Search found 211 matches
- September 25th, 2022, 10:42 pm
- Forum: Technical Support
- Topic: Timer bug w ulf animation
- Replies: 0
- Views: 1238
Timer bug w ulf animation
Playing on a timed game, I started attacking ulf with my skeleton with about 30sec left. Timer goes red and count down as the ulf fight is going. It last about 10 sec with all those back and forth slashes. I watch the timer closely as I still need to ZOC-protect my own leader. At ~20 sec, the fight ...
- July 5th, 2022, 6:10 pm
- Forum: Users’ Forum
- Topic: What would you do vs. a very slow and defensive player?
- Replies: 3
- Views: 1462
Re: What would you do vs. a very slow and defensive player?
I think for games such as this, you can set a brief timer (with the shortest values) at the very start of the map so neither player can come to smarter decisions and have to go with the fastest move their mind can conjure up. They wont get time to set up these good ZoC and terrain control either gi...
- July 5th, 2022, 6:47 am
- Forum: Users’ Forum
- Topic: What would you do vs. a very slow and defensive player?
- Replies: 3
- Views: 1462
What would you do vs. a very slow and defensive player?
I ran this several times for 1 vs 1s. Both side are same alignment - e.g. UD vs. Orc, Loyalist vs. Rebel, Dwarf vs. Rebel - can't really take huge adventage of ToD. Opponent will not cross midline of map - just wait at his side with a good ZOC line so you can't get more than 2-3 tiles on his units o...
- April 14th, 2022, 9:03 pm
- Forum: Tournaments
- Topic: [In Progress] Afterlife Rated Hi 1.16 Season
- Replies: 62
- Views: 30240
Re: [In Progress] Afterlife Rated Hi 1.16 Season
Hey dwarftough, if you do not end this season soon, I gonna claim both top spots pretty soon (currently my alt is #7).
- March 18th, 2022, 10:46 pm
- Forum: Users’ Forum
- Topic: Luck in Wesnoth: killing competitive MPlaying
- Replies: 11
- Views: 1411
Re: Luck in Wesnoth: killing competitive MPlaying
when two amazing players face each other games will usually take much longer just because luck loses its effectiveness, both of them know how to deal with it I do not fully agree with this. Luck affect the game equally as long as two players have about equal skill levels - no matter both of them ar...
- March 18th, 2022, 4:45 pm
- Forum: Users’ Forum
- Topic: Luck in Wesnoth: killing competitive MPlaying
- Replies: 11
- Views: 1411
Re: Luck in Wesnoth: killing competitive MPlaying
Hi there, Played this game for almost 20 years, regarding on RNG in Wesnoth, I think I have reached the final stage of any sort of relationship - acceptance. If you search my earlier posts that are >10 yrs old, you might find a lot of post of me, complaining about RNG in this game. But now, I just a...
- March 17th, 2022, 11:23 pm
- Forum: Users’ Forum
- Topic: Drama Drama :)
- Replies: 15
- Views: 9672
Re: Drama Drama :)
Hi FLORIS. This is 5dPZ. The real 5dPZ. I am not "garad4" (claimed by you), I am not "draghen" (claimed by Vilebeggar) and I am not Krospergen (he taunted you above with my name, but that is not me, Krospergen and I played lots of rated Isars together, back in 1.14, I took #1 spo...
- November 11th, 2021, 3:52 am
- Forum: Tournaments
- Topic: [Complete] Isar Foundation Hi 1.16 Season
- Replies: 4
- Views: 6334
Re: [In Progress] Isar Foundation Hi 1.16 Season
What about the "Bye 1.14" Season? *wink* *wink*
- November 6th, 2021, 6:05 am
- Forum: Coder’s Corner
- Topic: AI should know the importance of leader kill
- Replies: 3
- Views: 5222
AI should know the importance of leader kill
I had a game on bot created Afterlife today, where AI just behaved crazy - Enemy leader was an Elvish Ranger There was once, she has 10hp, on flat with 40% def, with 3 sides open to attack. AI had 6 units that could have attacked the leader but instead all went for other units, ignoring the leader. ...
- November 4th, 2021, 3:30 am
- Forum: Strategies & Tips
- Topic: How to counter saurians as loyalist?
- Replies: 5
- Views: 2143
Re: How to counter saurians as loyalist?
Cavalry is the best counter for Augur and Mage is the best counter for Skimisher.
Avoid fighting at night.
Spearmen/Archers can be used defensively at night.
Do not recruit HIs in this match up.
Avoid fighting at night.
Spearmen/Archers can be used defensively at night.
Do not recruit HIs in this match up.
- June 22nd, 2020, 9:40 pm
- Forum: Technical Support
- Topic: View room settings
- Replies: 4
- Views: 1029
Re: View room settings
That is very neat, thank you!
- June 19th, 2020, 5:18 pm
- Forum: Technical Support
- Topic: View room settings
- Replies: 4
- Views: 1029
View room settings
I recently return to Wesnoth after a long break. Now I find it confusing - I remember seeing game settings on the server on the game list, like village gold and timer settings etc, now I don't see them anymore. In fact, not only from the room list, there isn't any way I can find the settings until t...
- May 21st, 2020, 8:34 pm
- Forum: Users’ Forum
- Topic: Hi one, Favourite and Least Favourite Unit?
- Replies: 15
- Views: 4585
Re: Hi one, Favourite and Least Favourite Unit?
Just came back from a longgg break.
Favorite: Elvish Fighter - cheap and versatile, 1 movement and 60% in forest.
Least favorite: Heavy Infantry - expensive and slow, maybe only usable vs. dwarves.
Favorite: Elvish Fighter - cheap and versatile, 1 movement and 60% in forest.
Least favorite: Heavy Infantry - expensive and slow, maybe only usable vs. dwarves.
- October 17th, 2012, 11:05 am
- Forum: Strategies & Tips
- Topic: What do you find to be the worst unit in the default era?
- Replies: 127
- Views: 49099
Re: What do you find to be the worst unit in the default era
Got to be HI. It is a waste of 19 gold vs most factions except undead and dwarves....then for undead, it is too slow to retreat at night and will get killed by DAs easily. for dwarf, it has trouble hitting dwarves in hill/mountain and outlaws anywhere and suffers the same hard-to-retreat problem at ...
- July 3rd, 2012, 7:38 pm
- Forum: Strategies & Tips
- Topic: Favorite multiplayer unit per type(melee, magical, cav, etc)
- Replies: 19
- Views: 6510
Re: Favorite multiplayer unit per type(melee, magical, cav,
My favorites:
Melee-Orcish Grunt
Ranged-Dwarvish Thunderer
Scouts- Human Cavalry
Cavalry-Human Cavalry
Magical-Dark Adepts
Navy-Merman
Armor-Dwarvish Guard
Support-Elvish Shaman
Melee-Orcish Grunt
Ranged-Dwarvish Thunderer
Scouts- Human Cavalry
Cavalry-Human Cavalry
Magical-Dark Adepts
Navy-Merman
Armor-Dwarvish Guard
Support-Elvish Shaman