Search found 433 matches
- August 21st, 2011, 6:40 pm
- Forum: Faction & Era Development
- Topic: Guide on designing standard factions/eras
- Replies: 22
- Views: 39215
Re: Guide on designing standard factions/eras
Too often, I have seen some newcomer to faction design come around with his very own genial concept of a faction (tm), and it ends being a very bland faction, because "this faction needs a scout, a melee unit, an archer, a mage, a tank, a healer and a leader". The marked sentence is exage...
- August 9th, 2011, 10:00 am
- Forum: Off-Topic
- Topic: Greatest Retro Games Ever
- Replies: 46
- Views: 8908
Re: Greatest Retro Games Ever
Wonderboy III
- July 28th, 2011, 1:11 pm
- Forum: Off-Topic
- Topic: Post your favorite boardgame!
- Replies: 67
- Views: 14868
Re: Post your favorite boardgame!
Phases end when the pot is empty of words, then words are counted, scored and put back in the pot for the next phase. It's a pretty fun game. We had no name for it, but a friend decided it would be named fou de bassan :lol: This game is definitely a lot of fun! I'm used to the name Time's up! which...
- January 13th, 2011, 12:15 pm
- Forum: Off-Topic
- Topic: Youtube reviews Wesnoth!
- Replies: 62
- Views: 11443
Re: Youtube reviews Wesnoth!
Did I hear correctly "wesnoth has a lot of content, maybe not a lot of depth" ? Because the same could be retorted to low-cost journalism.
- December 14th, 2010, 7:01 pm
- Forum: Multiplayer Development
- Topic: Balance Ideas (Unit Changes)
- Replies: 186
- Views: 35478
Re: Balance Ideas (Unit Changes)
3. Reduce attacks to 5-3 The last one is a pretty big change but the unit would still be very good as a scout and a defender but without the possibility of getting 9-3 at day you'd need to buy other units to attack. Agreed that the 9-3 strong ones are part of the problem...I've started thinking of ...
- November 22nd, 2010, 7:37 am
- Forum: Strategies & Tips
- Topic: Common Sense Compendium: Now with more General Advice
- Replies: 65
- Views: 91577
Re: Common Sense Compendium: Now with more General Advice
It rather said "defense 40%" which is then 60% chance to hit.kiraice wrote:If I didn't read this wrong, it said two facts beforehand:
1. hit chance 40%
2. hit twice
- October 29th, 2010, 8:31 am
- Forum: Multiplayer Development
- Topic: Project : New Ladder
- Replies: 38
- Views: 13216
Re: Project : New Ladder
Quetzalcoatl and me have been thinking about making a new wesnoth ladder. That new ladder would include new features and also be more maintainable than the current one. Why not modifying the existing ladder instead of creating a new one ? Please bear with my ignorance on the ladder things, but amon...
- October 18th, 2010, 7:11 am
- Forum: Users’ Forum
- Topic: mysterious campaign in wiki [split from campaign order]
- Replies: 8
- Views: 2478
Re: mysterious campaign in wiki [split from campaign order]
Yeah. The only bits in that History file that is not from a mainline campaign is the stuff about Meneldur taking back Elesenfar from the orcs, which was from an add-on by turin, I believe. There are more than 300 years from the end of "Legend of Wesmere" (50 YW) to "A Tale of Two Bro...
- September 2nd, 2010, 7:23 am
- Forum: WML Workshop
- Topic: some issues brought up while making umc
- Replies: 8
- Views: 1849
Re: some issues brought up while making umc
1. can i show objectives when i want to? i have a scenario that begins with a cut scene, and player side is controlled by ai for a little while. i would like to show the objectives screen before the player gets control, but it seems that i can not. You can show objectives whenever you trigger an ev...
- August 26th, 2010, 9:03 pm
- Forum: Ideas
- Topic: Give these Units a Chance
- Replies: 18
- Views: 3917
Re: Give these Units a Chance
Joining the choir. The sergeant line combat skills and survivability are purposedly low, to make up for its awesome combination of good movement and leadership ability. This line used to be more potent in the fighting field, but at some point, in the competitive multiplayer microcosm, it became obvi...
- August 21st, 2010, 8:52 pm
- Forum: Users’ Forum
- Topic: Thank you from a new player
- Replies: 7
- Views: 2024
Re: Thank you from a new player
Same here, in fact. I random'd my first game and got Drakes versus Loyalists. God, that was hard. I think I really fell for this game when I still won that matchup despite the mess of piercing damage they had by flanking the crap out of my opponent and villageharassing him while alternating Saurian...
- August 13th, 2010, 10:30 am
- Forum: WML Workshop
- Topic: Force Loyal Question
- Replies: 10
- Views: 2933
Re: Force Loyal Question
In case there's a confusion, the 'silent' key within the [object] tag is not related to the fact that 'loyal' is not displayed to the player. If you want to display additional traits' name and description to the user, you have to write them into the appropriate variables. These variables are my_unit...
- July 30th, 2010, 2:07 pm
- Forum: Game Development
- Topic: Mr Bigmouth Anonymous.
- Replies: 25
- Views: 6108
Re: Mr Bigmouth Anonymous.
A shopping trolley racing game, micro machine-like view, where you would grab the edge of the trolley thanks to the mouse, in order to motion it. Would love to see that on the Wii, Mr. Nintendo, if you read this.
- July 29th, 2010, 1:22 am
- Forum: WML Workshop
- Topic: First time WML'er (debug)
- Replies: 9
- Views: 2142
Re: First time WML'er (debug)
You put a " at the beginning of the map_data key, but not at the end (after the terrain text).
- July 24th, 2010, 9:25 pm
- Forum: Faction & Era Development
- Topic: The Battle for Meridia: Startng balancing: alpha 0.1.7
- Replies: 112
- Views: 43318
Re: The Battle for Meridia: Startng balancing: alpha 0.1.7
Krotop, if you're reading: what is the UNIT_VARIABLE variable for in the paralysis special that's attached above? I don't know how to use the special otherwise... You are refering to lines that are concerning a WML tool, a macro refered to in the actual special which is WEAPON_SPECIAL_PARALYSE. Thi...