Search found 433 matches

by krotop
August 21st, 2011, 6:40 pm
Forum: Faction & Era Development
Topic: Guide on designing standard factions/eras
Replies: 22
Views: 23949

Re: Guide on designing standard factions/eras

Too often, I have seen some newcomer to faction design come around with his very own genial concept of a faction (tm), and it ends being a very bland faction, because "this faction needs a scout, a melee unit, an archer, a mage, a tank, a healer and a leader". The marked sentence is exage...
by krotop
August 9th, 2011, 10:00 am
Forum: Off-Topic
Topic: Greatest Retro Games Ever
Replies: 46
Views: 7201

Re: Greatest Retro Games Ever

Wonderboy III
by krotop
July 28th, 2011, 1:11 pm
Forum: Off-Topic
Topic: Post your favorite boardgame!
Replies: 67
Views: 11787

Re: Post your favorite boardgame!

Phases end when the pot is empty of words, then words are counted, scored and put back in the pot for the next phase. It's a pretty fun game. We had no name for it, but a friend decided it would be named fou de bassan :lol: This game is definitely a lot of fun! I'm used to the name Time's up! which...
by krotop
January 13th, 2011, 12:15 pm
Forum: Off-Topic
Topic: Youtube reviews Wesnoth!
Replies: 62
Views: 8886

Re: Youtube reviews Wesnoth!

Did I hear correctly "wesnoth has a lot of content, maybe not a lot of depth" ? Because the same could be retorted to low-cost journalism.
by krotop
December 14th, 2010, 7:01 pm
Forum: Multiplayer Development
Topic: Balance Ideas (Unit Changes)
Replies: 186
Views: 26158

Re: Balance Ideas (Unit Changes)

3. Reduce attacks to 5-3 The last one is a pretty big change but the unit would still be very good as a scout and a defender but without the possibility of getting 9-3 at day you'd need to buy other units to attack. Agreed that the 9-3 strong ones are part of the problem...I've started thinking of ...
by krotop
November 22nd, 2010, 7:37 am
Forum: Strategies & Tips
Topic: Common Sense Compendium: Now with more General Advice
Replies: 65
Views: 85634

Re: Common Sense Compendium: Now with more General Advice

kiraice wrote:If I didn't read this wrong, it said two facts beforehand:

1. hit chance 40%
2. hit twice
It rather said "defense 40%" which is then 60% chance to hit.
by krotop
October 29th, 2010, 8:31 am
Forum: Multiplayer Development
Topic: Project : New Ladder
Replies: 38
Views: 11016

Re: Project : New Ladder

Quetzalcoatl and me have been thinking about making a new wesnoth ladder. That new ladder would include new features and also be more maintainable than the current one. Why not modifying the existing ladder instead of creating a new one ? Please bear with my ignorance on the ladder things, but amon...
by krotop
October 18th, 2010, 7:11 am
Forum: Users’ Forum
Topic: mysterious campaign in wiki [split from campaign order]
Replies: 8
Views: 1900

Re: mysterious campaign in wiki [split from campaign order]

Yeah. The only bits in that History file that is not from a mainline campaign is the stuff about Meneldur taking back Elesenfar from the orcs, which was from an add-on by turin, I believe. There are more than 300 years from the end of "Legend of Wesmere" (50 YW) to "A Tale of Two Bro...
by krotop
September 2nd, 2010, 7:23 am
Forum: WML Workshop
Topic: some issues brought up while making umc
Replies: 8
Views: 1500

Re: some issues brought up while making umc

1. can i show objectives when i want to? i have a scenario that begins with a cut scene, and player side is controlled by ai for a little while. i would like to show the objectives screen before the player gets control, but it seems that i can not. You can show objectives whenever you trigger an ev...
by krotop
August 26th, 2010, 9:03 pm
Forum: Ideas
Topic: Give these Units a Chance
Replies: 18
Views: 3247

Re: Give these Units a Chance

Joining the choir. The sergeant line combat skills and survivability are purposedly low, to make up for its awesome combination of good movement and leadership ability. This line used to be more potent in the fighting field, but at some point, in the competitive multiplayer microcosm, it became obvi...
by krotop
August 21st, 2010, 8:52 pm
Forum: Users’ Forum
Topic: Thank you from a new player
Replies: 7
Views: 1666

Re: Thank you from a new player

Same here, in fact. I random'd my first game and got Drakes versus Loyalists. God, that was hard. I think I really fell for this game when I still won that matchup despite the mess of piercing damage they had by flanking the crap out of my opponent and villageharassing him while alternating Saurian...
by krotop
August 13th, 2010, 10:30 am
Forum: WML Workshop
Topic: Force Loyal Question
Replies: 10
Views: 2153

Re: Force Loyal Question

In case there's a confusion, the 'silent' key within the [object] tag is not related to the fact that 'loyal' is not displayed to the player. If you want to display additional traits' name and description to the user, you have to write them into the appropriate variables. These variables are my_unit...
by krotop
July 30th, 2010, 2:07 pm
Forum: Game Development
Topic: Mr Bigmouth Anonymous.
Replies: 25
Views: 4997

Re: Mr Bigmouth Anonymous.

A shopping trolley racing game, micro machine-like view, where you would grab the edge of the trolley thanks to the mouse, in order to motion it. Would love to see that on the Wii, Mr. Nintendo, if you read this. :P
by krotop
July 29th, 2010, 1:22 am
Forum: WML Workshop
Topic: First time WML'er (debug)
Replies: 9
Views: 1646

Re: First time WML'er (debug)

You put a " at the beginning of the map_data key, but not at the end (after the terrain text).
by krotop
July 24th, 2010, 9:25 pm
Forum: Faction & Era Development
Topic: The Battle for Meridia: Startng balancing: alpha 0.1.7
Replies: 107
Views: 19503

Re: The Battle for Meridia: Startng balancing: alpha 0.1.7

Krotop, if you're reading: what is the UNIT_VARIABLE variable for in the paralysis special that's attached above? I don't know how to use the special otherwise... You are refering to lines that are concerning a WML tool, a macro refered to in the actual special which is WEAPON_SPECIAL_PARALYSE. Thi...