Search found 48 matches
- March 13th, 2008, 1:54 pm
- Forum: Ideas
- Topic: Display addon type in addon download interface
- Replies: 1
- Views: 786
Display addon type in addon download interface
It seems to me that there are several types of addon available from the 'campaign' server. For example, there are campaigns, unit packs, eras, multiplayer campaigns, multiplayer scenarios etc. By adding an [addon_type] tag to the PBL file for each addon, and displaying this in a column in the addon ...
- March 4th, 2008, 11:48 am
- Forum: Scenario & Campaign Development
- Topic: New campaign: Capturing Mar'Than
- Replies: 67
- Views: 21898
Thanks...
Fixed. Please download the latest version from the campaign server, and restart 'Dulat Valley', and then it should all just work.
- February 21st, 2008, 5:12 pm
- Forum: Scenario & Campaign Development
- Topic: New campaign: Capturing Mar'Than
- Replies: 67
- Views: 21898
Thanks
Thank you - I've fixed this in version 0.9.24, so update your version of the campaign, and it should work.
- February 21st, 2008, 5:06 pm
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
- Replies: 447
- Views: 152353
In case it's any use, the full output under 1.3.18 is as follows: Battle for Wesnoth v1.3.18 Started on Thu Feb 21 17:04:30 2008 Checking video mode: 1024x768x32... setting mode to 1024x768x32 set locale to '' set locale to '' loadscreen: filesystem counter = 217 loadscreen: binarywml counter = 1544...
- February 19th, 2008, 10:01 am
- Forum: Scenario & Campaign Development
- Topic: New campaign: Capturing Mar'Than
- Replies: 67
- Views: 21898
0.9.21
I've made all the changes suggested, in version 0.9.21, which is on the development campaign server. I solved multilis' problem by reducing the magical barriers to level 0, and fixing recruitment so they do recruit what they should do. Also, I gave the ai some [avoid] tags, which fixed the 'Oh no, t...
- February 17th, 2008, 1:48 pm
- Forum: Scenario & Campaign Development
- Topic: Capturing Mar'than
- Replies: 1
- Views: 1153
Yes, it is!
As of today, Capturing Mar'Than is being maintained, and I have uploaded a devel version-compatible version of the campaign (0.9.20) to the devel campaign server. Hopefully, it is now slightly better balanced, some dialogue has been decheesified, and bugs have been fixed. Any suggestions for changes...
- May 23rd, 2007, 10:15 am
- Forum: WML Workshop
- Topic: WML for terrain graphics in 1.3
- Replies: 2
- Views: 1231
- May 16th, 2007, 11:34 am
- Forum: Scenario & Campaign Development
- Topic: New campaign: Capturing Mar'Than
- Replies: 67
- Views: 21898
I've uploaded devel version 0.9.18 - I recommend you get this if you're running the svn version of wesnoth (or once 1.3.3 comes out), as it contains a host of bugfixes, including a crash fix for the final scenario, and correct terrain events. At vonHalenbach's suggestion, I've converted all the big ...
- May 15th, 2007, 1:09 pm
- Forum: Scenario & Campaign Development
- Topic: New campaign: Capturing Mar'Than
- Replies: 67
- Views: 21898
Some nice, friendly, wesnoth developer has fixed the bug that made Capturing Mar'Than crash on scenario 3. Until 1.3.3 comes out, if you want to play this campaign using the development version, you'll have to download the svn version of wesnoth. To celebrate, I've made the download a few kilobytes ...
- May 15th, 2007, 9:42 am
- Forum: WML Workshop
- Topic: Problem with 1.3.2 terrain WML
- Replies: 3
- Views: 1374
I'm no WML expert (far from it!) but I think what you're wanting is: * letter=Re should be replaced by string=Re *Possibly, terrain=Ce... should be replaced by string=Ce... However, I'm very uncertain on the second point, so try the first one first on its own, and see if it works without the second....
- May 10th, 2007, 4:37 pm
- Forum: Scenario & Campaign Development
- Topic: New campaign: Capturing Mar'Than
- Replies: 67
- Views: 21898
Good... Version 1.0 of the stable campaign is on the stable campaign server. Please note that 'The Tower of Cur'Magi,' the second non-story scenario does not work at present on the development version due to a bug in the development version of Battle for Wesnoth, which I am going to report asap. :ev...
- May 7th, 2007, 4:13 pm
- Forum: Technical Support
- Topic: Floating point exception
- Replies: 1
- Views: 811
Floating point exception
Does anyone know what might be happening in the attached savefile? It runs perfectly, until a mud glob moves northeast, and then crashes with a 'floating point exception'. This is from my campaign, 'Capturing Mar'Than', as on the development server. The output form wesnoth is as follows: Battle for ...
- May 5th, 2007, 1:05 pm
- Forum: Scenario & Campaign Development
- Topic: New campaign: Capturing Mar'Than
- Replies: 67
- Views: 21898
Moved to devel version
I have just completed moving Capturing Mar'Than to the development (1.3.x) version of wesnoth. It is available for download as version 0.9.15 from the development campaihn server. I also fixed the bug in 'Happy Landing' regarding Denring being ashore before his boat arrived.
- April 28th, 2007, 1:07 pm
- Forum: Scenario & Campaign Development
- Topic: New campaign: Capturing Mar'Than
- Replies: 67
- Views: 21898
FOUND THE BUG! :D :D :D Something odd *was* happening with Sar'kir; I discovered this after deleting bits of WML from bignail's Down the Mountainside savegame. The solution: kill Sar'kir once he's done his job in the Tower of Cur'Magi. Bignail: attached is your savegame, with Sar'kir deleted. It sho...
- April 27th, 2007, 10:24 am
- Forum: WML Workshop
- Topic: user_description="foo" valid?
- Replies: 1
- Views: 1058
user_description="foo" valid?
In a unit description in a savefile, is: user_description="foo" valid WML? I'm trying to debug loading problems in my campaign (see thread at http://www.wesnoth.org/forum/viewtopic.php?p=228180#228180 ) and a diff of two unit descriptions, one of a unit created automatically by the campaig...