Search found 776 matches

by Bob_The_Mighty
January 19th, 2019, 2:40 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 288
Views: 58714

Re: The Altaz Mariners (multiplayer pirate campaign)

Since the last few pages of this thread have been quite technical, I'm worried people might get the impression this campaign isn't finished - when actually it has been massively expanded and polished over a very long time. So I thought I'd flag up a selection of some of the nice things people have s...
by Bob_The_Mighty
November 30th, 2018, 11:21 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 288
Views: 58714

Re: The Altaz Mariners (multiplayer pirate campaign)

First of all, would love to say that this a really awesome campaign. Thanks so much Bob the Mighty you rock! Second I was curious how to get the items from Thantos Jungle you need for the healing training on Elixion? Is it the statue? I was hoping not because it's got some nice buffs. The only othe...
by Bob_The_Mighty
November 29th, 2018, 12:29 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 288
Views: 58714

Re: The Altaz Mariners (multiplayer pirate campaign)

About the freezes it depends on which one you mean as I reported two freezes (3) and (5) in my list above. (5) looks like an engine bug that you cannot fix. (3) most likely means that the savefile generated by this campaigns are too big to be written efficiently, this can be fixed but it requires q...
by Bob_The_Mighty
November 29th, 2018, 12:01 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 288
Views: 58714

Re: The Altaz Mariners (multiplayer pirate campaign)

There's a new update of this campaign on the add-on server. The Altaz Mariners version 3.2 addresses all the issues reported on the thread above and fixes several minor bugs I'd spotted myself. I also threw in a few new random encounters to keep it varied. mikeanthony - Cheers for dropping by! Did y...
by Bob_The_Mighty
September 4th, 2018, 9:13 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 288
Views: 58714

Re: The Altaz Mariners (MP pirate campaign now on 1.14!)

So, there is a new update for this campaign. It is possible to load TAM 3.1 either through the normal single-player campaign menu, or via the multiplayer game set-up screen. You'll find it under multiplayer campaigns now, rather than on the scenario list. I also took the opportunity to fix the bugs ...
by Bob_The_Mighty
September 3rd, 2018, 10:59 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 288
Views: 58714

Re: The Altaz Mariners (MP pirate campaign now on 1.14!)

I'd very much like to play this campaign in single-player mode, but I just cannot make that happen ... (TAM 3.0, BfW 1.14.3, Win7) I'm not sure what the problem is, but perhaps try it on 1.14.4? hmm i think if you start a [campaign] it looks for [scenario] and not for [multiplayer]. gfgtdf, any ide...
by Bob_The_Mighty
August 18th, 2018, 10:41 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 288
Views: 58714

Re: The Altaz Mariners (MP pirate campaign now on 1.14!)

Hey Konrad.
AG - I'm not sure, I think possibly we changed the map and didn't tell him.
Upgrades - Yep, the floating label will say 'Maxed Out'.
GG - Why would you be trying to give away zero gold? I guess it wouldn't harm to stick in a helpful gag.
by Bob_The_Mighty
August 17th, 2018, 8:39 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 288
Views: 58714

Re: The Altaz Mariners (MP pirate campaign now on 1.14!)

I just tested this campaign and it gave me a "failed to load the scenario" error. (This in particular made me look bad becasue i reccomended this campaign to someone that asked me for an idea what campaign could be played with 2 players) It works if you load it from the list of multiplayer scenario...
by Bob_The_Mighty
August 15th, 2018, 8:12 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 67
Views: 26028

Re: Wesnoth 1.14.4

josteph wrote:
August 11th, 2018, 6:33 pm
They move at a reasonable speed here (tested DiD S7 and HttT S17). Do you have "Accelerated speed" enabled in preferences?
Nope, it happens at standard game speed.
by Bob_The_Mighty
August 15th, 2018, 1:46 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 288
Views: 58714

Re: The Altaz Mariners (the non-linear pirate campaign)

It's finally ready! I've just uploaded version 3.0 of The Altaz Mariners to the add-ons server for Wesnoth 1.14. This is a non-linear two-player campaign following the swashbuckling adventures of two brothers on the open sea. Players can navigate their own path through the story - trading goods, boa...
by Bob_The_Mighty
August 7th, 2018, 8:29 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 67
Views: 26028

Re: Wesnoth 1.14.4

A couple of mildly annoying things I've noticed on recent versions which persist in 1.14.4. 1. My computer (Windows 10) becomes very laggy when when moving units and uncovering shroud on large maps. I've taken to turning off all the mini map features, which fixes the problem. 2. The floating labels ...
by Bob_The_Mighty
August 7th, 2018, 12:16 am
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 185
Views: 53449

Re: Bob's RPG Era (now with achievements!)

There's a new version (1.7.2) with a few bug fixes and tweaks. 1. Smite can be fully recharged and malus TOD removed by changing stances back to normal stance. Thanks for reporting this. I've fixed both of these issues now. If you spot anything else, let me know. yamcha, thanks for the feedback. I'v...
by Bob_The_Mighty
July 27th, 2018, 12:53 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 288
Views: 58714

Re: The Altaz Mariners (the non-linear pirate campaign)

Just a little update to say that lots of headway has been made on the campaign. jb is recording some more voice-over tracks for the story screens, I've ironed out innumerable bugs and also added tons of little details like new puzzles, upgrades and subquests. There's even a couple of new islands to ...
by Bob_The_Mighty
July 19th, 2018, 10:10 pm
Forum: Off-Topic
Topic: Hey there
Replies: 9
Views: 2115

Re: Hey there

Hey JW. Good to see an old familiar avatar around these parts...
by Bob_The_Mighty
July 10th, 2018, 7:29 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 288
Views: 58714

Re: The Altaz Mariners (the non-linear pirate campaign)

Hey Tribes. Just had a look and you're right. The last official version of the campaign was 2.2 for Wesnoth 1.10. Which was five years ago! That was quite a shock and a good incentive to get the new version ported and polished...