Search found 8 matches

by ElectricEel
August 5th, 2007, 7:08 pm
Forum: Faction & Era Development
Topic: Napoleonnoth
Replies: 92
Views: 20123

The latter option certainly sounds more interesting.
by ElectricEel
July 31st, 2007, 6:22 pm
Forum: Faction & Era Development
Topic: Napoleonnoth
Replies: 92
Views: 20123

Sharpshooters don't get marksman, but they should get a custom special named 'accurate', same as the artillery, which gives a minimum of 70% CTH on attack. Play-testing has suggested that the special worked, but now I'm not so sure... The special works fine, it's just that the sharpshooters' attack...
by ElectricEel
July 28th, 2007, 8:45 pm
Forum: Strategies & Tips
Topic: is "fast" a bonus or malus ?
Replies: 72
Views: 10617

Because of course balanced maps hardly ever have any roads or grassland for units to move on at all For your information, on most official Wesnoth maps, grassland is the most prevalent terrain. so quick units are always moving 1.5 to 2 times faster than non-quick units. On normal maps, you don't te...
by ElectricEel
July 27th, 2007, 2:57 pm
Forum: Faction & Era Development
Topic: Napoleonnoth
Replies: 92
Views: 20123

Nice work. There's one problem, though: when I try to play a randomly-generated map in local multiplayer mode with the era selected, I get the error message seen here when I try to start the game. I'm using Wesnoth 1.3.6 on Windows XP. Also: - All units now have two traits. Lawful and chaotic ones c...
by ElectricEel
December 29th, 2006, 5:11 pm
Forum: Mainline Campaign Development
Topic: The South Guard
Replies: 447
Views: 112957

Played this in 1.2 yesterday. Overall, a good campaign, though Vengeance was terrible and Into the Depths a bit boring. I noticed a few bugs: -Same problem as Higher Game with the Infantry Lieutanant guy you get in the first mission. -Weirdness with your mounted leader guy (I'm having difficulty rem...
by ElectricEel
December 29th, 2006, 3:58 pm
Forum: The South Guard
Topic: South Guard 9a - Vengeance
Replies: 71
Views: 38179

Having taken a long break from Wesnoth, I downloaded 1.2 yesterday and played through South Guard on Easy, allying with the elves. I just want to state that I agree 100% with SmokenJags regarding most of his points (with the expection of 'too many villages' - I didn't notice this). In my opinion, th...
by ElectricEel
April 28th, 2006, 8:05 am
Forum: Game Development
Topic: New game: Fantasy Battlefields
Replies: 67
Views: 17287

Thanks, it works now. I like the changes in this version, but I do have a few suggestions for improvements, and a few bug reports. The game areas are a bit small at present. There isn't much room to maneuver and it can be difficult to get your troops in formation before contact with the enemy. If yo...
by ElectricEel
April 17th, 2006, 9:46 am
Forum: Game Development
Topic: New game: Fantasy Battlefields
Replies: 67
Views: 17287

I'm having the same problem as Panda_, on Windows XP with JRE 5.0 Update 6, and haven't unpacked the jar-file. I'm trying to use version 0.7, 0.6b worked fine.