Search found 36 matches

by Ragwortshire
January 11th, 2007, 2:48 pm
Forum: Ideas
Topic: Advancement choice on enemy turn
Replies: 64
Views: 12024

3. (closely related to #2) It may violate the "keep it simple" Wesnoth Philosophy if players are encouraged to micromanage their units through the right-click menu? Is it really so complicated? It seems to me to be just as simple as deciding what to level a unit to when it happens on your...
by Ragwortshire
January 6th, 2007, 9:48 pm
Forum: Faction & Era Development
Topic: Spacenoth: New Year's Alpha released!
Replies: 64
Views: 17600

In addition, if you did make capital ships, it would make sense for them not to be able to land. So atmosphere/planets could be impassable to them (that'd really spice things up). On the flip side, you could have ground assault craft etc. that worked especially well in taking planets. (Just an idea ...
by Ragwortshire
January 5th, 2007, 11:19 pm
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 232
Views: 149103

Having finished off the rest of the campaign, here are my thoughts. First, a couple of issues I found very annoying: - Malin Keshar's sprite as a Dark Mage has the wrong animation for his ranged attack. Specifically, he turns into a necromancer to attack and then switches back. This was really disco...
by Ragwortshire
January 5th, 2007, 11:28 am
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 232
Views: 149103

I think I may have found the problem with "Alone at Last" :). At the start of the mission, Darken Volk gets the "book" icon, but not neccessarily the book_carrier role. If you have any necromancers or sorcerers in your recall list, the role can actually go to one of them! I looke...
by Ragwortshire
January 3rd, 2007, 8:04 pm
Forum: Faction & Era Development
Topic: Spacenoth: New Year's Alpha released!
Replies: 64
Views: 17600

That was fun :). I'm not registered on the other forums, so I might as well comment here. - While the Planet/Village flag on your planets is a cool satellite thingy, it defaults back to a flag for enemy planets. Possibly this was intended, but I thought I'd mention it just in case. - I would reduce ...
by Ragwortshire
December 11th, 2006, 7:09 pm
Forum: Scenario & Campaign Development
Topic: Dark Elf Campaign: A New Threat
Replies: 383
Views: 76901

I was interested in trying this campaign; however, the only version that appears to be on the server (on port 15002) is version 0.4.2a, shich is clearly out of date. I can't find anything on 003 or 004 (the default for the current version). Am I just being slow, or should the latest version be aroun...
by Ragwortshire
July 27th, 2006, 7:50 am
Forum: Ideas
Topic: Warbands
Replies: 9
Views: 2510

Potentially, I think it could work in multiplayer, if it was handled correctly. Basically, you could create an option on the scenario, specifying how much gold's worth of troops are allowed on the recall list. The default would be 0, i.e. recruiting only. Then have a mechanism for saving an army lis...
by Ragwortshire
July 25th, 2006, 5:42 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 8 - Clearwater Port
Replies: 55
Views: 45784

(1) 1.1.5 Medium (2) 6. A level which was still nontrivial with the large amount of gold I had must be fairly difficult. However, it really showed how bad the AI was in my game. (3) Very clear. I think "Heroic" is a much better description for a super-victory condition than "Bonus&quo...
by Ragwortshire
June 15th, 2006, 5:48 pm
Forum: Art Contributions
Topic: Post your Team-color frames here
Replies: 124
Views: 28088

I made the following attempt at the dragoon attack. It's the first time I've tried to draw something, and it may very probably be rubbish, but I guess we all have to start somewhere.
by Ragwortshire
June 2nd, 2006, 8:22 am
Forum: Ideas
Topic: Ability Idea: Sacrifice
Replies: 30
Views: 5314

I didn't actually know that it was in Diablo II (I never played as a Paladin), but of course I had encountered this mechanism in other games. For example, Darkside in Final Fantasy games. The effect would be very different in a strategy game than in an RPG, though.
by Ragwortshire
June 1st, 2006, 7:59 pm
Forum: Users’ Forum
Topic: 1.1.4 Autosave feature
Replies: 36
Views: 6622

Is it completely moronic of me to suggest that which, if either, forms of autosave to use be optional? I can see why 3-turn saves make for "better" saveloading (if this isn't an oxymoron), but in some cases (e.g. running a buggy campaign) you really want the old autosave system. You can te...
by Ragwortshire
June 1st, 2006, 6:39 pm
Forum: Strategies & Tips
Topic: is Wesnoth too hard to be fun...?
Replies: 48
Views: 15229

Equally, bad luck often afflicts the computer. When the AI's line collapses due to, e.g., all of their elusivefoot units taking full damage, or when their leader dies to a lucky charge, you get extra early finishing gold and the rest of the campaign becomes easier.
by Ragwortshire
June 1st, 2006, 3:01 pm
Forum: Ideas
Topic: Units flashing when hit
Replies: 51
Views: 7207

The newbie (me) votes for no flash. Having looked at it again, I think irrevenant's idea (from User's) is the best: keep the HP bars visible, and make them flash instead.
by Ragwortshire
May 30th, 2006, 9:58 pm
Forum: Users’ Forum
Topic: Blinking HP bars
Replies: 23
Views: 4496

That sounds like a good idea - although after playing for ~10 minutes, I don't notice the flash at all. ATM, for most of the combat there are no HP bars, so they can't exactly flash white. If the bars were visible for longer (i.e. long enough to actually see what the HP is) then have a feeling it wo...
by Ragwortshire
May 30th, 2006, 9:48 pm
Forum: Users’ Forum
Topic: Blinking HP bars
Replies: 23
Views: 4496

Blinking HP bars

I'm not sure where to put this, so I figured this was the safest bet. I am experiencing the phenomenon of unit HP bars blinking on during combat (Wesnoth 1.1.4 on Windows XP). For most of the combat the bars are not visible, but they appear for a split second between attacks. I'm not sure if this is...