Search found 592 matches
- July 19th, 2011, 5:05 pm
- Forum: Art Contributions
- Topic: Ancient Lich Development
- Replies: 185
- Views: 72912
Re: Ancient Lich Development
IMHO, what Sleepwalker made should be the normal lich and something beyond that awesomeness should be the ancient one.
EDIT: To make myself more clear, the new lich design is really cool, but I think the Ancient Lich could use a tad bit more *ethereal*. Like dem ghosts.
EDIT: To make myself more clear, the new lich design is really cool, but I think the Ancient Lich could use a tad bit more *ethereal*. Like dem ghosts.
- October 29th, 2010, 1:02 pm
- Forum: Art Development
- Topic: fire dragon redo
- Replies: 66
- Views: 95989
Re: fire dragon redo
Finally it is finished!! A single tear rolls down my cheek. :) This is, so far, the single finest piece of pixel art for Wesnoth I've collaborated in making. Thank you all for support, Jetrel especially! :D But the work isn't done yet! I can't wait to see this baby animated by pixelmind. :D I'd hel...
- October 28th, 2010, 9:00 pm
- Forum: Art Development
- Topic: fire dragon redo
- Replies: 66
- Views: 95989
Re: fire dragon redo
Didn't get the horns done all the way, but you can see what's coming.
Gotta sleep now.
Gotta sleep now.
- October 28th, 2010, 11:47 am
- Forum: Art Development
- Topic: fire dragon redo
- Replies: 66
- Views: 95989
Re: fire dragon redo
Bulky! I like what you did to the scutes. The old ones were horrible. :D But the neck is confusing me... I guess it has something to do with the far arm positioned like that, but I'm not sure. He needs bigger horns now that he looks so bulky. With increase in size, the wings are starting to look too...
- October 26th, 2010, 11:12 pm
- Forum: Art Development
- Topic: fire dragon redo
- Replies: 66
- Views: 95989
Re: fire dragon redo
Oh, damn. I forgot to colour the lines of the tail. Fixing! Perspective with a sprite this size is very hard to tackle. I could try to test what those fruther claws look like when matched with the closer ones. And I'll try to de-chunkify them. But I'm not sure what tsi meant with the banding... You ...
- October 26th, 2010, 10:56 pm
- Forum: Art Contributions
- Topic: Ancient Lich Development
- Replies: 185
- Views: 72912
Re: Ancient Lich Development
There was this sprite I was working on earlier this year. Trying to mix the ghost line style to the lich, this is what I got. Overall I'd say this dude's too bulky. The floating thing isn't very clear since there's no shadow, and I wonder if floating is a good idea in the first case. Some of the clo...
- October 10th, 2010, 1:36 pm
- Forum: Art Development
- Topic: fire dragon redo
- Replies: 66
- Views: 95989
Re: fire dragon redo
And so I return to the world of the living once more... With less and less time spent on drawing and spriting, it's getting hard to keep up with the current Wesnoth standards. The art has gotten amazingly beautiful. Great improvement! :D Life has given me some strange turns and various opportunities...
- July 13th, 2010, 8:54 am
- Forum: Art Contributions
- Topic: Kitty's random stuff: The South Guard
- Replies: 375
- Views: 144427
Re: Kitty's random stuff: Mudcrawler
*Pop in*
It's dangerous to go alone, take this.
*Pop out*
It's dangerous to go alone, take this.
*Pop out*
- January 24th, 2010, 9:04 pm
- Forum: Art Development
- Topic: Help needed defining team rgb values for unit graphics
- Replies: 1045
- Views: 383051
Re: Help needed defining team rgb values for unit graphics
Well, I agree now that you say it.
But I'll leave it be like it is. Let someone make it pretty/usable if they find time and motivation to do so.
But I'll leave it be like it is. Let someone make it pretty/usable if they find time and motivation to do so.
- January 24th, 2010, 8:25 pm
- Forum: Art Development
- Topic: Help needed defining team rgb values for unit graphics
- Replies: 1045
- Views: 383051
Re: Help needed defining team rgb values for unit graphics
A death knight level up. Just blowing off steam with the dragon.
I was getting pretty desperate with the axe shaft and this messy thing is the best solution I came up with.
I was getting pretty desperate with the axe shaft and this messy thing is the best solution I came up with.
- January 10th, 2010, 9:43 pm
- Forum: Art Development
- Topic: fire dragon redo
- Replies: 66
- Views: 95989
Re: fire dragon redo
An update!
I'm off to serve my duty in the army but I doubt that slows my work on this very much.
I'm off to serve my duty in the army but I doubt that slows my work on this very much.
- December 10th, 2009, 3:00 pm
- Forum: Art Development
- Topic: fire dragon redo
- Replies: 66
- Views: 95989
Re: fire dragon redo
Long time no see.
- September 12th, 2009, 10:43 pm
- Forum: Art Development
- Topic: Help needed defining team rgb values for unit graphics
- Replies: 1045
- Views: 383051
Re: Help needed defining team rgb values for unit graphics
Ok then, I'll finish turn this one into a L4 Death Knight and tackle something from that list.
- September 10th, 2009, 8:07 pm
- Forum: Art Development
- Topic: Help needed defining team rgb values for unit graphics
- Replies: 1045
- Views: 383051
- September 9th, 2009, 12:46 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 610110
Re: New animations
Hey, I suggest you hold it with the Draug. The current base frame has been bugging me for quite a while, and I recently started on a new one (I need to take some breaks from the dragon).