Search found 77 matches

by Gobling
November 21st, 2015, 10:17 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 1093543

Re: World Conquest II

in the move training, there is a " + move defense " , what is that? what does " move defense " mean?
by Gobling
July 22nd, 2015, 8:38 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 1093543

Re: World Conquest II

can you tell me that, you are using "enemy" and "player" inside [multiplayer] tag. why can you do that? what's the content of that? can you give me a link of documentation?

are they created by WORLD_CONQUEST_TEK_IMG_TEAM_COLORS_SETTINGS?
by Gobling
July 20th, 2015, 7:45 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 1093543

Re: World Conquest II

can you disclose some information about this map's developing road-map? ================================================================ what about allow recalled unit to get one of new training when leveling? of cause, you have to have that training. maybe also when recalling, so recalled units get...
by Gobling
July 14th, 2015, 9:46 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 1093543

Re: World Conquest II

this map makes dwarf fighter much more powerful than in normal game. the default era is designed for normal 1vs1 game, or n vs n game. but when a weak force is opposing a much more powerful enemy, the balance is broken. Good defensive units are much more valuable, they can save a lot of money for yo...
by Gobling
July 14th, 2015, 8:50 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 1093543

Re: World Conquest II

This is a great map. I like it, but still not be able to get through map 3. I have some thought about some low chance ability. If it's too hard to get, so people will not be able to experience it. What about allow unit to get it when leveling, with much higher chance, so more people will enjoy the f...
by Gobling
July 12th, 2015, 11:07 am
Forum: Ideas
Topic: command "clear"
Replies: 1
Views: 1378

command "clear"

to clear the lobby chat screen.
by Gobling
July 9th, 2015, 4:19 am
Forum: Ideas
Topic: friend group
Replies: 1
Views: 1079

friend group

we can already add somebody to be friend. So please allow us to group them, so I can have world conquest friends, isar friends, etc. that's really helpful, if I login and see there are 3 world conquest friends online, I will just create the game.
by Gobling
July 3rd, 2015, 1:17 pm
Forum: Ideas
Topic: dynamically add/remove player slot
Replies: 3
Views: 1661

Re: dynamically add/remove player slot

can i start game with empty slot?
by Gobling
July 3rd, 2015, 1:06 pm
Forum: Ideas
Topic: dynamically add/remove player slot
Replies: 3
Views: 1661

dynamically add/remove player slot

what about allow map to set a "max players" instead of a fixed number of players, so when this kind of map is used to create a game, server will dynamically add/remove player slot.
by Gobling
July 3rd, 2015, 12:08 pm
Forum: Ideas
Topic: swap position
Replies: 1
Views: 1061

swap position

say, two unit stay next to each other, then what about let them to swap position with costing 1 move point for each of them.
by Gobling
March 26th, 2015, 5:55 am
Forum: Ideas
Topic: allow user to download & play replays from server in lobby
Replies: 2
Views: 1171

allow user to download & play replays from server in lobby

I know server is saving replays for every game. Why not allow user to get it easily.
by Gobling
April 7th, 2009, 7:49 am
Forum: Scenario & Campaign Development
Topic: Gambits Empire Builder 3.0
Replies: 168
Views: 33253

Re: Gambits Empire Builder 3.0

hi gambit.
Just suggest, what do you think about making it cost 2 turns to build a building. I have just played 3.1, still feel that this map is too easy to defend.
By the way, doing this will significantly weaken the peasant.
by Gobling
April 1st, 2009, 6:02 pm
Forum: Ideas
Topic: "observer only" chat mode, and "observer label"
Replies: 2
Views: 845

"observer only" chat mode, and "observer label"

Sometime it's quite annoying when your observer keep on spamming on the chat screen. So we can introduce a new chat mode: observer only. So it's only visible for observer. And, also we can make some labels only visible to observers. That stuff allows observers to communicate with each other without ...
by Gobling
April 1st, 2009, 3:57 pm
Forum: Ideas
Topic: Column in Statistics to Show Luck Factor
Replies: 3
Views: 1237

Column in Statistics to Show Luck Factor

Sorry for my English.
Probably we can get another better name than "luck factor".

So people are more easy to find a relief, when they have gotten a "bad luck"
by Gobling
March 31st, 2009, 12:26 am
Forum: WML Workshop
Topic: How to manipulate units?
Replies: 4
Views: 1011

Re: How to manipulate units?

Sorry, it's not what I want. I'm trying to make some kind of "beleaguer on/off" context menu item. When you attack, all your other units who previously set as "beleaguer on" which adjacent to your target will immediately attack your target without taking counterattack(doing 50% d...