Search found 18 matches

by Warhangel
February 5th, 2007, 6:15 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 773
Views: 129732

Try this, which places more road along the correct path to the river, moves a village and opens up part of a one-hex-wide passage. The problem with adding saurians is that they are already featured, later in the campaign (there are several extra Saurian units in the campaign for that purpose). Than...
by Warhangel
January 29th, 2007, 11:15 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 773
Views: 129732

Re: river of skulls

hadrian11 wrote:Maybe give some kind of healing unit to Drakes, like finding a medallion that gives the heal ability in the storeroom.
Or, may be, add some Saurian healers to the army. For example, Saurian may fight with Dwarfs and may ask Drakes for help.
by Warhangel
January 22nd, 2007, 6:59 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 773
Views: 129732

Warhangel, how many dwarves did you face? If the problem is the size of the army, then I could reduce the money available to the dwarves. If the terrain is too restrictive, I can make the roads more complete. I run to the center of the map and after this Dwarfs start attacking me from all direction...
by Warhangel
January 18th, 2007, 7:34 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 773
Views: 129732

I think, River of Skull needs some balance changes. On Easy difficulty level I just try to run through the map, but Dwarfs kill me and nine my 3-level units on 37 turn. I think, Drakes must be some faster in Caves - Malakar move only one hex per turn in Caves, so he needs about 40 turns just for run...
by Warhangel
January 9th, 2007, 11:56 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 773
Views: 129732

Also updated on warhangel.ru
New URL is http://warhangel.ru/Wesnoth/Campaigns/F ... om_1_x.zip
by Warhangel
December 21st, 2006, 10:20 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 773
Views: 129732

There is an error in "Caravan". Save-game is not loading, because Falcon is "fly away" from map - his position is (48,31), but maximum position on the map is (50,30) :(

P.S. And the same bug in the next "Blue River"
by Warhangel
December 21st, 2006, 6:09 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 773
Views: 129732

Now, main campaigns-server on :15004 and there is no "Flight for Freedom" on them. Old campaigns-server on :15003 and only campaign on it - is "Flight for Freedom" ;) I download "Flight for Freedom", zip it, and host on: http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip You may download i...
by Warhangel
December 19th, 2006, 12:55 pm
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 773
Views: 129732

MadMax wrote:
Gus wrote:Is this still maintained? I can't seem to find it on the campaign server =/
It's up now. Thanks for noticing this!
But now, I can't find it :(
It is because of new 1.1.14 version?
by Warhangel
September 25th, 2006, 12:24 pm
Forum: Mainline Campaign Development
Topic: [Historical] Son of the Black Eye Updated!
Replies: 240
Views: 56055

In Giving_Some_Back.cfg we see: "next_scenario=Blasted_Elves" But there is no Blasted_Elves.cfg in userdata\data\campaigns\Son_Of_The_Black_Eye\ :( Yeah, I know. I was planning on having that as the next scenario, but things didn't quite turn out that way. The campaign still works though, it's just...
by Warhangel
September 21st, 2006, 11:04 am
Forum: Mainline Campaign Development
Topic: [Historical] Son of the Black Eye Updated!
Replies: 240
Views: 56055

In Giving_Some_Back.cfg we see:
"next_scenario=Blasted_Elves"
But there is no Blasted_Elves.cfg in userdata\data\campaigns\Son_Of_The_Black_Eye\ :(
by Warhangel
September 14th, 2006, 10:17 am
Forum: Mainline Campaign Development
Topic: [Historical] Son of the Black Eye Updated!
Replies: 240
Views: 56055

Very nice modification :)
Thanks.
by Warhangel
September 14th, 2006, 9:53 am
Forum: Mainline Campaign Development
Topic: [Historical] Son of the Black Eye Updated!
Replies: 240
Views: 56055

I start SotBe v1.1 with BfW v1.1.9 and found a bug - Kapoue don't have "attack icon" for his melee attack :( And Kapoue "attack icon" for his ranged attack is "bow", not "orcish bow" :( If you want, you can try the modificated units! I have fixed them. units-SotBe-SvH.tar.gz I already modified them...
by Warhangel
September 14th, 2006, 7:41 am
Forum: Mainline Campaign Development
Topic: [Historical] Son of the Black Eye Updated!
Replies: 240
Views: 56055

I start SotBe v1.1 with BfW v1.1.9 and found a bug - Kapoue don't have "attack icon" for his melee attack :(

And Kapoue "attack icon" for his ranged attack is "bow", not "orcish bow" :(
by Warhangel
August 18th, 2006, 7:18 am
Forum: Under the Burning Suns
Topic: Scenario Review: (UTBS) 6.1 In the Tunnels of the Trolls
Replies: 18
Views: 10988

Once you bury the ghost's bones, his lets you past the passage he was blocking. I just changed the SVN so that the ghost appears and thanks you immediatly after you bury his bones, instead of having to go back to him to get his thanks. But ghost is not blocking passage for my Desert Star. And after...
by Warhangel
August 17th, 2006, 6:31 pm
Forum: Under the Burning Suns
Topic: Scenario Review: (UTBS) 6.1 In the Tunnels of the Trolls
Replies: 18
Views: 10988

Once you bury the ghost's bones, his lets you past the passage he was blocking. I just changed the SVN so that the ghost appears and thanks you immediatly after you bury his bones, instead of having to go back to him to get his thanks. But ghost is not blocking passage for my Desert Star. And after...