, but not much
(4) 7/10
(5) time limit, map is too big even for elves and cavalry; no loses
(6) 7
(7) more time
by Septim
January 29th, 2007, 10:43 am
Forum: The South Guard
Topic: South Guard 4. Vale of Tears
Replies: 43
Views: 19769

(1) third (called normal) v. 1.2
(2) 8
(3) clear but Mebrin's village should be marked!
(4) 4/10
(5) cavalry versus bone shooters; no loses
(6) 8
(7)
Tropico wrote:harder, more bandits, more undead, more dialog from thankful dark-mage guy
by Septim
January 29th, 2007, 10:33 am
Forum: The South Guard
Topic: South Guard 3. A Desperate Errand
Replies: 39
Views: 14624

(1) third (called normal) v. 1.2
(2) 8; terrain is too advantageous for enemy
(3) clear and well explained
(4) 6/10
(5) cross river; train cavalry; no loses
(6) 7
(7) enemy have too much gold, he recruits tons of "meat" and attack without caution