Search found 768 matches

by Bob_The_Mighty
August 15th, 2018, 8:12 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 60
Views: 5606

Re: Wesnoth 1.14.4

josteph wrote:
August 11th, 2018, 6:33 pm
They move at a reasonable speed here (tested DiD S7 and HttT S17). Do you have "Accelerated speed" enabled in preferences?
Nope, it happens at standard game speed.
by Bob_The_Mighty
August 15th, 2018, 1:46 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (MP pirate campaign now on 1.14!)
Replies: 253
Views: 46513

Re: The Altaz Mariners (the non-linear pirate campaign)

It's finally ready! I've just uploaded version 3.0 of The Altaz Mariners to the add-ons server for Wesnoth 1.14. This is a non-linear two-player campaign following the swashbuckling adventures of two brothers on the open sea. Players can navigate their own path through the story - trading goods, boa...
by Bob_The_Mighty
August 7th, 2018, 8:29 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 60
Views: 5606

Re: Wesnoth 1.14.4

A couple of mildly annoying things I've noticed on recent versions which persist in 1.14.4. 1. My computer (Windows 10) becomes very laggy when when moving units and uncovering shroud on large maps. I've taken to turning off all the mini map features, which fixes the problem. 2. The floating labels ...
by Bob_The_Mighty
August 7th, 2018, 12:16 am
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 184
Views: 44629

Re: Bob's RPG Era (now with achievements!)

There's a new version (1.7.2) with a few bug fixes and tweaks. 1. Smite can be fully recharged and malus TOD removed by changing stances back to normal stance. Thanks for reporting this. I've fixed both of these issues now. If you spot anything else, let me know. yamcha, thanks for the feedback. I'v...
by Bob_The_Mighty
July 27th, 2018, 12:53 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (MP pirate campaign now on 1.14!)
Replies: 253
Views: 46513

Re: The Altaz Mariners (the non-linear pirate campaign)

Just a little update to say that lots of headway has been made on the campaign. jb is recording some more voice-over tracks for the story screens, I've ironed out innumerable bugs and also added tons of little details like new puzzles, upgrades and subquests. There's even a couple of new islands to ...
by Bob_The_Mighty
July 19th, 2018, 10:10 pm
Forum: Off-Topic
Topic: Hey there
Replies: 9
Views: 663

Re: Hey there

Hey JW. Good to see an old familiar avatar around these parts...
by Bob_The_Mighty
July 10th, 2018, 7:29 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (MP pirate campaign now on 1.14!)
Replies: 253
Views: 46513

Re: The Altaz Mariners (the non-linear pirate campaign)

Hey Tribes. Just had a look and you're right. The last official version of the campaign was 2.2 for Wesnoth 1.10. Which was five years ago! That was quite a shock and a good incentive to get the new version ported and polished...
by Bob_The_Mighty
July 10th, 2018, 7:22 pm
Forum: Multiplayer Development
Topic: Galactic Empires (MP Sci-fi Scenario)
Replies: 437
Views: 68554

Re: Galactic Empires (MP Sci-fi Scenario)

Hey Dornteufel. That's odd, it works for me. Must be that there's a lower/upper case mismatch in the map's filename, which Windows accepts but Ubuntu doesn't. In any case, I've just uploaded a new version (with exactly one change to a single character!) which should work for you too.
by Bob_The_Mighty
July 10th, 2018, 4:15 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (MP pirate campaign now on 1.14!)
Replies: 253
Views: 46513

Re: The Altaz Mariners (the non-linear pirate campaign)

Hi Tribes55. Glad you're enjoying it. Can you tell me which version of the campaign you are using? And which version of Wesnoth are you playing it on? I remember that bug, but I thought it was fixed a long time ago.
by Bob_The_Mighty
July 4th, 2018, 3:11 am
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 184
Views: 44629

Re: Bob's RPG Era

Bob's RPG Era is now available on the add-ons server for Wesnoth 1.14! You'll also find four of my RPG scenarios: Fall of Trent, Labyrinth of Champions, Into the Underworld and The Kraken. Not much has changed in the scenarios, but the era has had a big update since the last version. You can see the...
by Bob_The_Mighty
May 24th, 2018, 4:51 pm
Forum: Multiplayer Development
Topic: Galactic Empires (MP Sci-fi Scenario)
Replies: 437
Views: 68554

Re: Galactic Empires (MP Sci-fi Scenario)

As requested, here is the changelog for the latest version of Galactic Empires. I've incorporated many of the changes/patches and some of the maps others made for the previous version. I'd be happy to include kipple's new map in a future version if it proves to be balanced and offers a new gameplay ...
by Bob_The_Mighty
May 16th, 2018, 9:46 am
Forum: Multiplayer Development
Topic: Galactic Empires (MP Sci-fi Scenario)
Replies: 437
Views: 68554

Re: Galactic Empires (MP Sci-fi Scenario)

Thanks Kipples. You can ignore that message (or you can simply delete the file: "add-ons/Galactic_Empires/scenarios/1p_GE_Test.cfg"). I just forgot to remove my test scenario before uploading it. It's removed in the latest version.
by Bob_The_Mighty
May 15th, 2018, 11:13 pm
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 184
Views: 44629

Re: Bob's RPG Era

Hey Lord Awesomeness. How is your scenario going? I'd be happy to support it with this era, but there's a 'bug' I need to fix first. When are you looking to release your RPG? Also how would I make a side such as side 5 that is controlled by a human player not receive the rpg elements like gaining an...
by Bob_The_Mighty
May 15th, 2018, 11:03 pm
Forum: Multiplayer Development
Topic: Galactic Empires (MP Sci-fi Scenario)
Replies: 437
Views: 68554

Re: Galactic Empires (MP Sci-fi Scenario)

Hey Aisha & rcoit. I've put the latest version of Galactic Empires on the add-on server for 1.14. It's the same as the last update for 1.13, but that had lots of changes that you might not have seen before. Any problems let me know.
by Bob_The_Mighty
May 15th, 2018, 11:01 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (MP pirate campaign now on 1.14!)
Replies: 253
Views: 46513

Re: The Altaz Mariners (the non-linear pirate campaign)

Hey Mike. Thanks for your comments, sorry it's taken a while to reply. I don't have much time at the moment to work on this, and it seems I have a LONG list of fixes and improvements to make (though I kept up with changes during the first half of your adventure). So you started like five months ago?...