Search found 27 matches

by DimWit
May 6th, 2006, 12:15 pm
Forum: Technical Support
Topic: Is there any plug-in API?
Replies: 1
Views: 389

There is no plugin api... :( but if ya don't mind digging in... the source code is darn good cpp ... nicely done at oob i feel... (some things could be easier) I just started going through the code myself trying to get familar... log.cpp contained statstic print out information for log file i belive...
by DimWit
May 6th, 2006, 11:35 am
Forum: Strategies & Tips
Topic: nonsense about MP versions relating to Undead strats
Replies: 9
Views: 1336

must resist talking about what warrants a ban :lol:
sorry i am done 8)

ps: Zoo moved that over half the post to the new post not other ... than ranger brought the topic over there :) hey its about the posts above
by DimWit
May 6th, 2006, 11:32 am
Forum: Strategies & Tips
Topic: Arguments over sound undead strategies
Replies: 24
Views: 2974

Zhukov wrote:Dimwit, just a note: Using painfully large text does not make you look intelligent or funny.
sorry about that I didn't think he saw it the first time i tried to explain what i met. :lol:
by DimWit
May 6th, 2006, 11:00 am
Forum: Strategies & Tips
Topic: Arguments over sound undead strategies
Replies: 24
Views: 2974

yup the wml i used was considering the stable version ... which is used majority for multiplayer. Really? cos, I said in the other thread: I'm sorry, but have you even looked at the pole in the users forum? Currently: SVN 6 1.1.2 24 1.0.2 1 Seems that the majorty of multiplayer users use 1.1.2 (a) ...
by DimWit
May 6th, 2006, 10:09 am
Forum: Strategies & Tips
Topic: Arguments over sound undead strategies
Replies: 24
Views: 2974

yup the wml i used was considering the stable version ... which is used majority for multiplayer. Here is how to calculate damage for attacks... To find a percent divide the percent your looking for by 100 : P/100 For this i am using Skeleton and Walking Corpse during day. No number should be rounde...
by DimWit
May 6th, 2006, 9:46 am
Forum: Strategies & Tips
Topic: nonsense about MP versions relating to Undead strats
Replies: 9
Views: 1336

Stable (1.0.x branch) Dev version isn't considered .... when talking strats.... since 99.9% of players play on stable.... :wink: That is for players that spend more time playing multiplayer than chatting in forums... :roll: which gives +10 to blade res.... and -10 impact.... doing impact damage the...
by DimWit
May 6th, 2006, 9:01 am
Forum: Strategies & Tips
Topic: Arguments over sound undead strategies
Replies: 24
Views: 2974

Walking corpses have movement_type=smallfoot by default. I'd vote for deleting all these pointless posts from this thread, too. #macro to define most of Walking Corpse #define UNIT_BODY_WALKING_CORPSE BASE_IMAGE id=Walking Corpse name= _ "Walking Corpse" race=undead image="{BASE_IMAGE}.png" image_d...
by DimWit
May 6th, 2006, 8:49 am
Forum: Strategies & Tips
Topic: Arguments over sound undead strategies
Replies: 24
Views: 2974

What happened to not recruiting DAs against the hordes of Horsemen idea though? Again, your meat. Not as much as with Drakes, but you'll want these guys near your front line at all times to counter-attack HI and to knock out the high defense Fencers. fencers have no weakness to cold.. blade=-30 pie...
by DimWit
May 6th, 2006, 8:40 am
Forum: Strategies & Tips
Topic: Arguments over sound undead strategies
Replies: 24
Views: 2974

WCs don't resist Blade or Impact. movement_type=undeadfoot ...... [movetype] name=undeadfoot [movement_costs] deep_water=4 shallow_water=3 swamp_water=2 grassland=1 sand=2 forest=2 hills=2 mountains=3 village=1 castle=1 cave=2 canyon=100 cavewall=100 tundra=2 [/movement_costs] [defense] deep_water=...
by DimWit
May 6th, 2006, 7:28 am
Forum: Strategies & Tips
Topic: Arguments over sound undead strategies
Replies: 24
Views: 2974

Walking Corpse: Use these freebies to beat up Archers, to turn Adepts to your side - if you play it right - and to finish Skeletons who are on bad terrain. In the Zombie v. Skelton matchup, the Skeleton wins unless he has a bow. They are free though, and are great for stopping village stealing, esp...
by DimWit
May 6th, 2006, 7:08 am
Forum: Strategies & Tips
Topic: Arguments over sound undead strategies
Replies: 24
Views: 2974

Undead versus Loyalists: Ghoul: Useful to hold villages and scare off high hp units. Does your opponent have too many HI to kill in one turn? Poison one and make sure you kill the rest. This guy resists everything except Impact (and obviously Holy) just a little bit, so he can be a nice damage soak...
by DimWit
May 6th, 2006, 6:24 am
Forum: Users’ Forum
Topic: Statistics Question: Best chance of kill?
Replies: 8
Views: 1372

3-3....

3 Hit...
3 miss... (40% chance)
3 Hit...

6-1
6 Miss... (40% chance)

Only diffrence is with 6-1 ya got 60% chance to kill him without taking damage...
by DimWit
May 6th, 2006, 6:15 am
Forum: Multiplayer Development
Topic: Dwarwes have no chance to win in Wesnoth
Replies: 33
Views: 3609

JW play me on multiplayer I usally play dwarfs cause Undead are nerfed... And dwarfs are overpowering... Undead use to be very good but since than have been nerfed to non existing...

Crap i forget you rarely play....

Peace nubby
by DimWit
May 6th, 2006, 6:13 am
Forum: Ideas
Topic: May I ask you to upgrade the Gryphon Rider to level 3 ?
Replies: 14
Views: 1449

yay! dwarfs arn't godly enough .... yet
by DimWit
May 6th, 2006, 6:11 am
Forum: Ideas
Topic: L2 lich idea
Replies: 12
Views: 1344

NERF UNDEAD CAUSE I AM TURI... ERR I SAY SO