Search found 675 matches

by Clonkinator
October 29th, 2010, 5:27 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 186770

Re: SXC Development

Also, maximum terrain defense can't be higher than 80% considering that player can have up to 2 defense rings giving 20% bonus in total and numbers over 100% caused problems (values over 100% were reseted to 50%). It might be a better idea to remove the defense rings and replace them with something...
by Clonkinator
October 23rd, 2010, 3:43 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 186770

Re: SXC Development

Just like resistances, can buy upgrades for each terrain defense in 10% increments (or whatever makes sense). Yes, 10% or 5% increments would probably work best. Also, now that I think about it, it would probably be a good idea to make the defense cap not a fixed value, but to base it on the charac...
by Clonkinator
October 22nd, 2010, 3:16 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 186770

Re: SXC Development

Some characters are over powered and some characters are obviously worthless. I think those guys should just be thrown away (eg peasant and ghost). By modifying these resistances it seemingly makes the character cast less diverse, and thus the potential for winning strategies is reduced. What we've...
by Clonkinator
October 20th, 2010, 8:53 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 186770

Re: SXC Development

Are you guys still updating this? I've been trying to play this for a while now, but the version uploaded on the add-on server seems to be broken - when I download it, restart Wesnoth and then try to play it, it loads for about four minutes and then simply gives me an error message about some [then]...
by Clonkinator
May 27th, 2009, 4:31 pm
Forum: Strategies & Tips
Topic: Worst Trait/Unit Combinatons
Replies: 39
Views: 11398

Re: Worst Trait/Unit Combinatons

Ignoring the obvious choices "slow", "dim" and "weak": The one single trait I hate the most is intelligent. It's not like I wouldn't be happy about getting a clever unit, it's just that having fewer XP required to advance a level is such a marginal advantage most of the...
by Clonkinator
May 17th, 2009, 9:41 am
Forum: Multiplayer Development
Topic: SurvivalXtreme: Version 2.17.9!
Replies: 99
Views: 23384

Re: SurvivalXtreme: Version 2.17.7!

@voris: Alright, that's nice to hear. :) Voris you are sadistic! The spiders in sx curve prime! TOO FUNNY. Oh, and not to mention the invisible Yetis right after the drake boss. An invisible hyper-speed Yeti with a 35-15 attack when you only have about 350 HP at most ain't not very funny, especially...
by Clonkinator
May 14th, 2009, 12:36 pm
Forum: Multiplayer Development
Topic: SurvivalXtreme: Version 2.17.9!
Replies: 99
Views: 23384

Re: SurvivalXtreme: Version 2.17.7!

First I have to say: I'm quite impressed by the work you've done on SX, voris. Everything looks new and polished. Better than anything I've ever done, I guess. I like most of the new features. However, there's one thing I don't really like: the new difficulty. No, the difficulty itself is fine, but ...
by Clonkinator
January 17th, 2009, 6:54 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 267
Views: 63660

Re: The High Seas (Naval MP Scenario)

The boat is faster than your troops, duh. Of course, you need someone to man the boat though. If you put some guys on the appropriate places in your ship and select a certain option from the right click menu, you can increase your ship's mobility and attack force quite a bit. You can easily have it ...
by Clonkinator
January 16th, 2009, 7:31 pm
Forum: Multiplayer Development
Topic: SurvivalXtreme: Version C.01!
Replies: 561
Views: 105384

Re: SurvivalXtreme: Version C.01!

Alright, updated SX to C.01. I tried to fix some odd AI behaviour (however, I guess I won't be able to completely stop those "usage="-errors from showing up) and (hopefully) fixed the SX maps not showing up in the multiplayer lobby. I did the latter fix to the stable-branch-SX as well. (Th...
by Clonkinator
January 16th, 2009, 6:57 pm
Forum: Technical Support
Topic: SurvivalXtreme games won't show up in the multiplayer lobby.
Replies: 2
Views: 891

Re: SurvivalXtreme games won't show up in the multiplayer lobby.

Ahhh... I had no clue that was causing problems. I'll see what I can do about it then. Thank you!
by Clonkinator
January 16th, 2009, 10:28 am
Forum: Technical Support
Topic: SurvivalXtreme games won't show up in the multiplayer lobby.
Replies: 2
Views: 891

SurvivalXtreme games won't show up in the multiplayer lobby.

Okay, I've no idea what's going on. I've been wondering since quite some time now why totally noone would join my SurvivalXtreme maps when I tried to hosted one, so I eventually started to wonder if they even showed up in the lobby. And indeed they don't; however, I've no idea why they don't show up...
by Clonkinator
January 15th, 2009, 12:04 pm
Forum: Heir to the Throne
Topic: Scenario 9: The Valley of Death
Replies: 191
Views: 184738

Re: Scenario Review: (HttT) Valley of Death

(1) What difficulty level and version of Wesnoth have you played the scenario on? Normal, 1.5.7 I lost one time, though I have to admit that if I hadn't gotten lucky, Delfador would have made me lose even more times. (2) How difficult did you find the scenario? (1-10) 6. The first night was extreml...
by Clonkinator
January 14th, 2009, 12:41 pm
Forum: Heir to the Throne
Topic: Scenario 8: The Princess of Wesnoth
Replies: 88
Views: 222033

Re: Scenario Review: HttT - Princess of Wesnoth

I take it that these threads are still being used? (1) Normal, 1.5.7 (2) Pretty hard, 8. (3) Very clear, having to reduce the enemy leader's HP to 0 or lower can hardly be mistaken. (4) It was ok. Nothing special, but not bad either. (5) Not getting Kalenz or all my leveled troops killed while still...
by Clonkinator
January 12th, 2009, 1:20 pm
Forum: Multiplayer Development
Topic: SurvivalXtreme: Version C.01!
Replies: 561
Views: 105384

Re: SurvivalXtreme: Version C.00!

Ok, thanks for reporting, the ai_algorithms have been removed (but the change has not been uploaded yet). Those AI bugs are driving me insane... -_- Also, will the AI still work properly if I remove the recruitment_pattern altogether? I recall that when I had no recruitment_pattern set ages ago, the...
by Clonkinator
January 10th, 2009, 10:34 pm
Forum: Multiplayer Development
Topic: SurvivalXtreme: Version C.01!
Replies: 561
Views: 105384

Re: SurvivalXtreme: Version C.00!

I was using 1.5.7; but thanks for reporting it, I'll look into it. (I mostly left the Mod-maps untouched [including their starting gold {and I wouldn't recommend 800 gold on my maps anyway, 500 is usually enough}], but I guess I can't leave them like that. Maybe I'll just delete them.)