Search found 592 matches

by Eternal
July 19th, 2011, 5:05 pm
Forum: Art Contributions
Topic: Ancient Lich Development
Replies: 185
Views: 40133

Re: Ancient Lich Development

IMHO, what Sleepwalker made should be the normal lich and something beyond that awesomeness should be the ancient one.

EDIT: To make myself more clear, the new lich design is really cool, but I think the Ancient Lich could use a tad bit more *ethereal*. Like dem ghosts.
by Eternal
October 29th, 2010, 1:02 pm
Forum: Art Development
Topic: fire dragon redo
Replies: 66
Views: 49562

Re: fire dragon redo

Finally it is finished!! A single tear rolls down my cheek. :) This is, so far, the single finest piece of pixel art for Wesnoth I've collaborated in making. Thank you all for support, Jetrel especially! :D But the work isn't done yet! I can't wait to see this baby animated by pixelmind. :D I'd hel...
by Eternal
October 28th, 2010, 9:00 pm
Forum: Art Development
Topic: fire dragon redo
Replies: 66
Views: 49562

Re: fire dragon redo

Didn't get the horns done all the way, but you can see what's coming.
Gotta sleep now.
by Eternal
October 28th, 2010, 11:47 am
Forum: Art Development
Topic: fire dragon redo
Replies: 66
Views: 49562

Re: fire dragon redo

Bulky! I like what you did to the scutes. The old ones were horrible. :D But the neck is confusing me... I guess it has something to do with the far arm positioned like that, but I'm not sure. He needs bigger horns now that he looks so bulky. With increase in size, the wings are starting to look too...
by Eternal
October 26th, 2010, 11:12 pm
Forum: Art Development
Topic: fire dragon redo
Replies: 66
Views: 49562

Re: fire dragon redo

Oh, damn. I forgot to colour the lines of the tail. Fixing! Perspective with a sprite this size is very hard to tackle. I could try to test what those fruther claws look like when matched with the closer ones. And I'll try to de-chunkify them. But I'm not sure what tsi meant with the banding... You ...
by Eternal
October 26th, 2010, 10:56 pm
Forum: Art Contributions
Topic: Ancient Lich Development
Replies: 185
Views: 40133

Re: Ancient Lich Development

There was this sprite I was working on earlier this year. Trying to mix the ghost line style to the lich, this is what I got. Overall I'd say this dude's too bulky. The floating thing isn't very clear since there's no shadow, and I wonder if floating is a good idea in the first case. Some of the clo...
by Eternal
October 10th, 2010, 1:36 pm
Forum: Art Development
Topic: fire dragon redo
Replies: 66
Views: 49562

Re: fire dragon redo

And so I return to the world of the living once more... With less and less time spent on drawing and spriting, it's getting hard to keep up with the current Wesnoth standards. The art has gotten amazingly beautiful. Great improvement! :D Life has given me some strange turns and various opportunities...
by Eternal
July 13th, 2010, 8:54 am
Forum: Art Contributions
Topic: Kitty's random stuff: The South Guard
Replies: 375
Views: 88467

Re: Kitty's random stuff: Mudcrawler

*Pop in*
It's dangerous to go alone, take this.
*Pop out*
by Eternal
January 24th, 2010, 9:04 pm
Forum: Art Development
Topic: Help needed defining team rgb values for unit graphics
Replies: 1045
Views: 221608

Re: Help needed defining team rgb values for unit graphics

Well, I agree now that you say it. :|
But I'll leave it be like it is. Let someone make it pretty/usable if they find time and motivation to do so.
by Eternal
January 24th, 2010, 8:25 pm
Forum: Art Development
Topic: Help needed defining team rgb values for unit graphics
Replies: 1045
Views: 221608

Re: Help needed defining team rgb values for unit graphics

A death knight level up. Just blowing off steam with the dragon.
I was getting pretty desperate with the axe shaft and this messy thing is the best solution I came up with.
by Eternal
January 10th, 2010, 9:43 pm
Forum: Art Development
Topic: fire dragon redo
Replies: 66
Views: 49562

Re: fire dragon redo

An update!
I'm off to serve my duty in the army but I doubt that slows my work on this very much. :P
by Eternal
December 10th, 2009, 3:00 pm
Forum: Art Development
Topic: fire dragon redo
Replies: 66
Views: 49562

Re: fire dragon redo

Long time no see. :shock:
by Eternal
September 12th, 2009, 10:43 pm
Forum: Art Development
Topic: Help needed defining team rgb values for unit graphics
Replies: 1045
Views: 221608

Re: Help needed defining team rgb values for unit graphics

Ok then, I'll finish turn this one into a L4 Death Knight and tackle something from that list.
by Eternal
September 9th, 2009, 12:46 pm
Forum: Art Contributions
Topic: New animations
Replies: 1461
Views: 324614

Re: New animations

Hey, I suggest you hold it with the Draug. The current base frame has been bugging me for quite a while, and I recently started on a new one (I need to take some breaks from the dragon).