Search found 753 matches

by Bob_The_Mighty
April 5th, 2018, 9:39 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (the non-linear pirate campaign)
Replies: 237
Views: 40044

Re: The Altaz Mariners (the non-linear pirate campaign)

Hey, glad to hear your buddy is okay and back in action. All great feedback as usual. I think Marco was meant to switch sides when you walked the plank, so it seems he's been erroneously added to your follower/recall list. I'd suggest trying to kill him off to avoid any problems later. Or maybe sell...
by Bob_The_Mighty
March 19th, 2018, 11:19 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (the non-linear pirate campaign)
Replies: 237
Views: 40044

Re: The Altaz Mariners (the non-linear pirate campaign)

Hey Mike, have you made any progress with this? I hope you've not lost momentum after running into those buggy bits. I'm looking forward to your next report as I think you're nearly on the home run. It'd be a shame to leave it hanging.
by Bob_The_Mighty
March 4th, 2018, 6:42 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.11 (1.14 Beta 3)
Replies: 26
Views: 5155

Re: Wesnoth 1.13.11 (1.14 Beta 3)

Here's a map file with several instances picked out. Now that I've tried to reproduce it again I think it might only affect dry mountain (Md).
by Bob_The_Mighty
March 2nd, 2018, 4:06 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.11 (1.14 Beta 3)
Replies: 26
Views: 5155

Re: Wesnoth 1.13.11 (1.14 Beta 3)

I've noticed an error with the mountain transitions, which was also present on 1.13.10. Seems to only affect this particular arrangement of mountains, i.e. a four-hex diamond shape. There are two transitions used for these mountains, one with a peak and one with a valley. It's the latter that is bro...
by Bob_The_Mighty
February 26th, 2018, 2:33 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (the non-linear pirate campaign)
Replies: 237
Views: 40044

Re: The Altaz Mariners (the non-linear pirate campaign)

Hey Mike. Thanks for the update. Sorry it's been a frustrating ride lately. Some people reported getting stuck on that bit before and I've tried to make it easier with every update. The Athos bit is a bug and you noticed some things I hadn't thought of. I'll definitely overhaul that trigger and impl...
by Bob_The_Mighty
February 23rd, 2018, 10:59 pm
Forum: Scenario & Campaign Development
Topic: Mystical World (v0.0.6)
Replies: 5
Views: 573

Re: Mystical World (v0.0.1)

I played this tonight and thought it was a nice survival, with the additional tactic of considering which units would make good clones against the enemy. Of it was more fun because I won. :)
by Bob_The_Mighty
February 13th, 2018, 11:42 pm
Forum: iOS Support
Topic: iOS version 1.13.11 is out.
Replies: 2
Views: 624

Re: iOS version 1.13.11 is out.

Hi and a belated thanks for the update. However, can you explain why the stable version is not available for iOS? Seems a bad idea to have new players jumping straight into the dev version. Also, when I log onto the multiplayer lobby on the 1.13.11 version on my iPad it's not the same 1.13 lobby I s...
by Bob_The_Mighty
February 12th, 2018, 2:40 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (the non-linear pirate campaign)
Replies: 237
Views: 40044

Re: The Altaz Mariners (the non-linear pirate campaign)

The way it works is like this. There are six hidden units (pirate,royal,ghost,wreck,naga,longboat) which are randomly scattered around the world map every time it is loaded. If your ship bumps into one of them, the unit is revealed and it triggers an encounter. There's a small number of possible enc...
by Bob_The_Mighty
February 11th, 2018, 6:54 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (the non-linear pirate campaign)
Replies: 237
Views: 40044

Re: The Altaz Mariners (the non-linear pirate campaign)

Hey, that's odd (and annoying as Renaldo is a pretty important character). If you don't get a save working properly, I can PM you a partial fix. I think I spotted the problem: on that scenario Renaldo's side is set to controller=null which means no leader is generated from the [side] info. What's we...
by Bob_The_Mighty
February 11th, 2018, 1:43 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 788
Views: 123975

Re: Under the Burning Suns

Disengage is a bit low-value I suppose, but it's a nice ability. I sometimes forgot about it, but I did manage to pull off a few tricks when I set out to use it properly. It's fine, especially in the context of all the other abilities in the faction. Of course, if their movement costs changed it mig...
by Bob_The_Mighty
February 10th, 2018, 6:40 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (the non-linear pirate campaign)
Replies: 237
Views: 40044

Re: The Altaz Mariners (the non-linear pirate campaign)

It's really hard to refrain from jumping in with help and hints. All I'll say is that some islands won't appear on the map until you trigger certain dialogue or find an item, etc. Someone must have told you about Slavenia, there are other islands like this. I think the Ratty/Naga idea is great, I'll...
by Bob_The_Mighty
February 9th, 2018, 11:19 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 788
Views: 123975

Re: Under the Burning Suns

I recently played through the campaign on 1.13 and took some notes. I hope they're helpful. Bear in mind that I haven't played this campaign for years, so I might be commenting on old changes or newly introduced issues. 1. I was playing with the new elf units. The art and design for these are great,...
by Bob_The_Mighty
February 8th, 2018, 10:50 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.10 (1.14 beta 2)
Replies: 75
Views: 20259

Re: Wesnoth 1.13.10 (1.14 beta 2)

I've been playing around with 1.13 for a while, trying to port some add-ons. I love the latest unit and terrain graphics. However, I've noticed a few cosmetic issues, and a couple of WML oddities. 1. Internal variables seem to be wiped when a unit advances. For instance, I've stored my leader and tw...
by Bob_The_Mighty
February 8th, 2018, 7:34 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (the non-linear pirate campaign)
Replies: 237
Views: 40044

Re: The Altaz Mariners (the non-linear pirate campaign)

Hi Mike. I'm glad you figured out the word game on Hellenia. I reckon that if each paring was easy/medium/hard then it's just right. Having said that, I've now expanded the correct answers for Heraclitus to include grammatical variations on the keywords. Unfortunately I can't make the clues any less...
by Bob_The_Mighty
February 8th, 2018, 12:31 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (the non-linear pirate campaign)
Replies: 237
Views: 40044

Re: The Altaz Mariners (the non-linear pirate campaign)

ahmannar wrote:Should the campaign be available in the 1.12 or the 1.13 add-on server? I searched and didn't find it in either of them.
Hi ahmannar, mikeanthony is playtesting an unreleased version of the campaign. When he's done, and we've got it all fixed up, we'll release it on 1.13.