Search found 121 matches
- October 22nd, 2006, 8:15 am
- Forum: Scenario & Campaign Development
- Topic: Kalevala : The Iron Age
- Replies: 19
- Views: 9161
- September 29th, 2006, 2:31 pm
- Forum: Ideas
- Topic: Goblin Impaler Needs Fixed
- Replies: 10
- Views: 2706
Re: Goblin Impaler Needs Fixed
Okay.. My arguement is about the experience cost. He needs 50 Xp and that is with the settings at 50%. WHAT!! The spearmen wchich costs only 1 gold more does more damage has firststrike and better move. Yet he levels way easier. Tell me someone agrees. Advances to... what? The Impaler does not adva...
- September 5th, 2006, 8:21 pm
- Forum: Ideas
- Topic: Kill um all!
- Replies: 16
- Views: 3656
Re: Kill um all!
Edit: A version of HTTT with a "morality-challenged" Konrad might be popular if you published it. Who knows? Well, at least I'd like to play it - I've never been a big fan of Sir Galahads anyway. To be able to make your own moral choices and to suffer the consequences - not necessarily su...
- September 4th, 2006, 3:31 pm
- Forum: Faction & Era Development
- Topic: Kalevala: The Iron Age: Races
- Replies: 57
- Views: 19980
- September 2nd, 2006, 7:02 pm
- Forum: Faction & Era Development
- Topic: Kalevala: The Iron Age: Races
- Replies: 57
- Views: 19980
- September 2nd, 2006, 9:13 am
- Forum: Faction & Era Development
- Topic: Kalevala: The Iron Age: Races
- Replies: 57
- Views: 19980
- September 2nd, 2006, 7:49 am
- Forum: Faction & Era Development
- Topic: Kalevala: The Iron Age: Races
- Replies: 57
- Views: 19980
The Bears, the Pohjolan Witch-Mistress line, and the Crusader lines (Crusader, Crusader Cavalry, Crusader King and Priest, Bishop) have now been programmed. They can be tested in the Defense of Kalevala scenario. I'll be doing the rest of the Finns myself, hopefully during the next few days (if I ca...
- September 2nd, 2006, 7:36 am
- Forum: Scenario & Campaign Development
- Topic: Kalevala : The Iron Age
- Replies: 19
- Views: 9161
Great pictures so far! Me and my schedules... this starts to look like a typical software project. :) The completion of the script (in plaintext) is about 80% now. To still be able to publish something, I've now added some more units to be recruitable to the test scenario. Note the warning: they are...
- September 1st, 2006, 7:36 pm
- Forum: Ideas
- Topic: Modified berserk
- Replies: 15
- Views: 3694
- August 31st, 2006, 1:57 pm
- Forum: Ideas
- Topic: Multiple Weapon Types
- Replies: 32
- Views: 5011
But sometimes you want a unit to do less damage, e.g. when you are weakening it so another unit can take the xp. If this was to be supported fully, you should also have to: * choose if you were to attack 1, 2, 3, 4 times with your Swordsman or even: * choose, after each attack, if you still wanted ...
- August 31st, 2006, 11:35 am
- Forum: Ideas
- Topic: Multiple Weapon Types
- Replies: 32
- Views: 5011
- August 31st, 2006, 10:52 am
- Forum: Ideas
- Topic: Modified berserk
- Replies: 15
- Views: 3694
Modified berserk
Another group of related Ability ideas, probably for UMC: Harass - If the unit hits, it gets a free shot (and the same thing applies recursively). Alternatively: The unit can continue attacking after its normal number of attacks as long as the last attack was a hit. Variation: The unit can continue ...
- August 31st, 2006, 10:03 am
- Forum: Ideas
- Topic: "Clumsy" and related attack abilities
- Replies: 9
- Views: 2143
"Clumsy" and related attack abilities
Just a few more related ability ideas (I did some search, butt these might still be FPI... probably UMC anyway) Clumsy: the attack never has more than 60% chance to hit. Could be used on trolls, ogres, WC's, or related-type units. This could be countered with the "not-clumsy" trait :) Unbl...
- August 29th, 2006, 1:16 pm
- Forum: Translations & Internationalization
- Topic: Translating wesnoth.org
- Replies: 10
- Views: 4444
I agree that the translation of the entire Wiki would prove too problematic. However, I would like to see something in the website (the front page, download instructions, maybe also the game manual, screenshots descriptions etc. whatever makes you decide to play the game in the first place or not) t...
- August 24th, 2006, 7:34 am
- Forum: Ideas
- Topic: Repositioning HP and XP bars
- Replies: 69
- Views: 12619