Search found 63 matches
- September 20th, 2006, 6:44 pm
- Forum: Strategies & Tips
- Topic: Footpads are the death of me
- Replies: 16
- Views: 4889
- September 19th, 2006, 3:14 pm
- Forum: Strategies & Tips
- Topic: Footpads are the death of me
- Replies: 16
- Views: 4889
- September 15th, 2006, 3:30 pm
- Forum: Ideas
- Topic: Elvish Illusionist - replacement for the Rebel mage
- Replies: 38
- Views: 8154
- September 15th, 2006, 7:52 am
- Forum: Faction & Era Development
- Topic: Elemental Faction?
- Replies: 53
- Views: 24443
- September 15th, 2006, 4:59 am
- Forum: Ideas
- Topic: Elvish Illusionist - replacement for the Rebel mage
- Replies: 38
- Views: 8154
- September 15th, 2006, 4:54 am
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 171779
- September 15th, 2006, 4:52 am
- Forum: Users’ Forum
- Topic: how exactly is ev worked out?
- Replies: 16
- Views: 4741
- September 14th, 2006, 10:07 pm
- Forum: Users’ Forum
- Topic: how exactly is ev worked out?
- Replies: 16
- Views: 4741
So in other words, the EV's are the same whether a Horseman charges a Mage on grassland, killing it in one blow or a Drake Clasher on hills, killing it in one blow? If so, I'd agree with EP's Personally, I'd prefer it to store the expected damage for each whole fight, so that, for example, missed da...
- September 14th, 2006, 10:00 pm
- Forum: Users’ Forum
- Topic: Saurian Moves
- Replies: 20
- Views: 4175
Who said they are woodsman? That makes absolutely no sense when you consider that it's nowhere in their description and it takes them 2mp to go through forest. 1. There is a near textbook circular reasoning here: they need 2mp to move through forests -> they aren't woodsmen they aren't woodsmen -> ...
- September 14th, 2006, 9:50 pm
- Forum: Users’ Forum
- Topic: What about very slow computers?
- Replies: 10
- Views: 3086
Not to mention that a chess board looks the same each time. I think someone could probably write perfect AI openings per-faction for each of the multiplayer maps given a shroud-on or fog-of-war-on setting (so the AI wouldn't have to deal with counter-recruiting, which obviously looks different each ...
- September 14th, 2006, 9:35 pm
- Forum: Users’ Forum
- Topic: wesnoth art in mmorpg
- Replies: 21
- Views: 4262
- September 14th, 2006, 9:26 pm
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 171779
- September 14th, 2006, 9:24 pm
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1292
- Views: 404272
- September 12th, 2006, 7:07 pm
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1292
- Views: 404272
- September 11th, 2006, 7:05 pm
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 4. Descending into Darkness
- Replies: 50
- Views: 47174
(1) What difficulty levels and game versions have you played the scenario on? Challenging (medium) (2) How difficult did you find the scenario? (1-10) 8, not as many surprises as the last two, but a lot tougher due to tight resources and... (3) How clear did you find the scenario objectives? Clear, ...