Search found 18 matches
- February 5th, 2007, 6:15 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 217376
Try this, which places more road along the correct path to the river, moves a village and opens up part of a one-hex-wide passage. The problem with adding saurians is that they are already featured, later in the campaign (there are several extra Saurian units in the campaign for that purpose). Than...
- January 29th, 2007, 11:15 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 217376
Re: river of skulls
Or, may be, add some Saurian healers to the army. For example, Saurian may fight with Dwarfs and may ask Drakes for help.hadrian11 wrote:Maybe give some kind of healing unit to Drakes, like finding a medallion that gives the heal ability in the storeroom.
- January 22nd, 2007, 6:59 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 217376
Warhangel, how many dwarves did you face? If the problem is the size of the army, then I could reduce the money available to the dwarves. If the terrain is too restrictive, I can make the roads more complete. I run to the center of the map and after this Dwarfs start attacking me from all direction...
- January 18th, 2007, 7:34 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 217376
I think, River of Skull needs some balance changes. On Easy difficulty level I just try to run through the map, but Dwarfs kill me and nine my 3-level units on 37 turn. I think, Drakes must be some faster in Caves - Malakar move only one hex per turn in Caves, so he needs about 40 turns just for run...
- January 9th, 2007, 11:56 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 217376
Also updated on warhangel.ru
New URL is http://warhangel.ru/Wesnoth/Campaigns/F ... om_1_x.zip
New URL is http://warhangel.ru/Wesnoth/Campaigns/F ... om_1_x.zip
- December 21st, 2006, 10:20 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 217376
- December 21st, 2006, 6:09 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 217376
- December 19th, 2006, 12:55 pm
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 217376
- September 25th, 2006, 12:24 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Son of the Black Eye Updated!
- Replies: 240
- Views: 122897
- September 21st, 2006, 11:04 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Son of the Black Eye Updated!
- Replies: 240
- Views: 122897
- September 14th, 2006, 10:17 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Son of the Black Eye Updated!
- Replies: 240
- Views: 122897
- September 14th, 2006, 9:53 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Son of the Black Eye Updated!
- Replies: 240
- Views: 122897
- September 14th, 2006, 7:41 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Son of the Black Eye Updated!
- Replies: 240
- Views: 122897
- August 18th, 2006, 7:18 am
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 6.1 In the Tunnels of the Trolls
- Replies: 19
- Views: 26852
Once you bury the ghost's bones, his lets you past the passage he was blocking. I just changed the SVN so that the ghost appears and thanks you immediatly after you bury his bones, instead of having to go back to him to get his thanks. But ghost is not blocking passage for my Desert Star. And after...
- August 17th, 2006, 6:31 pm
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 6.1 In the Tunnels of the Trolls
- Replies: 19
- Views: 26852
Once you bury the ghost's bones, his lets you past the passage he was blocking. I just changed the SVN so that the ghost appears and thanks you immediatly after you bury his bones, instead of having to go back to him to get his thanks. But ghost is not blocking passage for my Desert Star. And after...