Search found 758 matches

by Bob_The_Mighty
May 24th, 2018, 4:51 pm
Forum: Multiplayer Development
Topic: Galactic Empires (MP Sci-fi Scenario)
Replies: 433
Views: 62247

Re: Galactic Empires (MP Sci-fi Scenario)

As requested, here is the changelog for the latest version of Galactic Empires. I've incorporated many of the changes/patches and some of the maps others made for the previous version. I'd be happy to include kipple's new map in a future version if it proves to be balanced and offers a new gameplay ...
by Bob_The_Mighty
May 16th, 2018, 9:46 am
Forum: Multiplayer Development
Topic: Galactic Empires (MP Sci-fi Scenario)
Replies: 433
Views: 62247

Re: Galactic Empires (MP Sci-fi Scenario)

Thanks Kipples. You can ignore that message (or you can simply delete the file: "add-ons/Galactic_Empires/scenarios/1p_GE_Test.cfg"). I just forgot to remove my test scenario before uploading it. It's removed in the latest version.
by Bob_The_Mighty
May 15th, 2018, 11:13 pm
Forum: Multiplayer Development
Topic: Bob's RPG Era
Replies: 180
Views: 40210

Re: Bob's RPG Era

Hey Lord Awesomeness. How is your scenario going? I'd be happy to support it with this era, but there's a 'bug' I need to fix first. When are you looking to release your RPG? Also how would I make a side such as side 5 that is controlled by a human player not receive the rpg elements like gaining an...
by Bob_The_Mighty
May 15th, 2018, 11:03 pm
Forum: Multiplayer Development
Topic: Galactic Empires (MP Sci-fi Scenario)
Replies: 433
Views: 62247

Re: Galactic Empires (MP Sci-fi Scenario)

Hey Aisha & rcoit. I've put the latest version of Galactic Empires on the add-on server for 1.14. It's the same as the last update for 1.13, but that had lots of changes that you might not have seen before. Any problems let me know.
by Bob_The_Mighty
May 15th, 2018, 11:01 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (the non-linear pirate campaign)
Replies: 240
Views: 43835

Re: The Altaz Mariners (the non-linear pirate campaign)

Hey Mike. Thanks for your comments, sorry it's taken a while to reply. I don't have much time at the moment to work on this, and it seems I have a LONG list of fixes and improvements to make (though I kept up with changes during the first half of your adventure). So you started like five months ago?...
by Bob_The_Mighty
April 5th, 2018, 9:39 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (the non-linear pirate campaign)
Replies: 240
Views: 43835

Re: The Altaz Mariners (the non-linear pirate campaign)

Hey, glad to hear your buddy is okay and back in action. All great feedback as usual. I think Marco was meant to switch sides when you walked the plank, so it seems he's been erroneously added to your follower/recall list. I'd suggest trying to kill him off to avoid any problems later. Or maybe sell...
by Bob_The_Mighty
March 19th, 2018, 11:19 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (the non-linear pirate campaign)
Replies: 240
Views: 43835

Re: The Altaz Mariners (the non-linear pirate campaign)

Hey Mike, have you made any progress with this? I hope you've not lost momentum after running into those buggy bits. I'm looking forward to your next report as I think you're nearly on the home run. It'd be a shame to leave it hanging.
by Bob_The_Mighty
March 4th, 2018, 6:42 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.11 (1.14 Beta 3)
Replies: 26
Views: 6210

Re: Wesnoth 1.13.11 (1.14 Beta 3)

Here's a map file with several instances picked out. Now that I've tried to reproduce it again I think it might only affect dry mountain (Md).
by Bob_The_Mighty
March 2nd, 2018, 4:06 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.11 (1.14 Beta 3)
Replies: 26
Views: 6210

Re: Wesnoth 1.13.11 (1.14 Beta 3)

I've noticed an error with the mountain transitions, which was also present on 1.13.10. Seems to only affect this particular arrangement of mountains, i.e. a four-hex diamond shape. There are two transitions used for these mountains, one with a peak and one with a valley. It's the latter that is bro...
by Bob_The_Mighty
February 26th, 2018, 2:33 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (the non-linear pirate campaign)
Replies: 240
Views: 43835

Re: The Altaz Mariners (the non-linear pirate campaign)

Hey Mike. Thanks for the update. Sorry it's been a frustrating ride lately. Some people reported getting stuck on that bit before and I've tried to make it easier with every update. The Athos bit is a bug and you noticed some things I hadn't thought of. I'll definitely overhaul that trigger and impl...
by Bob_The_Mighty
February 23rd, 2018, 10:59 pm
Forum: Scenario & Campaign Development
Topic: Mystical World (v0.0.6)
Replies: 5
Views: 723

Re: Mystical World (v0.0.1)

I played this tonight and thought it was a nice survival, with the additional tactic of considering which units would make good clones against the enemy. Of it was more fun because I won. :)
by Bob_The_Mighty
February 13th, 2018, 11:42 pm
Forum: iOS Support
Topic: iOS version 1.13.11 is out.
Replies: 2
Views: 968

Re: iOS version 1.13.11 is out.

Hi and a belated thanks for the update. However, can you explain why the stable version is not available for iOS? Seems a bad idea to have new players jumping straight into the dev version. Also, when I log onto the multiplayer lobby on the 1.13.11 version on my iPad it's not the same 1.13 lobby I s...
by Bob_The_Mighty
February 12th, 2018, 2:40 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (the non-linear pirate campaign)
Replies: 240
Views: 43835

Re: The Altaz Mariners (the non-linear pirate campaign)

The way it works is like this. There are six hidden units (pirate,royal,ghost,wreck,naga,longboat) which are randomly scattered around the world map every time it is loaded. If your ship bumps into one of them, the unit is revealed and it triggers an encounter. There's a small number of possible enc...
by Bob_The_Mighty
February 11th, 2018, 6:54 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (the non-linear pirate campaign)
Replies: 240
Views: 43835

Re: The Altaz Mariners (the non-linear pirate campaign)

Hey, that's odd (and annoying as Renaldo is a pretty important character). If you don't get a save working properly, I can PM you a partial fix. I think I spotted the problem: on that scenario Renaldo's side is set to controller=null which means no leader is generated from the [side] info. What's we...
by Bob_The_Mighty
February 11th, 2018, 1:43 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 790
Views: 129782

Re: Under the Burning Suns

Disengage is a bit low-value I suppose, but it's a nice ability. I sometimes forgot about it, but I did manage to pull off a few tricks when I set out to use it properly. It's fine, especially in the context of all the other abilities in the faction. Of course, if their movement costs changed it mig...