Search found 121 matches

by Jgrr
October 22nd, 2006, 8:15 am
Forum: Scenario & Campaign Development
Topic: Kalevala : The Iron Age
Replies: 19
Views: 5055

I've unfortunately been struck by an attack of self-criticism and trying to focus attention on other things for a while... this project is not dead, it is just sleeping. Expect an update in a couple of weeks.
by Jgrr
September 29th, 2006, 2:31 pm
Forum: Ideas
Topic: Goblin Impaler Needs Fixed
Replies: 10
Views: 1087

Re: Goblin Impaler Needs Fixed

Okay.. My arguement is about the experience cost. He needs 50 Xp and that is with the settings at 50%. WHAT!! The spearmen wchich costs only 1 gold more does more damage has firststrike and better move. Yet he levels way easier. Tell me someone agrees. Advances to... what? The Impaler does not adva...
by Jgrr
September 5th, 2006, 8:21 pm
Forum: Ideas
Topic: Kill um all!
Replies: 16
Views: 1543

Re: Kill um all!

Edit: A version of HTTT with a "morality-challenged" Konrad might be popular if you published it. Who knows? Well, at least I'd like to play it - I've never been a big fan of Sir Galahads anyway. To be able to make your own moral choices and to suffer the consequences - not necessarily such a black...
by Jgrr
September 4th, 2006, 3:31 pm
Forum: Faction & Era Development
Topic: Kalevala: The Iron Age: Races
Replies: 57
Views: 10530

A few more graphics, stripped the lower-level units a bit to achieve difference :)
by Jgrr
September 2nd, 2006, 7:02 pm
Forum: Faction & Era Development
Topic: Kalevala: The Iron Age: Races
Replies: 57
Views: 10530

Wow! :)

Some more basic units here...

It's actually very hard ot carry such a log around... but that unit will anyway be a bit grotesque. Let's see what I can do.
by Jgrr
September 2nd, 2006, 9:13 am
Forum: Faction & Era Development
Topic: Kalevala: The Iron Age: Races
Replies: 57
Views: 10530

Well, as I seem to have time... here are some more unit pictures (unfortunately not programmed yet)
by Jgrr
September 2nd, 2006, 7:49 am
Forum: Faction & Era Development
Topic: Kalevala: The Iron Age: Races
Replies: 57
Views: 10530

The Bears, the Pohjolan Witch-Mistress line, and the Crusader lines (Crusader, Crusader Cavalry, Crusader King and Priest, Bishop) have now been programmed. They can be tested in the Defense of Kalevala scenario. I'll be doing the rest of the Finns myself, hopefully during the next few days (if I ca...
by Jgrr
September 2nd, 2006, 7:36 am
Forum: Scenario & Campaign Development
Topic: Kalevala : The Iron Age
Replies: 19
Views: 5055

Great pictures so far! Me and my schedules... this starts to look like a typical software project. :) The completion of the script (in plaintext) is about 80% now. To still be able to publish something, I've now added some more units to be recruitable to the test scenario. Note the warning: they are...
by Jgrr
September 1st, 2006, 7:36 pm
Forum: Ideas
Topic: Modified berserk
Replies: 15
Views: 1474

You weirdos, you! :D

OK, yet another variation of berserk (let me call this the "charserk")

Charserk: The number of attacks (rather than damage) on both sides are doubled. If both units are still alive after all the attacks, the combat ends. This ability has effect on the attack only.
by Jgrr
August 31st, 2006, 1:57 pm
Forum: Ideas
Topic: Multiple Weapon Types
Replies: 32
Views: 1582

But sometimes you want a unit to do less damage, e.g. when you are weakening it so another unit can take the xp. If this was to be supported fully, you should also have to: * choose if you were to attack 1, 2, 3, 4 times with your Swordsman or even: * choose, after each attack, if you still wanted ...
by Jgrr
August 31st, 2006, 11:35 am
Forum: Ideas
Topic: Multiple Weapon Types
Replies: 32
Views: 1582

Isn't this doable in WML? I mean: can you create an additional damage type "combo", and adjust the receiving unit's combo resistance on the time of the attack? A simple way to calculate combined damage would be: combo resistance = resistance 1 * resistance 2. For an unit with 50% cold resist, and 50...
by Jgrr
August 31st, 2006, 10:52 am
Forum: Ideas
Topic: Modified berserk
Replies: 15
Views: 1474

Modified berserk

Another group of related Ability ideas, probably for UMC: Harass - If the unit hits, it gets a free shot (and the same thing applies recursively). Alternatively: The unit can continue attacking after its normal number of attacks as long as the last attack was a hit. Variation: The unit can continue ...
by Jgrr
August 31st, 2006, 10:03 am
Forum: Ideas
Topic: "Clumsy" and related attack abilities
Replies: 9
Views: 920

"Clumsy" and related attack abilities

Just a few more related ability ideas (I did some search, butt these might still be FPI... probably UMC anyway) Clumsy: the attack never has more than 60% chance to hit. Could be used on trolls, ogres, WC's, or related-type units. This could be countered with the "not-clumsy" trait :) Unblockable: t...
by Jgrr
August 29th, 2006, 1:16 pm
Forum: Translations & Internationalization
Topic: Translating wesnoth.org
Replies: 10
Views: 2815

I agree that the translation of the entire Wiki would prove too problematic. However, I would like to see something in the website (the front page, download instructions, maybe also the game manual, screenshots descriptions etc. whatever makes you decide to play the game in the first place or not) t...
by Jgrr
August 24th, 2006, 7:34 am
Forum: Ideas
Topic: Repositioning HP and XP bars
Replies: 69
Views: 4747

Dave wrote:So is there anyone at all who, like me, thinks that before the recent change to hide the bars during combat, the bars looked fine, worked fine, were clear to the user, and of minimal annoyance?
Not reading the logs, I always thought that the disappearing bars were a bug.
:)